From ed08b673c50b076042d8f0c49501372168142764 Mon Sep 17 00:00:00 2001 From: Kelly Rauchenberger Date: Fri, 16 Feb 2018 16:04:32 -0500 Subject: Refactored renderer Renderer is basically now more C++'y, as it makes more use of classes (a lot of GL types have been wrapped), and the renderer itself is now a class. The monitor mesh is also now indexed. Tweaked the NTSC artifacting after inadvertently fixing a bug with the way the image was loaded. --- src/entity_manager.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/entity_manager.h') diff --git a/src/entity_manager.h b/src/entity_manager.h index 7fd82fc..65fa6ca 100644 --- a/src/entity_manager.h +++ b/src/entity_manager.h @@ -7,7 +7,7 @@ #include #include #include "component.h" -#include "algorithms.h" +#include "util.h" class EntityManager { private: -- cgit 1.4.1