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authorKelly Rauchenberger <fefferburbia@gmail.com>2018-02-18 15:25:52 -0500
committerKelly Rauchenberger <fefferburbia@gmail.com>2018-02-18 15:25:52 -0500
commite4e2f2d2a7b6a282b9618aa0004d9453936f43c6 (patch)
treede1653dc8b5992420147f28d9fb4de052ea1845f /src/components/playable.h
parente16fb5be90c889c371cbb0ca2444735c2e12073c (diff)
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Added player death and event scheduling
Also added ability to make sprites flicker, to freeze physics for an entity, and to freeze progression of a sprite's animation loop.
Diffstat (limited to 'src/components/playable.h')
-rw-r--r--src/components/playable.h9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/components/playable.h b/src/components/playable.h index a6e71b0..86a7ee7 100644 --- a/src/components/playable.h +++ b/src/components/playable.h
@@ -2,14 +2,23 @@
2#define PLAYABLE_H_DDC566C3 2#define PLAYABLE_H_DDC566C3
3 3
4#include "component.h" 4#include "component.h"
5#include <functional>
5 6
6class PlayableComponent : public Component { 7class PlayableComponent : public Component {
7public: 8public:
8 9
10 using MapChangeCallback = std::function<void()>;
11
9 bool changingMap = false; 12 bool changingMap = false;
10 int newMapId = -1; 13 int newMapId = -1;
11 double newMapX = 0; 14 double newMapX = 0;
12 double newMapY = 0; 15 double newMapY = 0;
16 MapChangeCallback newMapCallback;
17
18 int checkpointMapId = -1;
19 double checkpointX = 0;
20 double checkpointY = 0;
21
13}; 22};
14 23
15#endif /* end of include guard: PLAYABLE_H_DDC566C3 */ 24#endif /* end of include guard: PLAYABLE_H_DDC566C3 */