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author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2018-02-16 16:04:32 -0500 |
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committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2018-02-16 16:04:32 -0500 |
commit | ed08b673c50b076042d8f0c49501372168142764 (patch) | |
tree | 18ecda99942ef11ce4023c3ad4437976f96b75da /src/entity_manager.h | |
parent | 224645d1071c14b4829dbb3ae35870868fcff85a (diff) | |
download | therapy-ed08b673c50b076042d8f0c49501372168142764.tar.gz therapy-ed08b673c50b076042d8f0c49501372168142764.tar.bz2 therapy-ed08b673c50b076042d8f0c49501372168142764.zip |
Refactored renderer
Renderer is basically now more C++'y, as it makes more use of classes (a lot of GL types have been wrapped), and the renderer itself is now a class. The monitor mesh is also now indexed. Tweaked the NTSC artifacting after inadvertently fixing a bug with the way the image was loaded.
Diffstat (limited to 'src/entity_manager.h')
-rw-r--r-- | src/entity_manager.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/entity_manager.h b/src/entity_manager.h index 7fd82fc..65fa6ca 100644 --- a/src/entity_manager.h +++ b/src/entity_manager.h | |||
@@ -7,7 +7,7 @@ | |||
7 | #include <set> | 7 | #include <set> |
8 | #include <stdexcept> | 8 | #include <stdexcept> |
9 | #include "component.h" | 9 | #include "component.h" |
10 | #include "algorithms.h" | 10 | #include "util.h" |
11 | 11 | ||
12 | class EntityManager { | 12 | class EntityManager { |
13 | private: | 13 | private: |