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authorKelly Rauchenberger <fefferburbia@gmail.com>2018-05-08 21:09:36 -0400
committerKelly Rauchenberger <fefferburbia@gmail.com>2018-05-09 17:59:13 -0400
commit5c82f052c26303318e81ddd76475c1d188cc74f4 (patch)
tree3204ef94f2861224a380aa566728c02b4acd1fd9 /src/components/playable.h
parent96e6f3231aed9919d660a06944f1d96dc8241f8e (diff)
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Simplified positions/sizes with vectors
Positions and sizes are now stored as vectors (of doubles and ints, respectively). This allows for at least minor code simplification in many places, and cleans up the CollisionParams code in PonderingSystem quite a bit.
Diffstat (limited to 'src/components/playable.h')
-rw-r--r--src/components/playable.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/components/playable.h b/src/components/playable.h index 94d4326..b8af0f2 100644 --- a/src/components/playable.h +++ b/src/components/playable.h
@@ -3,6 +3,7 @@
3 3
4#include "component.h" 4#include "component.h"
5#include "entity_manager.h" 5#include "entity_manager.h"
6#include "vector.h"
6 7
7class PlayableComponent : public Component { 8class PlayableComponent : public Component {
8public: 9public:
@@ -24,8 +25,7 @@ public:
24 * @managed_by PlayingSystem 25 * @managed_by PlayingSystem
25 */ 26 */
26 size_t checkpointMapId; 27 size_t checkpointMapId;
27 double checkpointX; 28 vec2d checkpointPos;
28 double checkpointY;
29 29
30}; 30};
31 31