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authorKelly Rauchenberger <fefferburbia@gmail.com>2018-02-16 16:04:32 -0500
committerKelly Rauchenberger <fefferburbia@gmail.com>2018-02-16 16:04:32 -0500
commited08b673c50b076042d8f0c49501372168142764 (patch)
tree18ecda99942ef11ce4023c3ad4437976f96b75da /src/entity_manager.h
parent224645d1071c14b4829dbb3ae35870868fcff85a (diff)
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Refactored renderer
Renderer is basically now more C++'y, as it makes more use of classes (a lot of GL types have been wrapped), and the renderer itself is now a class. The monitor mesh is also now indexed.

Tweaked the NTSC artifacting after inadvertently fixing a bug with the way the image was loaded.
Diffstat (limited to 'src/entity_manager.h')
-rw-r--r--src/entity_manager.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/entity_manager.h b/src/entity_manager.h index 7fd82fc..65fa6ca 100644 --- a/src/entity_manager.h +++ b/src/entity_manager.h
@@ -7,7 +7,7 @@
7#include <set> 7#include <set>
8#include <stdexcept> 8#include <stdexcept>
9#include "component.h" 9#include "component.h"
10#include "algorithms.h" 10#include "util.h"
11 11
12class EntityManager { 12class EntityManager {
13private: 13private: