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author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2018-02-11 12:34:52 -0500 |
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committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2018-02-11 12:34:52 -0500 |
commit | 77be863f4f15d2481a64e4e8dadb4060a6e4e590 (patch) | |
tree | ca571702d2148a75b5b847e77d26270257f54ebc /src/consts.h | |
parent | 1400ade977e13e3b535d3c2fddb6e15de3c9b5a5 (diff) | |
download | therapy-77be863f4f15d2481a64e4e8dadb4060a6e4e590.tar.gz therapy-77be863f4f15d2481a64e4e8dadb4060a6e4e590.tar.bz2 therapy-77be863f4f15d2481a64e4e8dadb4060a6e4e590.zip |
Implemented map rendering and basic collision
Only wall and platform collision currently works, and map edges are not currently implemented.
Diffstat (limited to 'src/consts.h')
-rw-r--r-- | src/consts.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/consts.h b/src/consts.h index 4595719..a6c9985 100644 --- a/src/consts.h +++ b/src/consts.h | |||
@@ -7,6 +7,9 @@ const int GAME_WIDTH = 320; | |||
7 | const int GAME_HEIGHT = 200; | 7 | const int GAME_HEIGHT = 200; |
8 | const int MAP_WIDTH = GAME_WIDTH/TILE_WIDTH; | 8 | const int MAP_WIDTH = GAME_WIDTH/TILE_WIDTH; |
9 | const int MAP_HEIGHT = GAME_HEIGHT/TILE_HEIGHT - 1; | 9 | const int MAP_HEIGHT = GAME_HEIGHT/TILE_HEIGHT - 1; |
10 | const int WALL_GAP = 6; | ||
11 | const int TILESET_COLS = 8; | ||
12 | const int FONT_COLS = 16; | ||
10 | 13 | ||
11 | const int FRAMES_PER_SECOND = 60; | 14 | const int FRAMES_PER_SECOND = 60; |
12 | const double SECONDS_PER_FRAME = 1.0 / FRAMES_PER_SECOND; | 15 | const double SECONDS_PER_FRAME = 1.0 / FRAMES_PER_SECOND; |