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author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2018-05-08 21:09:36 -0400 |
---|---|---|
committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2018-05-09 17:59:13 -0400 |
commit | 5c82f052c26303318e81ddd76475c1d188cc74f4 (patch) | |
tree | 3204ef94f2861224a380aa566728c02b4acd1fd9 | |
parent | 96e6f3231aed9919d660a06944f1d96dc8241f8e (diff) | |
download | therapy-5c82f052c26303318e81ddd76475c1d188cc74f4.tar.gz therapy-5c82f052c26303318e81ddd76475c1d188cc74f4.tar.bz2 therapy-5c82f052c26303318e81ddd76475c1d188cc74f4.zip |
Simplified positions/sizes with vectors
Positions and sizes are now stored as vectors (of doubles and ints, respectively). This allows for at least minor code simplification in many places, and cleans up the CollisionParams code in PonderingSystem quite a bit.
-rw-r--r-- | src/components/automatable.h | 4 | ||||
-rw-r--r-- | src/components/playable.h | 4 | ||||
-rw-r--r-- | src/components/ponderable.h | 10 | ||||
-rw-r--r-- | src/components/realizable.h | 4 | ||||
-rw-r--r-- | src/components/transformable.h | 13 | ||||
-rw-r--r-- | src/systems/animating.cpp | 8 | ||||
-rw-r--r-- | src/systems/automating.cpp | 3 | ||||
-rw-r--r-- | src/systems/orienting.cpp | 14 | ||||
-rw-r--r-- | src/systems/playing.cpp | 19 | ||||
-rw-r--r-- | src/systems/playing.h | 4 | ||||
-rw-r--r-- | src/systems/pondering.cpp | 294 | ||||
-rw-r--r-- | src/systems/pondering.h | 34 | ||||
-rw-r--r-- | src/systems/realizing.cpp | 38 | ||||
-rw-r--r-- | src/vector.h | 111 |
14 files changed, 285 insertions, 275 deletions
diff --git a/src/components/automatable.h b/src/components/automatable.h index b37945f..c1fd1a3 100644 --- a/src/components/automatable.h +++ b/src/components/automatable.h | |||
@@ -4,6 +4,7 @@ | |||
4 | #include "component.h" | 4 | #include "component.h" |
5 | #include <vector> | 5 | #include <vector> |
6 | #include <random> | 6 | #include <random> |
7 | #include "vector.h" | ||
7 | 8 | ||
8 | class AutomatableComponent : public Component { | 9 | class AutomatableComponent : public Component { |
9 | public: | 10 | public: |
@@ -18,8 +19,7 @@ public: | |||
18 | * The horizontal and vertical speed, in pixels/sec, that the entity should | 19 | * The horizontal and vertical speed, in pixels/sec, that the entity should |
19 | * move at. | 20 | * move at. |
20 | */ | 21 | */ |
21 | double speedX; | 22 | vec2d speed; |
22 | double speedY; | ||
23 | 23 | ||
24 | /** | 24 | /** |
25 | * The duration of the action in seconds. | 25 | * The duration of the action in seconds. |
diff --git a/src/components/playable.h b/src/components/playable.h index 94d4326..b8af0f2 100644 --- a/src/components/playable.h +++ b/src/components/playable.h | |||
@@ -3,6 +3,7 @@ | |||
3 | 3 | ||
4 | #include "component.h" | 4 | #include "component.h" |
5 | #include "entity_manager.h" | 5 | #include "entity_manager.h" |
6 | #include "vector.h" | ||
6 | 7 | ||
7 | class PlayableComponent : public Component { | 8 | class PlayableComponent : public Component { |
8 | public: | 9 | public: |
@@ -24,8 +25,7 @@ public: | |||
24 | * @managed_by PlayingSystem | 25 | * @managed_by PlayingSystem |
25 | */ | 26 | */ |
26 | size_t checkpointMapId; | 27 | size_t checkpointMapId; |
27 | double checkpointX; | 28 | vec2d checkpointPos; |
28 | double checkpointY; | ||
29 | 29 | ||
30 | }; | 30 | }; |
31 | 31 | ||
diff --git a/src/components/ponderable.h b/src/components/ponderable.h index eff20e9..c0312b4 100644 --- a/src/components/ponderable.h +++ b/src/components/ponderable.h | |||
@@ -4,6 +4,7 @@ | |||
4 | #include <set> | 4 | #include <set> |
5 | #include "component.h" | 5 | #include "component.h" |
6 | #include "entity_manager.h" | 6 | #include "entity_manager.h" |
7 | #include "vector.h" | ||
7 | 8 | ||
8 | class PonderableComponent : public Component { | 9 | class PonderableComponent : public Component { |
9 | public: | 10 | public: |
@@ -45,14 +46,12 @@ public: | |||
45 | /** | 46 | /** |
46 | * The velocity of the body. | 47 | * The velocity of the body. |
47 | */ | 48 | */ |
48 | double velX = 0.0; | 49 | vec2d vel = { 0.0, 0.0 }; |
49 | double velY = 0.0; | ||
50 | 50 | ||
51 | /** | 51 | /** |
52 | * The acceleration of the body. | 52 | * The acceleration of the body. |
53 | */ | 53 | */ |
54 | double accelX = 0.0; | 54 | vec2d accel = { 0.0, 0.0 }; |
55 | double accelY = 0.0; | ||
56 | 55 | ||
57 | /** | 56 | /** |
58 | * The type of physical body that the entity is meant to assume. The body will | 57 | * The type of physical body that the entity is meant to assume. The body will |
@@ -89,8 +88,7 @@ public: | |||
89 | * | 88 | * |
90 | * @managed_by PonderingSystem | 89 | * @managed_by PonderingSystem |
91 | */ | 90 | */ |
92 | double relX; | 91 | vec2d rel = { 0.0, 0.0 }; |
93 | double relY; | ||
94 | 92 | ||
95 | /** | 93 | /** |
96 | * The bodies that are being ferried by this body. | 94 | * The bodies that are being ferried by this body. |
diff --git a/src/components/realizable.h b/src/components/realizable.h index 0858e7a..b749aeb 100644 --- a/src/components/realizable.h +++ b/src/components/realizable.h | |||
@@ -5,6 +5,7 @@ | |||
5 | #include <set> | 5 | #include <set> |
6 | #include <map> | 6 | #include <map> |
7 | #include "entity_manager.h" | 7 | #include "entity_manager.h" |
8 | #include "vector.h" | ||
8 | 9 | ||
9 | class RealizableComponent : public Component { | 10 | class RealizableComponent : public Component { |
10 | public: | 11 | public: |
@@ -31,8 +32,7 @@ public: | |||
31 | * @managed_by RealizingSystem | 32 | * @managed_by RealizingSystem |
32 | */ | 33 | */ |
33 | int startingMapId; | 34 | int startingMapId; |
34 | int startingX; | 35 | vec2i startingPos; |
35 | int startingY; | ||
36 | 36 | ||
37 | /** | 37 | /** |
38 | * The set of map entities loaded by this entity. It is only intended for | 38 | * The set of map entities loaded by this entity. It is only intended for |
diff --git a/src/components/transformable.h b/src/components/transformable.h index 6f3c2ef..bb21996 100644 --- a/src/components/transformable.h +++ b/src/components/transformable.h | |||
@@ -2,6 +2,7 @@ | |||
2 | #define LOCATABLE_H_39E526CA | 2 | #define LOCATABLE_H_39E526CA |
3 | 3 | ||
4 | #include "component.h" | 4 | #include "component.h" |
5 | #include "vector.h" | ||
5 | 6 | ||
6 | class TransformableComponent : public Component { | 7 | class TransformableComponent : public Component { |
7 | public: | 8 | public: |
@@ -15,24 +16,20 @@ public: | |||
15 | * so, use PonderingSystem::unferry on the body to ensure that it is not | 16 | * so, use PonderingSystem::unferry on the body to ensure that it is not |
16 | * ferried. | 17 | * ferried. |
17 | */ | 18 | */ |
18 | double x; | 19 | vec2d pos; |
19 | double y; | ||
20 | 20 | ||
21 | /** | 21 | /** |
22 | * The size of the entity. | 22 | * The size of the entity. |
23 | */ | 23 | */ |
24 | int w; | 24 | vec2i size; |
25 | int h; | ||
26 | 25 | ||
27 | /** | 26 | /** |
28 | * For prototypes, the original coordinates and size of the entity. | 27 | * For prototypes, the original coordinates and size of the entity. |
29 | * | 28 | * |
30 | * @managed_by RealizingSystem | 29 | * @managed_by RealizingSystem |
31 | */ | 30 | */ |
32 | double origX; | 31 | vec2d origPos; |
33 | double origY; | 32 | vec2i origSize; |
34 | int origW; | ||
35 | int origH; | ||
36 | }; | 33 | }; |
37 | 34 | ||
38 | #endif /* end of include guard: LOCATABLE_H_39E526CA */ | 35 | #endif /* end of include guard: LOCATABLE_H_39E526CA */ |
diff --git a/src/systems/animating.cpp b/src/systems/animating.cpp index 8543ba2..50a32fc 100644 --- a/src/systems/animating.cpp +++ b/src/systems/animating.cpp | |||
@@ -64,10 +64,10 @@ void AnimatingSystem::render(Texture& texture) | |||
64 | } | 64 | } |
65 | 65 | ||
66 | Rectangle dstrect { | 66 | Rectangle dstrect { |
67 | static_cast<int>(transform.x), | 67 | static_cast<int>(transform.pos.x()), |
68 | static_cast<int>(transform.y), | 68 | static_cast<int>(transform.pos.y()), |
69 | transform.w, | 69 | transform.size.w(), |
70 | transform.h}; | 70 | transform.size.h()}; |
71 | 71 | ||
72 | const AnimationSet& aset = sprite.animationSet; | 72 | const AnimationSet& aset = sprite.animationSet; |
73 | game_.getRenderer().blit( | 73 | game_.getRenderer().blit( |
diff --git a/src/systems/automating.cpp b/src/systems/automating.cpp index 0d85957..61b97d9 100644 --- a/src/systems/automating.cpp +++ b/src/systems/automating.cpp | |||
@@ -54,8 +54,7 @@ void AutomatingSystem::tick(double dt) | |||
54 | auto& ponderable = game_.getEntityManager(). | 54 | auto& ponderable = game_.getEntityManager(). |
55 | getComponent<PonderableComponent>(entity); | 55 | getComponent<PonderableComponent>(entity); |
56 | 56 | ||
57 | ponderable.velX = curAction.speedX; | 57 | ponderable.vel = curAction.speed; |
58 | ponderable.velY = curAction.speedY; | ||
59 | 58 | ||
60 | automatable.remaining -= dt; | 59 | automatable.remaining -= dt; |
61 | } | 60 | } |
diff --git a/src/systems/orienting.cpp b/src/systems/orienting.cpp index 206ebf6..d73ddd2 100644 --- a/src/systems/orienting.cpp +++ b/src/systems/orienting.cpp | |||
@@ -24,27 +24,27 @@ void OrientingSystem::tick(double) | |||
24 | { | 24 | { |
25 | case OrientableComponent::WalkState::still: | 25 | case OrientableComponent::WalkState::still: |
26 | { | 26 | { |
27 | ponderable.velX = 0.0; | 27 | ponderable.vel.x() = 0.0; |
28 | 28 | ||
29 | break; | 29 | break; |
30 | } | 30 | } |
31 | 31 | ||
32 | case OrientableComponent::WalkState::left: | 32 | case OrientableComponent::WalkState::left: |
33 | { | 33 | { |
34 | ponderable.velX = -WALK_SPEED; | 34 | ponderable.vel.x() = -WALK_SPEED; |
35 | 35 | ||
36 | break; | 36 | break; |
37 | } | 37 | } |
38 | 38 | ||
39 | case OrientableComponent::WalkState::right: | 39 | case OrientableComponent::WalkState::right: |
40 | { | 40 | { |
41 | ponderable.velX = WALK_SPEED; | 41 | ponderable.vel.x() = WALK_SPEED; |
42 | 42 | ||
43 | break; | 43 | break; |
44 | } | 44 | } |
45 | } | 45 | } |
46 | 46 | ||
47 | if (orientable.isJumping() && (ponderable.velY > 0)) | 47 | if (orientable.isJumping() && (ponderable.vel.y() > 0)) |
48 | { | 48 | { |
49 | orientable.setJumping(false); | 49 | orientable.setJumping(false); |
50 | } | 50 | } |
@@ -122,8 +122,8 @@ void OrientingSystem::jump(id_type entity) | |||
122 | 122 | ||
123 | playSound("res/Randomize87.wav", 0.25); | 123 | playSound("res/Randomize87.wav", 0.25); |
124 | 124 | ||
125 | ponderable.velY = JUMP_VELOCITY; | 125 | ponderable.vel.y() = JUMP_VELOCITY; |
126 | ponderable.accelY = JUMP_GRAVITY; | 126 | ponderable.accel.y() = JUMP_GRAVITY; |
127 | 127 | ||
128 | auto& animating = game_.getSystemManager().getSystem<AnimatingSystem>(); | 128 | auto& animating = game_.getSystemManager().getSystem<AnimatingSystem>(); |
129 | if (orientable.isFacingRight()) | 129 | if (orientable.isFacingRight()) |
@@ -147,7 +147,7 @@ void OrientingSystem::stopJumping(id_type entity) | |||
147 | auto& ponderable = game_.getEntityManager(). | 147 | auto& ponderable = game_.getEntityManager(). |
148 | getComponent<PonderableComponent>(entity); | 148 | getComponent<PonderableComponent>(entity); |
149 | 149 | ||
150 | ponderable.accelY = NORMAL_GRAVITY; | 150 | ponderable.accel.y() = NORMAL_GRAVITY; |
151 | } | 151 | } |
152 | } | 152 | } |
153 | 153 | ||
diff --git a/src/systems/playing.cpp b/src/systems/playing.cpp index acec4e7..dabc9a5 100644 --- a/src/systems/playing.cpp +++ b/src/systems/playing.cpp | |||
@@ -42,10 +42,9 @@ void PlayingSystem::initPlayer() | |||
42 | auto& transformable = game_.getEntityManager(). | 42 | auto& transformable = game_.getEntityManager(). |
43 | emplaceComponent<TransformableComponent>(player); | 43 | emplaceComponent<TransformableComponent>(player); |
44 | 44 | ||
45 | transformable.x = realizable.startingX; | 45 | transformable.pos = realizable.startingPos; |
46 | transformable.y = realizable.startingY; | 46 | transformable.size.w() = 10; |
47 | transformable.w = 10; | 47 | transformable.size.h() = 12; |
48 | transformable.h = 12; | ||
49 | 48 | ||
50 | game_.getSystemManager().getSystem<PonderingSystem>().initializeBody( | 49 | game_.getSystemManager().getSystem<PonderingSystem>().initializeBody( |
51 | player, | 50 | player, |
@@ -59,8 +58,7 @@ void PlayingSystem::initPlayer() | |||
59 | 58 | ||
60 | playable.mapId = realizable.activeMap; | 59 | playable.mapId = realizable.activeMap; |
61 | playable.checkpointMapId = realizable.startingMapId; | 60 | playable.checkpointMapId = realizable.startingMapId; |
62 | playable.checkpointX = realizable.startingX; | 61 | playable.checkpointPos = realizable.startingPos; |
63 | playable.checkpointY = realizable.startingY; | ||
64 | 62 | ||
65 | realizing.enterActiveMap(player); | 63 | realizing.enterActiveMap(player); |
66 | 64 | ||
@@ -70,8 +68,7 @@ void PlayingSystem::initPlayer() | |||
70 | void PlayingSystem::changeMap( | 68 | void PlayingSystem::changeMap( |
71 | id_type player, | 69 | id_type player, |
72 | size_t mapId, | 70 | size_t mapId, |
73 | double x, | 71 | vec2d warpPos) |
74 | double y) | ||
75 | { | 72 | { |
76 | auto& playable = game_.getEntityManager(). | 73 | auto& playable = game_.getEntityManager(). |
77 | getComponent<PlayableComponent>(player); | 74 | getComponent<PlayableComponent>(player); |
@@ -103,8 +100,7 @@ void PlayingSystem::changeMap( | |||
103 | 100 | ||
104 | pondering.unferry(player); | 101 | pondering.unferry(player); |
105 | 102 | ||
106 | transformable.x = x; | 103 | transformable.pos = warpPos; |
107 | transformable.y = y; | ||
108 | 104 | ||
109 | if (realizable.activePlayer == player) | 105 | if (realizable.activePlayer == player) |
110 | { | 106 | { |
@@ -139,8 +135,7 @@ void PlayingSystem::die(id_type player) | |||
139 | changeMap( | 135 | changeMap( |
140 | player, | 136 | player, |
141 | playable.checkpointMapId, | 137 | playable.checkpointMapId, |
142 | playable.checkpointX, | 138 | playable.checkpointPos); |
143 | playable.checkpointY); | ||
144 | 139 | ||
145 | animatable.frozen = false; | 140 | animatable.frozen = false; |
146 | animatable.flickering = false; | 141 | animatable.flickering = false; |
diff --git a/src/systems/playing.h b/src/systems/playing.h index 9ba403b..31f79ab 100644 --- a/src/systems/playing.h +++ b/src/systems/playing.h | |||
@@ -2,6 +2,7 @@ | |||
2 | #define PLAYING_H_70A54F7D | 2 | #define PLAYING_H_70A54F7D |
3 | 3 | ||
4 | #include "system.h" | 4 | #include "system.h" |
5 | #include "vector.h" | ||
5 | 6 | ||
6 | class PlayingSystem : public System { | 7 | class PlayingSystem : public System { |
7 | public: | 8 | public: |
@@ -15,8 +16,7 @@ public: | |||
15 | void changeMap( | 16 | void changeMap( |
16 | id_type player, | 17 | id_type player, |
17 | size_t mapId, | 18 | size_t mapId, |
18 | double x, | 19 | vec2d warpPos); |
19 | double y); | ||
20 | 20 | ||
21 | void die(id_type player); | 21 | void die(id_type player); |
22 | 22 | ||
diff --git a/src/systems/pondering.cpp b/src/systems/pondering.cpp index 7b3ab2d..ec83270 100644 --- a/src/systems/pondering.cpp +++ b/src/systems/pondering.cpp | |||
@@ -47,7 +47,7 @@ void PonderingSystem::initializeBody( | |||
47 | 47 | ||
48 | if (type == PonderableComponent::Type::freefalling) | 48 | if (type == PonderableComponent::Type::freefalling) |
49 | { | 49 | { |
50 | ponderable.accelY = NORMAL_GRAVITY; | 50 | ponderable.accel.y() = NORMAL_GRAVITY; |
51 | } | 51 | } |
52 | } | 52 | } |
53 | 53 | ||
@@ -56,10 +56,10 @@ void PonderingSystem::initPrototype(id_type prototype) | |||
56 | auto& ponderable = game_.getEntityManager(). | 56 | auto& ponderable = game_.getEntityManager(). |
57 | getComponent<PonderableComponent>(prototype); | 57 | getComponent<PonderableComponent>(prototype); |
58 | 58 | ||
59 | ponderable.velX = 0.0; | 59 | ponderable.vel.x() = 0.0; |
60 | ponderable.velY = 0.0; | 60 | ponderable.vel.y() = 0.0; |
61 | ponderable.accelX = 0.0; | 61 | ponderable.accel.x() = 0.0; |
62 | ponderable.accelY = 0.0; | 62 | ponderable.accel.y() = 0.0; |
63 | ponderable.grounded = false; | 63 | ponderable.grounded = false; |
64 | ponderable.frozen = false; | 64 | ponderable.frozen = false; |
65 | ponderable.collidable = true; | 65 | ponderable.collidable = true; |
@@ -102,19 +102,17 @@ void PonderingSystem::tickBody( | |||
102 | // Accelerate | 102 | // Accelerate |
103 | if (!ponderable.frozen) | 103 | if (!ponderable.frozen) |
104 | { | 104 | { |
105 | ponderable.velX += ponderable.accelX * dt; | 105 | ponderable.vel += ponderable.accel * dt; |
106 | ponderable.velY += ponderable.accelY * dt; | ||
107 | 106 | ||
108 | if ((ponderable.type == PonderableComponent::Type::freefalling) | 107 | if ((ponderable.type == PonderableComponent::Type::freefalling) |
109 | && (ponderable.velY > TERMINAL_VELOCITY)) | 108 | && (ponderable.vel.y() > TERMINAL_VELOCITY)) |
110 | { | 109 | { |
111 | ponderable.velY = TERMINAL_VELOCITY; | 110 | ponderable.vel.y() = TERMINAL_VELOCITY; |
112 | } | 111 | } |
113 | } | 112 | } |
114 | 113 | ||
115 | // Move | 114 | // Move |
116 | double newX = transformable.x; | 115 | vec2d newPos = transformable.pos; |
117 | double newY = transformable.y; | ||
118 | 116 | ||
119 | if (!ponderable.frozen) | 117 | if (!ponderable.frozen) |
120 | { | 118 | { |
@@ -123,19 +121,13 @@ void PonderingSystem::tickBody( | |||
123 | auto& ferryTrans = game_.getEntityManager(). | 121 | auto& ferryTrans = game_.getEntityManager(). |
124 | getComponent<TransformableComponent>(ponderable.ferry); | 122 | getComponent<TransformableComponent>(ponderable.ferry); |
125 | 123 | ||
126 | newX = ferryTrans.x + ponderable.relX; | 124 | newPos = ferryTrans.pos + ponderable.rel; |
127 | newY = ferryTrans.y + ponderable.relY; | ||
128 | } | 125 | } |
129 | 126 | ||
130 | newX += ponderable.velX * dt; | 127 | newPos += ponderable.vel * dt; |
131 | newY += ponderable.velY * dt; | ||
132 | } | 128 | } |
133 | 129 | ||
134 | CollisionResult result = | 130 | CollisionResult result = moveBody(entity, newPos); |
135 | moveBody( | ||
136 | entity, | ||
137 | newX, | ||
138 | newY); | ||
139 | 131 | ||
140 | // Perform cleanup for orientable entites | 132 | // Perform cleanup for orientable entites |
141 | bool groundedChanged = (ponderable.grounded != result.grounded); | 133 | bool groundedChanged = (ponderable.grounded != result.grounded); |
@@ -194,8 +186,7 @@ void PonderingSystem::tickBody( | |||
194 | auto& ferryTrans = game_.getEntityManager(). | 186 | auto& ferryTrans = game_.getEntityManager(). |
195 | getComponent<TransformableComponent>(ponderable.ferry); | 187 | getComponent<TransformableComponent>(ponderable.ferry); |
196 | 188 | ||
197 | ponderable.relX = transformable.x - ferryTrans.x; | 189 | ponderable.rel = transformable.pos - ferryTrans.pos; |
198 | ponderable.relY = transformable.y - ferryTrans.y; | ||
199 | } | 190 | } |
200 | 191 | ||
201 | // Handle ferry passengers | 192 | // Handle ferry passengers |
@@ -212,35 +203,34 @@ void PonderingSystem::tickBody( | |||
212 | // Move to an adjacent map, if necessary | 203 | // Move to an adjacent map, if necessary |
213 | if (result.adjacentlyWarping) | 204 | if (result.adjacentlyWarping) |
214 | { | 205 | { |
215 | double warpX = result.newX; | 206 | vec2d warpPos = result.pos; |
216 | double warpY = result.newY; | ||
217 | 207 | ||
218 | switch (result.adjWarpDir) | 208 | switch (result.adjWarpDir) |
219 | { | 209 | { |
220 | case Direction::left: | 210 | case Direction::left: |
221 | { | 211 | { |
222 | warpX = GAME_WIDTH + WALL_GAP - transformable.w; | 212 | warpPos.x() = GAME_WIDTH + WALL_GAP - transformable.size.w(); |
223 | 213 | ||
224 | break; | 214 | break; |
225 | } | 215 | } |
226 | 216 | ||
227 | case Direction::right: | 217 | case Direction::right: |
228 | { | 218 | { |
229 | warpX = -WALL_GAP; | 219 | warpPos.x() = -WALL_GAP; |
230 | 220 | ||
231 | break; | 221 | break; |
232 | } | 222 | } |
233 | 223 | ||
234 | case Direction::up: | 224 | case Direction::up: |
235 | { | 225 | { |
236 | warpY = MAP_HEIGHT * TILE_HEIGHT - transformable.h; | 226 | warpPos.y() = MAP_HEIGHT * TILE_HEIGHT - transformable.size.h(); |
237 | 227 | ||
238 | break; | 228 | break; |
239 | } | 229 | } |
240 | 230 | ||
241 | case Direction::down: | 231 | case Direction::down: |
242 | { | 232 | { |
243 | warpY = -WALL_GAP; | 233 | warpPos.y() = -WALL_GAP; |
244 | 234 | ||
245 | break; | 235 | break; |
246 | } | 236 | } |
@@ -250,15 +240,13 @@ void PonderingSystem::tickBody( | |||
250 | changeMap( | 240 | changeMap( |
251 | entity, | 241 | entity, |
252 | result.adjWarpMapId, | 242 | result.adjWarpMapId, |
253 | warpX, | 243 | warpPos); |
254 | warpY); | ||
255 | } | 244 | } |
256 | } | 245 | } |
257 | 246 | ||
258 | CollisionResult PonderingSystem::moveBody( | 247 | PonderingSystem::CollisionResult PonderingSystem::moveBody( |
259 | id_type entity, | 248 | id_type entity, |
260 | double x, | 249 | vec2d newPos) |
261 | double y) | ||
262 | { | 250 | { |
263 | auto& ponderable = game_.getEntityManager(). | 251 | auto& ponderable = game_.getEntityManager(). |
264 | getComponent<PonderableComponent>(entity); | 252 | getComponent<PonderableComponent>(entity); |
@@ -266,26 +254,29 @@ CollisionResult PonderingSystem::moveBody( | |||
266 | auto& transformable = game_.getEntityManager(). | 254 | auto& transformable = game_.getEntityManager(). |
267 | getComponent<TransformableComponent>(entity); | 255 | getComponent<TransformableComponent>(entity); |
268 | 256 | ||
269 | const double oldX = transformable.x; | ||
270 | const double oldY = transformable.y; | ||
271 | const double oldRight = oldX + transformable.w; | ||
272 | const double oldBottom = oldY + transformable.h; | ||
273 | |||
274 | CollisionResult result; | 257 | CollisionResult result; |
275 | 258 | ||
276 | if (ponderable.collidable) | 259 | if (ponderable.collidable) |
277 | { | 260 | { |
278 | result = detectCollisions(entity, x, y); | 261 | result = detectCollisions(entity, newPos); |
279 | } else { | 262 | } else { |
280 | result.newX = x; | 263 | result.pos = newPos; |
281 | result.newY = y; | ||
282 | } | 264 | } |
283 | 265 | ||
284 | // Move | 266 | // Move |
285 | if (!ponderable.frozen) | 267 | if (!ponderable.frozen) |
286 | { | 268 | { |
287 | transformable.x = result.newX; | 269 | transformable.pos = result.pos; |
288 | transformable.y = result.newY; | 270 | |
271 | if (result.blockedHoriz) | ||
272 | { | ||
273 | ponderable.vel.x() = 0.0; | ||
274 | } | ||
275 | |||
276 | if (result.blockedVert) | ||
277 | { | ||
278 | ponderable.vel.y() = 0.0; | ||
279 | } | ||
289 | } | 280 | } |
290 | 281 | ||
291 | return result; | 282 | return result; |
@@ -311,21 +302,14 @@ namespace CollisionParams { | |||
311 | return (colliderAxis > entityAxis); | 302 | return (colliderAxis > entityAxis); |
312 | } | 303 | } |
313 | 304 | ||
314 | inline static double OldAxis(const TransformableComponent& transformable) | 305 | inline static double EntityAxis(const vec2d& pos, const vec2i& size) |
315 | { | 306 | { |
316 | return HorizVert::AxisOldLower(transformable); | 307 | return HorizVert::AxisLower(pos); |
317 | } | 308 | } |
318 | 309 | ||
319 | inline static double NewAxis( | 310 | inline static double ObjectAxis(const vec2d& pos, const vec2i& size) |
320 | const CollisionResult& result, | ||
321 | const TransformableComponent&) | ||
322 | { | 311 | { |
323 | return HorizVert::AxisNewLower(result); | 312 | return HorizVert::AxisUpper(pos, size); |
324 | } | ||
325 | |||
326 | inline static double ObjectAxis(const TransformableComponent& transformable) | ||
327 | { | ||
328 | return HorizVert::AxisOldUpper(transformable); | ||
329 | } | 313 | } |
330 | 314 | ||
331 | inline static bool Closer(double left, double right) | 315 | inline static bool Closer(double left, double right) |
@@ -352,21 +336,14 @@ namespace CollisionParams { | |||
352 | return (colliderAxis < entityAxis); | 336 | return (colliderAxis < entityAxis); |
353 | } | 337 | } |
354 | 338 | ||
355 | inline static double OldAxis(const TransformableComponent& transformable) | 339 | inline static double EntityAxis(const vec2d& pos, const vec2i& size) |
356 | { | 340 | { |
357 | return HorizVert::AxisOldUpper(transformable); | 341 | return HorizVert::AxisUpper(pos, size); |
358 | } | 342 | } |
359 | 343 | ||
360 | inline static double NewAxis( | 344 | inline static double ObjectAxis(const vec2d& pos, const vec2i& size) |
361 | const CollisionResult& result, | ||
362 | const TransformableComponent& transformable) | ||
363 | { | 345 | { |
364 | return HorizVert::AxisNewUpper(result, transformable); | 346 | return HorizVert::AxisLower(pos); |
365 | } | ||
366 | |||
367 | inline static double ObjectAxis(const TransformableComponent& transformable) | ||
368 | { | ||
369 | return HorizVert::AxisOldLower(transformable); | ||
370 | } | 347 | } |
371 | 348 | ||
372 | inline static bool Closer(double left, double right) | 349 | inline static bool Closer(double left, double right) |
@@ -375,121 +352,62 @@ namespace CollisionParams { | |||
375 | } | 352 | } |
376 | }; | 353 | }; |
377 | 354 | ||
378 | class Horizontal { | 355 | template <size_t Axis, size_t NonAxis> |
356 | class HorizVert { | ||
379 | public: | 357 | public: |
380 | 358 | ||
381 | inline static double AxisOldLower( | 359 | inline static double AxisLower(const vec2d& pos) |
382 | const TransformableComponent& transformable) | ||
383 | { | 360 | { |
384 | return transformable.x; | 361 | return pos.coords[Axis]; |
385 | } | 362 | } |
386 | 363 | ||
387 | inline static double AxisOldUpper( | 364 | inline static double AxisUpper(const vec2d& pos, const vec2i& size) |
388 | const TransformableComponent& transformable) | ||
389 | { | 365 | { |
390 | return transformable.x + transformable.w; | 366 | return pos.coords[Axis] + size.coords[Axis]; |
391 | } | 367 | } |
392 | 368 | ||
393 | inline static double AxisNewLower(const CollisionResult& result) | 369 | inline static double NonAxisLower(const vec2d& pos) |
394 | { | 370 | { |
395 | return result.newX; | 371 | return pos.coords[NonAxis]; |
396 | } | 372 | } |
397 | 373 | ||
398 | inline static double AxisNewUpper( | 374 | inline static double NonAxisUpper(const vec2d& pos, const vec2i& size) |
399 | const CollisionResult& result, | ||
400 | const TransformableComponent& transformable) | ||
401 | { | 375 | { |
402 | return result.newX + transformable.w; | 376 | return pos.coords[NonAxis] + size.coords[NonAxis]; |
403 | } | 377 | } |
404 | 378 | ||
405 | inline static double NonAxisOldLower( | ||
406 | const TransformableComponent& transformable) | ||
407 | { | ||
408 | return transformable.y; | ||
409 | } | ||
410 | |||
411 | inline static double NonAxisOldUpper( | ||
412 | const TransformableComponent& transformable) | ||
413 | { | ||
414 | return transformable.y + transformable.h; | ||
415 | } | ||
416 | |||
417 | inline static double NonAxisNewLower( | ||
418 | const CollisionResult& result, | ||
419 | const TransformableComponent& transformable) | ||
420 | { | ||
421 | return result.newY; | ||
422 | } | ||
423 | |||
424 | inline static double NonAxisNewUpper( | ||
425 | const CollisionResult& result, | ||
426 | const TransformableComponent& transformable) | ||
427 | { | ||
428 | return result.newY + transformable.h; | ||
429 | } | ||
430 | }; | 379 | }; |
431 | 380 | ||
432 | class Vertical { | 381 | using Horizontal = HorizVert<0, 1>; |
433 | public: | 382 | using Vertical = HorizVert<1, 0>; |
434 | |||
435 | inline static double AxisOldLower( | ||
436 | const TransformableComponent& transformable) | ||
437 | { | ||
438 | return transformable.y; | ||
439 | } | ||
440 | |||
441 | inline static double AxisOldUpper( | ||
442 | const TransformableComponent& transformable) | ||
443 | { | ||
444 | return transformable.y + transformable.h; | ||
445 | } | ||
446 | 383 | ||
447 | inline static double AxisNewLower(const CollisionResult& result) | 384 | template <Direction dir, typename AscDesc> |
448 | { | 385 | class DetectCollisions : public AscDesc { |
449 | return result.newY; | 386 | public: |
450 | } | ||
451 | 387 | ||
452 | inline static double AxisNewUpper( | 388 | static const Direction Dir = dir; |
453 | const CollisionResult& result, | ||
454 | const TransformableComponent& transformable) | ||
455 | { | ||
456 | return result.newY + transformable.h; | ||
457 | } | ||
458 | 389 | ||
459 | inline static double NonAxisOldLower( | 390 | inline static double EntityAxis(const vec2d& pos, const vec2i& size) |
460 | const TransformableComponent& transformable) | ||
461 | { | 391 | { |
462 | return transformable.x; | 392 | return AscDesc::EntityAxis(pos, size); |
463 | } | 393 | } |
464 | 394 | ||
465 | inline static double NonAxisOldUpper( | 395 | inline static double ObjectAxis(const vec2d& pos, const vec2i& size) |
466 | const TransformableComponent& transformable) | ||
467 | { | 396 | { |
468 | return transformable.x + transformable.w; | 397 | return AscDesc::ObjectAxis(pos, size); |
469 | } | 398 | } |
470 | 399 | ||
471 | inline static double NonAxisNewLower( | 400 | inline static double EntityAxis(const TransformableComponent& transformable) |
472 | const CollisionResult& result, | ||
473 | const TransformableComponent& transformable) | ||
474 | { | 401 | { |
475 | return result.newX; | 402 | return AscDesc::EntityAxis(transformable.pos, transformable.size); |
476 | } | 403 | } |
477 | 404 | ||
478 | inline static double NonAxisNewUpper( | 405 | inline static double ObjectAxis(const TransformableComponent& transformable) |
479 | const CollisionResult& result, | ||
480 | const TransformableComponent& transformable) | ||
481 | { | 406 | { |
482 | return result.newX + transformable.w; | 407 | return AscDesc::ObjectAxis(transformable.pos, transformable.size); |
483 | } | 408 | } |
484 | }; | 409 | }; |
485 | 410 | ||
486 | template <Direction dir, typename AscDesc> | ||
487 | class DetectCollisions : public AscDesc { | ||
488 | public: | ||
489 | |||
490 | static const Direction Dir = dir; | ||
491 | }; | ||
492 | |||
493 | class Left : public DetectCollisions<Direction::left, Desc<Horizontal>> { | 411 | class Left : public DetectCollisions<Direction::left, Desc<Horizontal>> { |
494 | public: | 412 | public: |
495 | 413 | ||
@@ -531,23 +449,22 @@ namespace CollisionParams { | |||
531 | }; | 449 | }; |
532 | }; | 450 | }; |
533 | 451 | ||
534 | CollisionResult PonderingSystem::detectCollisions( | 452 | PonderingSystem::CollisionResult PonderingSystem::detectCollisions( |
535 | id_type entity, | 453 | id_type entity, |
536 | double x, | 454 | vec2d newPos) |
537 | double y) | ||
538 | { | 455 | { |
539 | auto& transformable = game_.getEntityManager(). | 456 | auto& transformable = game_.getEntityManager(). |
540 | getComponent<TransformableComponent>(entity); | 457 | getComponent<TransformableComponent>(entity); |
541 | 458 | ||
542 | CollisionResult result; | 459 | CollisionResult result; |
543 | result.newX = x; | 460 | result.pos.x() = newPos.x(); |
544 | result.newY = transformable.y; | 461 | result.pos.y() = transformable.pos.y(); |
545 | 462 | ||
546 | // Find horizontal collisions. | 463 | // Find horizontal collisions. |
547 | if (result.newX < transformable.x) | 464 | if (result.pos.x() < transformable.pos.x()) |
548 | { | 465 | { |
549 | detectCollisionsInDirection<CollisionParams::Left>(entity, result); | 466 | detectCollisionsInDirection<CollisionParams::Left>(entity, result); |
550 | } else if (result.newX > transformable.x) | 467 | } else if (result.pos.x() > transformable.pos.x()) |
551 | { | 468 | { |
552 | detectCollisionsInDirection<CollisionParams::Right>(entity, result); | 469 | detectCollisionsInDirection<CollisionParams::Right>(entity, result); |
553 | } | 470 | } |
@@ -555,13 +472,13 @@ CollisionResult PonderingSystem::detectCollisions( | |||
555 | // Find vertical collisions | 472 | // Find vertical collisions |
556 | if (!result.stopProcessing) | 473 | if (!result.stopProcessing) |
557 | { | 474 | { |
558 | result.newY = y; | 475 | result.pos.y() = newPos.y(); |
559 | result.touchedWall = false; | 476 | result.touchedWall = false; |
560 | 477 | ||
561 | if (result.newY < transformable.y) | 478 | if (result.pos.y() < transformable.pos.y()) |
562 | { | 479 | { |
563 | detectCollisionsInDirection<CollisionParams::Up>(entity, result); | 480 | detectCollisionsInDirection<CollisionParams::Up>(entity, result); |
564 | } else if (result.newY > transformable.y) | 481 | } else if (result.pos.y() > transformable.pos.y()) |
565 | { | 482 | { |
566 | detectCollisionsInDirection<CollisionParams::Down>(entity, result); | 483 | detectCollisionsInDirection<CollisionParams::Down>(entity, result); |
567 | } | 484 | } |
@@ -586,25 +503,25 @@ void PonderingSystem::detectCollisionsInDirection( | |||
586 | getComponent<MappableComponent>(mapEntity); | 503 | getComponent<MappableComponent>(mapEntity); |
587 | 504 | ||
588 | // Get old location. | 505 | // Get old location. |
589 | auto& transformable = game_.getEntityManager(). | 506 | auto& transform = game_.getEntityManager(). |
590 | getComponent<TransformableComponent>(entity); | 507 | getComponent<TransformableComponent>(entity); |
591 | 508 | ||
592 | bool boundaryCollision = false; | 509 | bool boundaryCollision = false; |
593 | 510 | ||
594 | auto boundaries = Param::MapBoundaries(mappable); | 511 | auto boundaries = Param::MapBoundaries(mappable); |
595 | auto it = boundaries.lower_bound(Param::OldAxis(transformable)); | 512 | auto it = boundaries.lower_bound(Param::EntityAxis(transform)); |
596 | 513 | ||
597 | // Find the axis distance of the closest environmental boundary. | 514 | // Find the axis distance of the closest environmental boundary. |
598 | for (; | 515 | for (; |
599 | (it != std::end(boundaries)) && | 516 | (it != std::end(boundaries)) && |
600 | Param::AtLeastInAxisSweep( | 517 | Param::AtLeastInAxisSweep( |
601 | it->first, | 518 | it->first, |
602 | Param::NewAxis(result, transformable)); | 519 | Param::EntityAxis(result.pos, transform.size)); |
603 | it++) | 520 | it++) |
604 | { | 521 | { |
605 | // Check that the boundary is in range for the other axis. | 522 | // Check that the boundary is in range for the other axis. |
606 | if ((Param::NonAxisNewUpper(result, transformable) > it->second.lower) && | 523 | if ((Param::NonAxisUpper(result.pos, transform.size) > it->second.lower) && |
607 | (Param::NonAxisNewLower(result, transformable) < it->second.upper)) | 524 | (Param::NonAxisLower(result.pos) < it->second.upper)) |
608 | { | 525 | { |
609 | // We have a collision! | 526 | // We have a collision! |
610 | boundaryCollision = true; | 527 | boundaryCollision = true; |
@@ -644,16 +561,16 @@ void PonderingSystem::detectCollisionsInDirection( | |||
644 | // Check if the entity would move into the potential collider, | 561 | // Check if the entity would move into the potential collider, |
645 | if (Param::IsPastAxis( | 562 | if (Param::IsPastAxis( |
646 | Param::ObjectAxis(colliderTrans), | 563 | Param::ObjectAxis(colliderTrans), |
647 | Param::NewAxis(result, transformable)) && | 564 | Param::EntityAxis(result.pos, transform.size)) && |
648 | // that it wasn't already colliding, | 565 | // that it wasn't already colliding, |
649 | !Param::IsPastAxis( | 566 | !Param::IsPastAxis( |
650 | Param::ObjectAxis(colliderTrans), | 567 | Param::ObjectAxis(colliderTrans), |
651 | Param::OldAxis(transformable)) && | 568 | Param::EntityAxis(transform)) && |
652 | // that the position on the non-axis is in range, | 569 | // that the position on the non-axis is in range, |
653 | (Param::NonAxisOldUpper(colliderTrans) > | 570 | (Param::NonAxisUpper(colliderTrans.pos, colliderTrans.size) > |
654 | Param::NonAxisNewLower(result, transformable)) && | 571 | Param::NonAxisLower(result.pos)) && |
655 | (Param::NonAxisOldLower(colliderTrans) < | 572 | (Param::NonAxisLower(colliderTrans.pos) < |
656 | Param::NonAxisNewUpper(result, transformable)) && | 573 | Param::NonAxisUpper(result.pos, transform.size)) && |
657 | // and that the collider is not farther away than the environmental | 574 | // and that the collider is not farther away than the environmental |
658 | // boundary. | 575 | // boundary. |
659 | (!boundaryCollision || | 576 | (!boundaryCollision || |
@@ -688,7 +605,7 @@ void PonderingSystem::detectCollisionsInDirection( | |||
688 | // Check if the entity would still move into the potential collider. | 605 | // Check if the entity would still move into the potential collider. |
689 | if (!Param::IsPastAxis( | 606 | if (!Param::IsPastAxis( |
690 | Param::ObjectAxis(colliderTrans), | 607 | Param::ObjectAxis(colliderTrans), |
691 | Param::NewAxis(result, transformable))) | 608 | Param::EntityAxis(result.pos, transform.size))) |
692 | { | 609 | { |
693 | break; | 610 | break; |
694 | } | 611 | } |
@@ -702,8 +619,8 @@ void PonderingSystem::detectCollisionsInDirection( | |||
702 | Param::Dir, | 619 | Param::Dir, |
703 | colliderPonder.colliderType, | 620 | colliderPonder.colliderType, |
704 | Param::ObjectAxis(colliderTrans), | 621 | Param::ObjectAxis(colliderTrans), |
705 | Param::NonAxisOldLower(colliderTrans), | 622 | Param::NonAxisLower(colliderTrans.pos), |
706 | Param::NonAxisOldUpper(colliderTrans), | 623 | Param::NonAxisUpper(colliderTrans.pos, colliderTrans.size), |
707 | result); | 624 | result); |
708 | 625 | ||
709 | if (result.stopProcessing) | 626 | if (result.stopProcessing) |
@@ -724,8 +641,8 @@ void PonderingSystem::detectCollisionsInDirection( | |||
724 | (it->first == boundaryAxis); | 641 | (it->first == boundaryAxis); |
725 | it++) | 642 | it++) |
726 | { | 643 | { |
727 | if ((Param::NonAxisNewUpper(result, transformable) > it->second.lower) && | 644 | if ((Param::NonAxisLower(result.pos) < it->second.upper) && |
728 | (Param::NonAxisNewLower(result, transformable) < it->second.upper)) | 645 | (Param::NonAxisUpper(result.pos, transform.size) > it->second.lower)) |
729 | { | 646 | { |
730 | processCollision( | 647 | processCollision( |
731 | entity, | 648 | entity, |
@@ -756,9 +673,6 @@ void PonderingSystem::processCollision( | |||
756 | double upper, | 673 | double upper, |
757 | CollisionResult& result) | 674 | CollisionResult& result) |
758 | { | 675 | { |
759 | auto& ponderable = game_.getEntityManager(). | ||
760 | getComponent<PonderableComponent>(entity); | ||
761 | |||
762 | auto& transformable = game_.getEntityManager(). | 676 | auto& transformable = game_.getEntityManager(). |
763 | getComponent<TransformableComponent>(entity); | 677 | getComponent<TransformableComponent>(entity); |
764 | 678 | ||
@@ -823,29 +737,29 @@ void PonderingSystem::processCollision( | |||
823 | { | 737 | { |
824 | case Direction::left: | 738 | case Direction::left: |
825 | { | 739 | { |
826 | result.newX = GAME_WIDTH + WALL_GAP - transformable.w; | 740 | result.pos.x() = GAME_WIDTH + WALL_GAP - transformable.size.w(); |
827 | 741 | ||
828 | break; | 742 | break; |
829 | } | 743 | } |
830 | 744 | ||
831 | case Direction::right: | 745 | case Direction::right: |
832 | { | 746 | { |
833 | result.newX = -WALL_GAP; | 747 | result.pos.x() = -WALL_GAP; |
834 | 748 | ||
835 | break; | 749 | break; |
836 | } | 750 | } |
837 | 751 | ||
838 | case Direction::up: | 752 | case Direction::up: |
839 | { | 753 | { |
840 | result.newY = | 754 | result.pos.y() = |
841 | MAP_HEIGHT * TILE_HEIGHT + WALL_GAP - transformable.h; | 755 | MAP_HEIGHT * TILE_HEIGHT + WALL_GAP - transformable.pos.h(); |
842 | 756 | ||
843 | break; | 757 | break; |
844 | } | 758 | } |
845 | 759 | ||
846 | case Direction::down: | 760 | case Direction::down: |
847 | { | 761 | { |
848 | result.newY = -WALL_GAP; | 762 | result.pos.y() = -WALL_GAP; |
849 | 763 | ||
850 | break; | 764 | break; |
851 | } | 765 | } |
@@ -905,33 +819,33 @@ void PonderingSystem::processCollision( | |||
905 | { | 819 | { |
906 | case Direction::left: | 820 | case Direction::left: |
907 | { | 821 | { |
908 | result.newX = axis; | 822 | result.pos.x() = axis; |
909 | ponderable.velX = 0.0; | 823 | result.blockedHoriz = true; |
910 | 824 | ||
911 | break; | 825 | break; |
912 | } | 826 | } |
913 | 827 | ||
914 | case Direction::right: | 828 | case Direction::right: |
915 | { | 829 | { |
916 | result.newX = axis - transformable.w; | 830 | result.pos.x() = axis - transformable.size.w(); |
917 | ponderable.velX = 0.0; | 831 | result.blockedHoriz = true; |
918 | 832 | ||
919 | break; | 833 | break; |
920 | } | 834 | } |
921 | 835 | ||
922 | case Direction::up: | 836 | case Direction::up: |
923 | { | 837 | { |
924 | result.newY = axis; | 838 | result.pos.y() = axis; |
925 | ponderable.velY = 0.0; | 839 | result.blockedVert = true; |
926 | 840 | ||
927 | break; | 841 | break; |
928 | } | 842 | } |
929 | 843 | ||
930 | case Direction::down: | 844 | case Direction::down: |
931 | { | 845 | { |
932 | result.newY = axis - transformable.h; | 846 | result.pos.y() = axis - transformable.size.h(); |
847 | result.blockedVert = true; | ||
933 | result.groundEntity = collider; | 848 | result.groundEntity = collider; |
934 | ponderable.velY = 0.0; | ||
935 | result.grounded = true; | 849 | result.grounded = true; |
936 | 850 | ||
937 | break; | 851 | break; |
diff --git a/src/systems/pondering.h b/src/systems/pondering.h index abc6db2..273db67 100644 --- a/src/systems/pondering.h +++ b/src/systems/pondering.h | |||
@@ -4,19 +4,7 @@ | |||
4 | #include "system.h" | 4 | #include "system.h" |
5 | #include "components/ponderable.h" | 5 | #include "components/ponderable.h" |
6 | #include "direction.h" | 6 | #include "direction.h" |
7 | 7 | #include "vector.h" | |
8 | struct CollisionResult | ||
9 | { | ||
10 | double newX; | ||
11 | double newY; | ||
12 | bool stopProcessing = false; | ||
13 | bool touchedWall = false; | ||
14 | bool adjacentlyWarping = false; | ||
15 | Direction adjWarpDir; | ||
16 | size_t adjWarpMapId; | ||
17 | bool grounded = false; | ||
18 | EntityManager::id_type groundEntity; | ||
19 | }; | ||
20 | 8 | ||
21 | class PonderingSystem : public System { | 9 | class PonderingSystem : public System { |
22 | public: | 10 | public: |
@@ -47,7 +35,19 @@ public: | |||
47 | 35 | ||
48 | private: | 36 | private: |
49 | 37 | ||
50 | 38 | struct CollisionResult | |
39 | { | ||
40 | vec2d pos; | ||
41 | bool stopProcessing = false; | ||
42 | bool touchedWall = false; | ||
43 | bool blockedHoriz = false; | ||
44 | bool blockedVert = false; | ||
45 | bool adjacentlyWarping = false; | ||
46 | Direction adjWarpDir; | ||
47 | size_t adjWarpMapId; | ||
48 | bool grounded = false; | ||
49 | id_type groundEntity; | ||
50 | }; | ||
51 | 51 | ||
52 | void tickBody( | 52 | void tickBody( |
53 | id_type entity, | 53 | id_type entity, |
@@ -56,13 +56,11 @@ private: | |||
56 | 56 | ||
57 | CollisionResult moveBody( | 57 | CollisionResult moveBody( |
58 | id_type entity, | 58 | id_type entity, |
59 | double x, | 59 | vec2d newPos); |
60 | double y); | ||
61 | 60 | ||
62 | CollisionResult detectCollisions( | 61 | CollisionResult detectCollisions( |
63 | id_type entity, | 62 | id_type entity, |
64 | double x, | 63 | vec2d newPos); |
65 | double y); | ||
66 | 64 | ||
67 | template <typename Param> | 65 | template <typename Param> |
68 | void detectCollisionsInDirection( | 66 | void detectCollisionsInDirection( |
diff --git a/src/systems/realizing.cpp b/src/systems/realizing.cpp index 8e670ac..f9285ad 100644 --- a/src/systems/realizing.cpp +++ b/src/systems/realizing.cpp | |||
@@ -93,20 +93,20 @@ void parseAI( | |||
93 | 93 | ||
94 | if (direction == "left") | 94 | if (direction == "left") |
95 | { | 95 | { |
96 | action.speedX = -speed; | 96 | action.speed.x() = -speed; |
97 | action.speedY = 0; | 97 | action.speed.y() = 0; |
98 | } else if (direction == "right") | 98 | } else if (direction == "right") |
99 | { | 99 | { |
100 | action.speedX = speed; | 100 | action.speed.x() = speed; |
101 | action.speedY = 0; | 101 | action.speed.y() = 0; |
102 | } else if (direction == "up") | 102 | } else if (direction == "up") |
103 | { | 103 | { |
104 | action.speedX = 0; | 104 | action.speed.x() = 0; |
105 | action.speedY = -speed; | 105 | action.speed.y() = -speed; |
106 | } else if (direction == "down") | 106 | } else if (direction == "down") |
107 | { | 107 | { |
108 | action.speedX = 0; | 108 | action.speed.x() = 0; |
109 | action.speedY = speed; | 109 | action.speed.y() = speed; |
110 | } | 110 | } |
111 | 111 | ||
112 | action.dur = length / speed; | 112 | action.dur = length / speed; |
@@ -186,11 +186,11 @@ EntityManager::id_type RealizingSystem::initSingleton( | |||
186 | } | 186 | } |
187 | 187 | ||
188 | key = getProp(top, "startx"); | 188 | key = getProp(top, "startx"); |
189 | realizable.startingX = atoi(reinterpret_cast<char*>(key)); | 189 | realizable.startingPos.x() = atoi(reinterpret_cast<char*>(key)); |
190 | xmlFree(key); | 190 | xmlFree(key); |
191 | 191 | ||
192 | key = getProp(top, "starty"); | 192 | key = getProp(top, "starty"); |
193 | realizable.startingY = atoi(reinterpret_cast<char*>(key)); | 193 | realizable.startingPos.y() = atoi(reinterpret_cast<char*>(key)); |
194 | xmlFree(key); | 194 | xmlFree(key); |
195 | 195 | ||
196 | key = getProp(top, "startmap"); | 196 | key = getProp(top, "startmap"); |
@@ -260,11 +260,11 @@ EntityManager::id_type RealizingSystem::initSingleton( | |||
260 | emplaceComponent<TransformableComponent>(mapObject); | 260 | emplaceComponent<TransformableComponent>(mapObject); |
261 | 261 | ||
262 | key = getProp(mapNode, "x"); | 262 | key = getProp(mapNode, "x"); |
263 | transformable.origX = atoi(reinterpret_cast<char*>(key)); | 263 | transformable.origPos.x() = atoi(reinterpret_cast<char*>(key)); |
264 | xmlFree(key); | 264 | xmlFree(key); |
265 | 265 | ||
266 | key = getProp(mapNode, "y"); | 266 | key = getProp(mapNode, "y"); |
267 | transformable.origY = atoi(reinterpret_cast<char*>(key)); | 267 | transformable.origPos.y() = atoi(reinterpret_cast<char*>(key)); |
268 | xmlFree(key); | 268 | xmlFree(key); |
269 | 269 | ||
270 | // Set the sprite and size using the prototype definition. | 270 | // Set the sprite and size using the prototype definition. |
@@ -273,17 +273,17 @@ EntityManager::id_type RealizingSystem::initSingleton( | |||
273 | xmlFree(key); | 273 | xmlFree(key); |
274 | 274 | ||
275 | key = getProp(prototypeNode, "width"); | 275 | key = getProp(prototypeNode, "width"); |
276 | transformable.origW = atoi(reinterpret_cast<char*>(key)); | 276 | transformable.origSize.w() = atoi(reinterpret_cast<char*>(key)); |
277 | xmlFree(key); | 277 | xmlFree(key); |
278 | 278 | ||
279 | key = getProp(prototypeNode, "height"); | 279 | key = getProp(prototypeNode, "height"); |
280 | transformable.origH = atoi(reinterpret_cast<char*>(key)); | 280 | transformable.origSize.h() = atoi(reinterpret_cast<char*>(key)); |
281 | xmlFree(key); | 281 | xmlFree(key); |
282 | 282 | ||
283 | AnimationSet objectAnim( | 283 | AnimationSet objectAnim( |
284 | spritePath.c_str(), | 284 | spritePath.c_str(), |
285 | transformable.origW, | 285 | transformable.origSize.w(), |
286 | transformable.origH, | 286 | transformable.origSize.h(), |
287 | 1); | 287 | 1); |
288 | 288 | ||
289 | objectAnim.emplaceAnimation("static", 0, 1, 1); | 289 | objectAnim.emplaceAnimation("static", 0, 1, 1); |
@@ -503,10 +503,8 @@ void RealizingSystem::loadMap(id_type mapEntity) | |||
503 | auto& transformable = game_.getEntityManager(). | 503 | auto& transformable = game_.getEntityManager(). |
504 | getComponent<TransformableComponent>(prototype); | 504 | getComponent<TransformableComponent>(prototype); |
505 | 505 | ||
506 | transformable.x = transformable.origX; | 506 | transformable.pos = transformable.origPos; |
507 | transformable.y = transformable.origY; | 507 | transformable.size = transformable.origSize; |
508 | transformable.w = transformable.origW; | ||
509 | transformable.h = transformable.origH; | ||
510 | } | 508 | } |
511 | 509 | ||
512 | if (game_.getEntityManager().hasComponent<AnimatableComponent>(prototype)) | 510 | if (game_.getEntityManager().hasComponent<AnimatableComponent>(prototype)) |
diff --git a/src/vector.h b/src/vector.h new file mode 100644 index 0000000..3abd98a --- /dev/null +++ b/src/vector.h | |||
@@ -0,0 +1,111 @@ | |||
1 | #ifndef COORDINATES_H_A45D34FB | ||
2 | #define COORDINATES_H_A45D34FB | ||
3 | |||
4 | template <typename T> | ||
5 | class vec2 { | ||
6 | public: | ||
7 | |||
8 | T coords[2]; | ||
9 | |||
10 | vec2() = default; | ||
11 | |||
12 | vec2(double x, double y) : coords{x, y} | ||
13 | { | ||
14 | } | ||
15 | |||
16 | inline T& x() | ||
17 | { | ||
18 | return coords[0]; | ||
19 | } | ||
20 | |||
21 | inline const T& x() const | ||
22 | { | ||
23 | return coords[0]; | ||
24 | } | ||
25 | |||
26 | inline T& w() | ||
27 | { | ||
28 | return coords[0]; | ||
29 | } | ||
30 | |||
31 | inline const T& w() const | ||
32 | { | ||
33 | return coords[0]; | ||
34 | } | ||
35 | |||
36 | inline T& y() | ||
37 | { | ||
38 | return coords[1]; | ||
39 | } | ||
40 | |||
41 | inline const T& y() const | ||
42 | { | ||
43 | return coords[1]; | ||
44 | } | ||
45 | |||
46 | inline T& h() | ||
47 | { | ||
48 | return coords[1]; | ||
49 | } | ||
50 | |||
51 | inline const T& h() const | ||
52 | { | ||
53 | return coords[1]; | ||
54 | } | ||
55 | |||
56 | template <typename R> | ||
57 | operator vec2<R>() const | ||
58 | { | ||
59 | return vec2<R>(x(), y()); | ||
60 | } | ||
61 | |||
62 | vec2 operator+(const vec2& other) const | ||
63 | { | ||
64 | return vec2(x() + other.x(), y() + other.y()); | ||
65 | } | ||
66 | |||
67 | vec2& operator+=(const vec2& other) | ||
68 | { | ||
69 | x() += other.x(); | ||
70 | y() += other.y(); | ||
71 | |||
72 | return *this; | ||
73 | } | ||
74 | |||
75 | vec2 operator-(const vec2& other) const | ||
76 | { | ||
77 | return vec2(x() - other.x(), y() - other.y()); | ||
78 | } | ||
79 | |||
80 | vec2 operator-=(const vec2& other) | ||
81 | { | ||
82 | x() -= other.x(); | ||
83 | y() -= other.y(); | ||
84 | |||
85 | return *this; | ||
86 | } | ||
87 | |||
88 | vec2 operator-() const | ||
89 | { | ||
90 | return vec2(-x(), -y()); | ||
91 | } | ||
92 | |||
93 | vec2 operator*(double s) const | ||
94 | { | ||
95 | return vec2(x() * s, y() * s); | ||
96 | } | ||
97 | |||
98 | vec2& operator*=(double s) | ||
99 | { | ||
100 | x() *= s; | ||
101 | y() *= s; | ||
102 | |||
103 | return *this; | ||
104 | } | ||
105 | |||
106 | }; | ||
107 | |||
108 | using vec2d = vec2<double>; | ||
109 | using vec2i = vec2<int>; | ||
110 | |||
111 | #endif /* end of include guard: COORDINATES_H_A45D34FB */ | ||