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authorKelly Rauchenberger <fefferburbia@gmail.com>2018-02-11 12:34:52 -0500
committerKelly Rauchenberger <fefferburbia@gmail.com>2018-02-11 12:34:52 -0500
commit77be863f4f15d2481a64e4e8dadb4060a6e4e590 (patch)
treeca571702d2148a75b5b847e77d26270257f54ebc /src/systems/mapping.h
parent1400ade977e13e3b535d3c2fddb6e15de3c9b5a5 (diff)
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Implemented map rendering and basic collision
Only wall and platform collision currently works, and map edges are not currently implemented.
Diffstat (limited to 'src/systems/mapping.h')
-rw-r--r--src/systems/mapping.h19
1 files changed, 19 insertions, 0 deletions
diff --git a/src/systems/mapping.h b/src/systems/mapping.h new file mode 100644 index 0000000..53d054b --- /dev/null +++ b/src/systems/mapping.h
@@ -0,0 +1,19 @@
1#ifndef MAPPING_H_33FC2294
2#define MAPPING_H_33FC2294
3
4#include "system.h"
5
6class MappingSystem : public System {
7public:
8
9 MappingSystem(Game& game) : System(game)
10 {
11 }
12
13 void render(Texture& texture);
14
15 void loadMap(size_t mapId);
16
17};
18
19#endif /* end of include guard: MAPPING_H_33FC2294 */