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authorKelly Rauchenberger <fefferburbia@gmail.com>2018-02-18 15:25:52 -0500
committerKelly Rauchenberger <fefferburbia@gmail.com>2018-02-18 15:25:52 -0500
commite4e2f2d2a7b6a282b9618aa0004d9453936f43c6 (patch)
treede1653dc8b5992420147f28d9fb4de052ea1845f /src/components/schedulable.h
parente16fb5be90c889c371cbb0ca2444735c2e12073c (diff)
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Added player death and event scheduling
Also added ability to make sprites flicker, to freeze physics for an entity, and to freeze progression of a sprite's animation loop.
Diffstat (limited to 'src/components/schedulable.h')
-rw-r--r--src/components/schedulable.h21
1 files changed, 21 insertions, 0 deletions
diff --git a/src/components/schedulable.h b/src/components/schedulable.h new file mode 100644 index 0000000..a92bbba --- /dev/null +++ b/src/components/schedulable.h
@@ -0,0 +1,21 @@
1#ifndef SCHEDULABLE_H_1DA3FA2A
2#define SCHEDULABLE_H_1DA3FA2A
3
4#include "component.h"
5#include <tuple>
6#include <list>
7#include <functional>
8#include "entity_manager.h"
9
10class SchedulableComponent : public Component {
11public:
12
13 using id_type = EntityManager::id_type;
14
15 using Callback = std::function<void(id_type)>;
16 using Action = std::tuple<double, Callback>;
17
18 std::list<Action> actions;
19};
20
21#endif /* end of include guard: SCHEDULABLE_H_1DA3FA2A */