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| author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2018-02-11 12:34:52 -0500 |
|---|---|---|
| committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2018-02-11 12:34:52 -0500 |
| commit | 77be863f4f15d2481a64e4e8dadb4060a6e4e590 (patch) | |
| tree | ca571702d2148a75b5b847e77d26270257f54ebc /src/systems/controlling.cpp | |
| parent | 1400ade977e13e3b535d3c2fddb6e15de3c9b5a5 (diff) | |
| download | therapy-77be863f4f15d2481a64e4e8dadb4060a6e4e590.tar.gz therapy-77be863f4f15d2481a64e4e8dadb4060a6e4e590.tar.bz2 therapy-77be863f4f15d2481a64e4e8dadb4060a6e4e590.zip | |
Implemented map rendering and basic collision
Only wall and platform collision currently works, and map edges are not currently implemented.
Diffstat (limited to 'src/systems/controlling.cpp')
| -rw-r--r-- | src/systems/controlling.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
| diff --git a/src/systems/controlling.cpp b/src/systems/controlling.cpp index 3647ff8..fa09d11 100644 --- a/src/systems/controlling.cpp +++ b/src/systems/controlling.cpp | |||
| @@ -123,7 +123,7 @@ void ControllingSystem::walkLeft(id_type entity) | |||
| 123 | 123 | ||
| 124 | auto& animating = game_.getSystemManager().getSystem<AnimatingSystem>(); | 124 | auto& animating = game_.getSystemManager().getSystem<AnimatingSystem>(); |
| 125 | 125 | ||
| 126 | if (ponderable.getState() == PonderableComponent::state::grounded) | 126 | if (ponderable.getState() == PonderableComponent::State::grounded) |
| 127 | { | 127 | { |
| 128 | animating.startAnimation(entity, "walkingLeft"); | 128 | animating.startAnimation(entity, "walkingLeft"); |
| 129 | } else { | 129 | } else { |
| @@ -141,7 +141,7 @@ void ControllingSystem::walkRight(id_type entity) | |||
| 141 | 141 | ||
| 142 | auto& animating = game_.getSystemManager().getSystem<AnimatingSystem>(); | 142 | auto& animating = game_.getSystemManager().getSystem<AnimatingSystem>(); |
| 143 | 143 | ||
| 144 | if (ponderable.getState() == PonderableComponent::state::grounded) | 144 | if (ponderable.getState() == PonderableComponent::State::grounded) |
| 145 | { | 145 | { |
| 146 | animating.startAnimation(entity, "walkingRight"); | 146 | animating.startAnimation(entity, "walkingRight"); |
| 147 | } else { | 147 | } else { |
| @@ -156,7 +156,7 @@ void ControllingSystem::stopWalking(id_type entity) | |||
| 156 | 156 | ||
| 157 | ponderable.setVelocityX(0); | 157 | ponderable.setVelocityX(0); |
| 158 | 158 | ||
| 159 | if (ponderable.getState() == PonderableComponent::state::grounded) | 159 | if (ponderable.getState() == PonderableComponent::State::grounded) |
| 160 | { | 160 | { |
| 161 | auto& animating = game_.getSystemManager().getSystem<AnimatingSystem>(); | 161 | auto& animating = game_.getSystemManager().getSystem<AnimatingSystem>(); |
| 162 | 162 | ||
| @@ -173,13 +173,13 @@ void ControllingSystem::jump(id_type entity) | |||
| 173 | { | 173 | { |
| 174 | auto& ponderable = game_.getEntityManager().getComponent<PonderableComponent>(entity); | 174 | auto& ponderable = game_.getEntityManager().getComponent<PonderableComponent>(entity); |
| 175 | 175 | ||
| 176 | if (ponderable.getState() == PonderableComponent::state::grounded) | 176 | if (ponderable.getState() == PonderableComponent::State::grounded) |
| 177 | { | 177 | { |
| 178 | playSound("res/Randomize87.wav", 0.25); | 178 | playSound("res/Randomize87.wav", 0.25); |
| 179 | 179 | ||
| 180 | ponderable.setVelocityY(JUMP_VELOCITY(TILE_HEIGHT*4.5, 0.3)); | 180 | ponderable.setVelocityY(JUMP_VELOCITY(TILE_HEIGHT*4.5, 0.3)); |
| 181 | ponderable.setAccelY(JUMP_GRAVITY(TILE_HEIGHT*4.5, 0.3)); | 181 | ponderable.setAccelY(JUMP_GRAVITY(TILE_HEIGHT*4.5, 0.3)); |
| 182 | ponderable.setState(PonderableComponent::state::jumping); | 182 | ponderable.setState(PonderableComponent::State::jumping); |
| 183 | } | 183 | } |
| 184 | } | 184 | } |
| 185 | 185 | ||
| @@ -187,10 +187,10 @@ void ControllingSystem::stopJumping(id_type entity) | |||
| 187 | { | 187 | { |
| 188 | auto& ponderable = game_.getEntityManager().getComponent<PonderableComponent>(entity); | 188 | auto& ponderable = game_.getEntityManager().getComponent<PonderableComponent>(entity); |
| 189 | 189 | ||
| 190 | if (ponderable.getState() == PonderableComponent::state::jumping) | 190 | if (ponderable.getState() == PonderableComponent::State::jumping) |
| 191 | { | 191 | { |
| 192 | ponderable.setAccelY(JUMP_GRAVITY(TILE_HEIGHT*3.5, 0.233)); | 192 | ponderable.setAccelY(JUMP_GRAVITY(TILE_HEIGHT*3.5, 0.233)); |
| 193 | ponderable.setState(PonderableComponent::state::falling); | 193 | ponderable.setState(PonderableComponent::State::falling); |
| 194 | } | 194 | } |
| 195 | } | 195 | } |
| 196 | 196 | ||
| @@ -199,12 +199,12 @@ void ControllingSystem::drop(id_type entity, bool start) | |||
| 199 | auto& droppable = game_.getEntityManager().getComponent<DroppableComponent>(entity); | 199 | auto& droppable = game_.getEntityManager().getComponent<DroppableComponent>(entity); |
| 200 | auto& ponderable = game_.getEntityManager().getComponent<PonderableComponent>(entity); | 200 | auto& ponderable = game_.getEntityManager().getComponent<PonderableComponent>(entity); |
| 201 | 201 | ||
| 202 | if (start && (ponderable.getState() == PonderableComponent::state::grounded)) | 202 | if (start && (ponderable.getState() == PonderableComponent::State::grounded)) |
| 203 | { | 203 | { |
| 204 | ponderable.setState(PonderableComponent::state::dropping); | 204 | ponderable.setState(PonderableComponent::State::dropping); |
| 205 | } else if ((!start) && (ponderable.getState() == PonderableComponent::state::dropping)) | 205 | } else if ((!start) && (ponderable.getState() == PonderableComponent::State::dropping)) |
| 206 | { | 206 | { |
| 207 | ponderable.setState(PonderableComponent::state::grounded); | 207 | ponderable.setState(PonderableComponent::State::grounded); |
| 208 | } | 208 | } |
| 209 | droppable.setDroppable(start); | 209 | droppable.setDroppable(start); |
| 210 | } | 210 | } |
