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authorKelly Rauchenberger <fefferburbia@gmail.com>2018-02-18 15:25:52 -0500
committerKelly Rauchenberger <fefferburbia@gmail.com>2018-02-18 15:25:52 -0500
commite4e2f2d2a7b6a282b9618aa0004d9453936f43c6 (patch)
treede1653dc8b5992420147f28d9fb4de052ea1845f /src/components
parente16fb5be90c889c371cbb0ca2444735c2e12073c (diff)
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Added player death and event scheduling
Also added ability to make sprites flicker, to freeze physics for an entity, and to freeze progression of a sprite's animation loop.
Diffstat (limited to 'src/components')
-rw-r--r--src/components/animatable.h33
-rw-r--r--src/components/playable.h9
-rw-r--r--src/components/ponderable.h22
-rw-r--r--src/components/schedulable.h21
4 files changed, 85 insertions, 0 deletions
diff --git a/src/components/animatable.h b/src/components/animatable.h index ed0133e..ec72be0 100644 --- a/src/components/animatable.h +++ b/src/components/animatable.h
@@ -51,12 +51,45 @@ public:
51 animation_ = std::move(animation); 51 animation_ = std::move(animation);
52 } 52 }
53 53
54 inline bool isFlickering() const
55 {
56 return flickering_;
57 }
58
59 inline void setFlickering(bool v)
60 {
61 flickering_ = v;
62 }
63
64 inline size_t getFlickerTimer() const
65 {
66 return flickerTimer_;
67 }
68
69 inline void setFlickerTimer(size_t v)
70 {
71 flickerTimer_ = v;
72 }
73
74 inline bool isFrozen() const
75 {
76 return frozen_;
77 }
78
79 inline void setFrozen(bool v)
80 {
81 frozen_ = v;
82 }
83
54private: 84private:
55 85
56 AnimationSet animationSet_; 86 AnimationSet animationSet_;
57 std::string animation_; 87 std::string animation_;
58 size_t frame_ = 0; 88 size_t frame_ = 0;
59 size_t countdown_ = 0; 89 size_t countdown_ = 0;
90 bool flickering_ = false;
91 size_t flickerTimer_ = 0;
92 bool frozen_ = false;
60}; 93};
61 94
62#endif /* end of include guard: SPRITE_RENDERABLE_H_D3AACBBF */ 95#endif /* end of include guard: SPRITE_RENDERABLE_H_D3AACBBF */
diff --git a/src/components/playable.h b/src/components/playable.h index a6e71b0..86a7ee7 100644 --- a/src/components/playable.h +++ b/src/components/playable.h
@@ -2,14 +2,23 @@
2#define PLAYABLE_H_DDC566C3 2#define PLAYABLE_H_DDC566C3
3 3
4#include "component.h" 4#include "component.h"
5#include <functional>
5 6
6class PlayableComponent : public Component { 7class PlayableComponent : public Component {
7public: 8public:
8 9
10 using MapChangeCallback = std::function<void()>;
11
9 bool changingMap = false; 12 bool changingMap = false;
10 int newMapId = -1; 13 int newMapId = -1;
11 double newMapX = 0; 14 double newMapX = 0;
12 double newMapY = 0; 15 double newMapY = 0;
16 MapChangeCallback newMapCallback;
17
18 int checkpointMapId = -1;
19 double checkpointX = 0;
20 double checkpointY = 0;
21
13}; 22};
14 23
15#endif /* end of include guard: PLAYABLE_H_DDC566C3 */ 24#endif /* end of include guard: PLAYABLE_H_DDC566C3 */
diff --git a/src/components/ponderable.h b/src/components/ponderable.h index e21cbab..78af25f 100644 --- a/src/components/ponderable.h +++ b/src/components/ponderable.h
@@ -70,6 +70,26 @@ public:
70 grounded_ = v; 70 grounded_ = v;
71 } 71 }
72 72
73 inline bool isFrozen() const
74 {
75 return frozen_;
76 }
77
78 inline void setFrozen(bool v)
79 {
80 frozen_ = v;
81 }
82
83 inline bool isCollidable() const
84 {
85 return collidable_;
86 }
87
88 inline void setCollidable(bool v)
89 {
90 collidable_ = v;
91 }
92
73private: 93private:
74 94
75 double velX_ = 0.0; 95 double velX_ = 0.0;
@@ -78,6 +98,8 @@ private:
78 double accelY_ = 0.0; 98 double accelY_ = 0.0;
79 Type type_ = Type::vacuumed; 99 Type type_ = Type::vacuumed;
80 bool grounded_ = false; 100 bool grounded_ = false;
101 bool frozen_ = false;
102 bool collidable_ = true;
81}; 103};
82 104
83#endif /* end of include guard: TANGIBLE_H_746DB3EE */ 105#endif /* end of include guard: TANGIBLE_H_746DB3EE */
diff --git a/src/components/schedulable.h b/src/components/schedulable.h new file mode 100644 index 0000000..a92bbba --- /dev/null +++ b/src/components/schedulable.h
@@ -0,0 +1,21 @@
1#ifndef SCHEDULABLE_H_1DA3FA2A
2#define SCHEDULABLE_H_1DA3FA2A
3
4#include "component.h"
5#include <tuple>
6#include <list>
7#include <functional>
8#include "entity_manager.h"
9
10class SchedulableComponent : public Component {
11public:
12
13 using id_type = EntityManager::id_type;
14
15 using Callback = std::function<void(id_type)>;
16 using Action = std::tuple<double, Callback>;
17
18 std::list<Action> actions;
19};
20
21#endif /* end of include guard: SCHEDULABLE_H_1DA3FA2A */