diff options
Diffstat (limited to 'src/components')
-rw-r--r-- | src/components/automatable.h | 34 | ||||
-rw-r--r-- | src/components/prototypable.h | 11 | ||||
-rw-r--r-- | src/components/runnable.h | 36 |
3 files changed, 76 insertions, 5 deletions
diff --git a/src/components/automatable.h b/src/components/automatable.h new file mode 100644 index 0000000..22d9859 --- /dev/null +++ b/src/components/automatable.h | |||
@@ -0,0 +1,34 @@ | |||
1 | #ifndef AUTOMATABLE_H_FACB42A5 | ||
2 | #define AUTOMATABLE_H_FACB42A5 | ||
3 | |||
4 | #include "component.h" | ||
5 | #include "entity_manager.h" | ||
6 | |||
7 | class AutomatableComponent : public Component { | ||
8 | public: | ||
9 | |||
10 | using id_type = EntityManager::id_type; | ||
11 | |||
12 | /** | ||
13 | * Controls what script will be run as this entity's behavior. It should refer | ||
14 | * to a table in the global namespace of the script engine state, and that | ||
15 | * table should contain a function called "Behavior". | ||
16 | */ | ||
17 | std::string table; | ||
18 | |||
19 | /** | ||
20 | * Whether or not the behavior script is running. | ||
21 | * | ||
22 | * @managed_by ScriptingSystem | ||
23 | */ | ||
24 | bool running = false; | ||
25 | |||
26 | /** | ||
27 | * The entity ID of the running script, if there is one. | ||
28 | * | ||
29 | * @managed_by ScriptingSystem | ||
30 | */ | ||
31 | id_type script; | ||
32 | }; | ||
33 | |||
34 | #endif /* end of include guard: AUTOMATABLE_H_FACB42A5 */ | ||
diff --git a/src/components/prototypable.h b/src/components/prototypable.h index 4659e7c..c0dd972 100644 --- a/src/components/prototypable.h +++ b/src/components/prototypable.h | |||
@@ -9,14 +9,15 @@ public: | |||
9 | 9 | ||
10 | using id_type = EntityManager::id_type; | 10 | using id_type = EntityManager::id_type; |
11 | 11 | ||
12 | /** | ||
13 | * The index of the object in the map definition. | ||
14 | */ | ||
12 | size_t mapObjectIndex; | 15 | size_t mapObjectIndex; |
13 | 16 | ||
17 | /** | ||
18 | * The name of the prototype that the object was spawned from. | ||
19 | */ | ||
14 | std::string prototypeId; | 20 | std::string prototypeId; |
15 | |||
16 | bool hasBehavior = false; | ||
17 | bool runningBehavior = false; | ||
18 | |||
19 | id_type behaviorScript; | ||
20 | }; | 21 | }; |
21 | 22 | ||
22 | #endif /* end of include guard: PROTOTYPABLE_H_817F2205 */ | 23 | #endif /* end of include guard: PROTOTYPABLE_H_817F2205 */ |
diff --git a/src/components/runnable.h b/src/components/runnable.h index 1b994fb..956bfdc 100644 --- a/src/components/runnable.h +++ b/src/components/runnable.h | |||
@@ -4,12 +4,48 @@ | |||
4 | #include "component.h" | 4 | #include "component.h" |
5 | #include <sol.hpp> | 5 | #include <sol.hpp> |
6 | #include <memory> | 6 | #include <memory> |
7 | #include "entity_manager.h" | ||
7 | 8 | ||
8 | class RunnableComponent : public Component { | 9 | class RunnableComponent : public Component { |
9 | public: | 10 | public: |
10 | 11 | ||
12 | using id_type = EntityManager::id_type; | ||
13 | |||
14 | /** | ||
15 | * A Lua stack where the entity's script is running. | ||
16 | * | ||
17 | * NOTE: This object is called a thread, but there is no multi-threading going | ||
18 | * on. | ||
19 | * | ||
20 | * @managed_by ScriptingSystem | ||
21 | */ | ||
11 | std::unique_ptr<sol::thread> runner; | 22 | std::unique_ptr<sol::thread> runner; |
23 | |||
24 | /** | ||
25 | * An entry point to the script running in the runner thread. | ||
26 | * | ||
27 | * @managed_by ScriptingSystem | ||
28 | */ | ||
12 | std::unique_ptr<sol::coroutine> callable; | 29 | std::unique_ptr<sol::coroutine> callable; |
30 | |||
31 | /** | ||
32 | * Whether or not this entity represents a behavior script. A behavior script | ||
33 | * usually does not terminate on its own, and can be terminated at will by | ||
34 | * another system, usually when the automatable entity leaves the active map. | ||
35 | * | ||
36 | * @managed_by ScriptingSystem | ||
37 | */ | ||
38 | bool behavior = false; | ||
39 | |||
40 | /** | ||
41 | * If this is a behavior script, this is the ID of the automatable entity that | ||
42 | * the behavior belongs to. This is required so that the ScriptingSystem can | ||
43 | * notify the automatable entity if the behavior script terminates by itself, | ||
44 | * and that it shouldn't attempt to terminate it. | ||
45 | * | ||
46 | * @managed_by ScriptingSystem | ||
47 | */ | ||
48 | id_type actor; | ||
13 | }; | 49 | }; |
14 | 50 | ||
15 | #endif /* end of include guard: AUTOMATABLE_H_3D519131 */ | 51 | #endif /* end of include guard: AUTOMATABLE_H_3D519131 */ |