diff options
Diffstat (limited to 'src/systems')
| -rw-r--r-- | src/systems/animating.cpp | 30 | ||||
| -rw-r--r-- | src/systems/animating.h | 3 | ||||
| -rw-r--r-- | src/systems/rendering.cpp | 37 | ||||
| -rw-r--r-- | src/systems/rendering.h | 22 |
4 files changed, 33 insertions, 59 deletions
| diff --git a/src/systems/animating.cpp b/src/systems/animating.cpp index fcbfca5..91fe925 100644 --- a/src/systems/animating.cpp +++ b/src/systems/animating.cpp | |||
| @@ -1,6 +1,7 @@ | |||
| 1 | #include "animating.h" | 1 | #include "animating.h" |
| 2 | #include "game.h" | 2 | #include "game.h" |
| 3 | #include "components/animatable.h" | 3 | #include "components/animatable.h" |
| 4 | #include "components/transformable.h" | ||
| 4 | 5 | ||
| 5 | void AnimatingSystem::tick(double) | 6 | void AnimatingSystem::tick(double) |
| 6 | { | 7 | { |
| @@ -28,6 +29,35 @@ void AnimatingSystem::tick(double) | |||
| 28 | } | 29 | } |
| 29 | } | 30 | } |
| 30 | 31 | ||
| 32 | void AnimatingSystem::render(Texture& texture) | ||
| 33 | { | ||
| 34 | std::set<id_type> spriteEntities = | ||
| 35 | game_.getEntityManager().getEntitiesWithComponents< | ||
| 36 | AnimatableComponent, | ||
| 37 | TransformableComponent>(); | ||
| 38 | |||
| 39 | for (id_type entity : spriteEntities) | ||
| 40 | { | ||
| 41 | auto& sprite = game_.getEntityManager(). | ||
| 42 | getComponent<AnimatableComponent>(entity); | ||
| 43 | |||
| 44 | auto& transform = game_.getEntityManager(). | ||
| 45 | getComponent<TransformableComponent>(entity); | ||
| 46 | |||
| 47 | Rectangle dstrect { | ||
| 48 | static_cast<int>(transform.getX()), | ||
| 49 | static_cast<int>(transform.getY()), | ||
| 50 | transform.getW(), | ||
| 51 | transform.getH()}; | ||
| 52 | |||
| 53 | const AnimationSet& aset = sprite.getAnimationSet(); | ||
| 54 | texture.blit( | ||
| 55 | aset.getTexture(), | ||
| 56 | aset.getFrameRect(sprite.getFrame()), | ||
| 57 | dstrect); | ||
| 58 | } | ||
| 59 | } | ||
| 60 | |||
| 31 | void AnimatingSystem::startAnimation(id_type entity, std::string animation) | 61 | void AnimatingSystem::startAnimation(id_type entity, std::string animation) |
| 32 | { | 62 | { |
| 33 | auto& sprite = game_.getEntityManager(). | 63 | auto& sprite = game_.getEntityManager(). |
| diff --git a/src/systems/animating.h b/src/systems/animating.h index 150a74a..d6a89a5 100644 --- a/src/systems/animating.h +++ b/src/systems/animating.h | |||
| @@ -3,6 +3,7 @@ | |||
| 3 | 3 | ||
| 4 | #include "system.h" | 4 | #include "system.h" |
| 5 | #include <string> | 5 | #include <string> |
| 6 | #include "renderer.h" | ||
| 6 | 7 | ||
| 7 | class AnimatingSystem : public System { | 8 | class AnimatingSystem : public System { |
| 8 | public: | 9 | public: |
| @@ -13,6 +14,8 @@ public: | |||
| 13 | 14 | ||
| 14 | void tick(double dt); | 15 | void tick(double dt); |
| 15 | 16 | ||
| 17 | void render(Texture& texture); | ||
| 18 | |||
| 16 | void startAnimation(id_type entity, std::string animation); | 19 | void startAnimation(id_type entity, std::string animation); |
| 17 | 20 | ||
| 18 | }; | 21 | }; |
| diff --git a/src/systems/rendering.cpp b/src/systems/rendering.cpp deleted file mode 100644 index 8219732..0000000 --- a/src/systems/rendering.cpp +++ /dev/null | |||
| @@ -1,37 +0,0 @@ | |||
| 1 | #include "rendering.h" | ||
| 2 | #include "game.h" | ||
| 3 | #include "components/animatable.h" | ||
| 4 | #include "components/transformable.h" | ||
| 5 | |||
| 6 | void RenderingSystem::tick(double) | ||
| 7 | { | ||
| 8 | texture_.fill(texture_.entirety(), 0, 0, 0); | ||
| 9 | |||
| 10 | std::set<id_type> spriteEntities = | ||
| 11 | game_.getEntityManager().getEntitiesWithComponents< | ||
| 12 | AnimatableComponent, | ||
| 13 | TransformableComponent>(); | ||
| 14 | |||
| 15 | for (id_type entity : spriteEntities) | ||
| 16 | { | ||
| 17 | auto& sprite = game_.getEntityManager(). | ||
| 18 | getComponent<AnimatableComponent>(entity); | ||
| 19 | |||
| 20 | auto& transform = game_.getEntityManager(). | ||
| 21 | getComponent<TransformableComponent>(entity); | ||
| 22 | |||
| 23 | Rectangle dstrect { | ||
| 24 | static_cast<int>(transform.getX()), | ||
| 25 | static_cast<int>(transform.getY()), | ||
| 26 | transform.getW(), | ||
| 27 | transform.getH()}; | ||
| 28 | |||
| 29 | const AnimationSet& aset = sprite.getAnimationSet(); | ||
| 30 | texture_.blit( | ||
| 31 | aset.getTexture(), | ||
| 32 | aset.getFrameRect(sprite.getFrame()), | ||
| 33 | dstrect); | ||
| 34 | } | ||
| 35 | |||
| 36 | texture_.renderScreen(); | ||
| 37 | } | ||
| diff --git a/src/systems/rendering.h b/src/systems/rendering.h deleted file mode 100644 index a53ee64..0000000 --- a/src/systems/rendering.h +++ /dev/null | |||
| @@ -1,22 +0,0 @@ | |||
| 1 | #ifndef RENDERING_H_76ABC02A | ||
| 2 | #define RENDERING_H_76ABC02A | ||
| 3 | |||
| 4 | #include "system.h" | ||
| 5 | #include "renderer.h" | ||
| 6 | #include "consts.h" | ||
| 7 | |||
| 8 | class RenderingSystem : public System { | ||
| 9 | public: | ||
| 10 | |||
| 11 | RenderingSystem(Game& game) : System(game) | ||
| 12 | { | ||
| 13 | } | ||
| 14 | |||
| 15 | void tick(double dt); | ||
| 16 | |||
| 17 | private: | ||
| 18 | |||
| 19 | Texture texture_ {GAME_WIDTH, GAME_HEIGHT}; | ||
| 20 | }; | ||
| 21 | |||
| 22 | #endif /* end of include guard: RENDERING_H_76ABC02A */ | ||
