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authorKelly Rauchenberger <fefferburbia@gmail.com>2018-05-04 11:16:02 -0400
committerKelly Rauchenberger <fefferburbia@gmail.com>2018-05-09 17:59:13 -0400
commit5b3d87d24b4c2c750d34d1e970254358cba087a4 (patch)
treeb68ca8e65a4026fc355e33e04e7380ec000f7f48 /src/components
parent83534176373bd05a13db88ffff095f52cca07a21 (diff)
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Fixed behavior of uncollidable bodies
The collidable flag, previously unused, now correctly disables collision detection when unset. This has the side effect of platforms being able to move through a dying player. It is undecided whether this behavior is wanted.
Diffstat (limited to 'src/components')
-rw-r--r--src/components/ponderable.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/components/ponderable.h b/src/components/ponderable.h index 6a01400..eff20e9 100644 --- a/src/components/ponderable.h +++ b/src/components/ponderable.h
@@ -109,7 +109,8 @@ public:
109 109
110 /** 110 /**
111 * If disabled, collision detection for this body will not be performed and 111 * If disabled, collision detection for this body will not be performed and
112 * other bodies will ignore it. 112 * other bodies will ignore it. Disabling this will cause applicable bodies to
113 * become ungrounded and unferried.
113 */ 114 */
114 bool collidable = true; 115 bool collidable = true;
115 116