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| author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2015-06-26 19:59:28 -0400 |
|---|---|---|
| committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2015-06-26 19:59:28 -0400 |
| commit | 428c401f9c1053f7e13ffe641758dfb72791d8dc (patch) | |
| tree | 3b7c74e0346db3d08319e309c37e975e19395d74 | |
| parent | 55c8a14a7e2b2dadf0def3e09f970818164366f5 (diff) | |
| download | therapy-428c401f9c1053f7e13ffe641758dfb72791d8dc.tar.gz therapy-428c401f9c1053f7e13ffe641758dfb72791d8dc.tar.bz2 therapy-428c401f9c1053f7e13ffe641758dfb72791d8dc.zip | |
Player now moves
| -rw-r--r-- | CMakeLists.txt | 8 | ||||
| -rw-r--r-- | src/components/animatable.cpp | 27 | ||||
| -rw-r--r-- | src/components/animatable.h (renamed from src/components/sprite_renderable.h) | 10 | ||||
| -rw-r--r-- | src/components/controllable.cpp | 71 | ||||
| -rw-r--r-- | src/components/controllable.h | 36 | ||||
| -rw-r--r-- | src/components/droppable.cpp | 11 | ||||
| -rw-r--r-- | src/components/droppable.h | 15 | ||||
| -rw-r--r-- | src/components/ponderable.cpp | 41 | ||||
| -rw-r--r-- | src/components/ponderable.h | 24 | ||||
| -rw-r--r-- | src/components/sprite_renderable.cpp | 27 | ||||
| -rw-r--r-- | src/consts.h | 3 | ||||
| -rw-r--r-- | src/direction.h | 11 | ||||
| -rw-r--r-- | src/game.cpp | 75 | ||||
| -rw-r--r-- | src/game.h | 24 | ||||
| -rw-r--r-- | src/main.cpp | 25 | ||||
| -rw-r--r-- | src/system.h | 10 | ||||
| -rw-r--r-- | src/system_manager.h | 37 | ||||
| -rw-r--r-- | src/systems/controlling.cpp | 168 | ||||
| -rw-r--r-- | src/systems/controlling.h | 26 | ||||
| -rw-r--r-- | src/systems/pondering.cpp | 23 | ||||
| -rw-r--r-- | src/systems/pondering.h | 14 | ||||
| -rw-r--r-- | src/systems/rendering.cpp | 12 | ||||
| -rw-r--r-- | src/systems/rendering.h | 5 |
23 files changed, 642 insertions, 61 deletions
| diff --git a/CMakeLists.txt b/CMakeLists.txt index 2bfde77..9e4ac25 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt | |||
| @@ -50,9 +50,15 @@ add_executable(Aromatherapy | |||
| 50 | src/renderer.cpp | 50 | src/renderer.cpp |
| 51 | src/muxer.cpp | 51 | src/muxer.cpp |
| 52 | src/entity_manager.cpp | 52 | src/entity_manager.cpp |
| 53 | src/components/sprite_renderable.cpp | 53 | src/game.cpp |
| 54 | src/components/transformable.cpp | 54 | src/components/transformable.cpp |
| 55 | src/components/droppable.cpp | ||
| 56 | src/components/controllable.cpp | ||
| 57 | src/components/ponderable.cpp | ||
| 58 | src/components/animatable.cpp | ||
| 55 | src/systems/rendering.cpp | 59 | src/systems/rendering.cpp |
| 60 | src/systems/controlling.cpp | ||
| 61 | src/systems/pondering.cpp | ||
| 56 | ) | 62 | ) |
| 57 | target_link_libraries(Aromatherapy ${ALL_LIBS}) | 63 | target_link_libraries(Aromatherapy ${ALL_LIBS}) |
| 58 | install(TARGETS Aromatherapy RUNTIME DESTINATION ${BIN_DIR}) | 64 | install(TARGETS Aromatherapy RUNTIME DESTINATION ${BIN_DIR}) |
| diff --git a/src/components/animatable.cpp b/src/components/animatable.cpp new file mode 100644 index 0000000..fcd277c --- /dev/null +++ b/src/components/animatable.cpp | |||
| @@ -0,0 +1,27 @@ | |||
| 1 | #include "animatable.h" | ||
| 2 | |||
| 3 | AnimatableComponent::AnimatableComponent(const char* filename, int frame_width, int frame_height, int frames_across) | ||
| 4 | : texture(filename), frame_width(frame_width), frame_height(frame_height), frames_across(frames_across) | ||
| 5 | { | ||
| 6 | |||
| 7 | } | ||
| 8 | |||
| 9 | int AnimatableComponent::getFrame() const | ||
| 10 | { | ||
| 11 | return frame; | ||
| 12 | } | ||
| 13 | |||
| 14 | void AnimatableComponent::setFrame(int frame) | ||
| 15 | { | ||
| 16 | this->frame = frame; | ||
| 17 | } | ||
| 18 | |||
| 19 | const Texture& AnimatableComponent::getTexture() const | ||
| 20 | { | ||
| 21 | return texture; | ||
| 22 | } | ||
| 23 | |||
| 24 | Rectangle AnimatableComponent::getFrameRect() const | ||
| 25 | { | ||
| 26 | return {frame_width * (frame % frames_across), frame_height * (frame / frames_across), frame_width, frame_height}; | ||
| 27 | } | ||
| diff --git a/src/components/sprite_renderable.h b/src/components/animatable.h index b4465c3..cf6ee54 100644 --- a/src/components/sprite_renderable.h +++ b/src/components/animatable.h | |||
| @@ -3,10 +3,11 @@ | |||
| 3 | 3 | ||
| 4 | #include "component.h" | 4 | #include "component.h" |
| 5 | #include "renderer.h" | 5 | #include "renderer.h" |
| 6 | #include "direction.h" | ||
| 6 | 7 | ||
| 7 | class SpriteRenderableComponent : public Component { | 8 | class AnimatableComponent : public Component { |
| 8 | public: | 9 | public: |
| 9 | SpriteRenderableComponent(const char* filename, int frame_width, int frame_height, int frames_across); | 10 | AnimatableComponent(const char* filename, int frame_width, int frame_height, int frames_across); |
| 10 | 11 | ||
| 11 | int getFrame() const; | 12 | int getFrame() const; |
| 12 | void setFrame(int frame); | 13 | void setFrame(int frame); |
| @@ -14,6 +15,11 @@ class SpriteRenderableComponent : public Component { | |||
| 14 | const Texture& getTexture() const; | 15 | const Texture& getTexture() const; |
| 15 | Rectangle getFrameRect() const; | 16 | Rectangle getFrameRect() const; |
| 16 | 17 | ||
| 18 | void setDirection(Direction dir) {}; | ||
| 19 | void setWalking(bool w) {}; | ||
| 20 | void setJumping(bool w) {}; | ||
| 21 | void setCrouching(bool w) {}; | ||
| 22 | |||
| 17 | private: | 23 | private: |
| 18 | Texture texture; | 24 | Texture texture; |
| 19 | int frame_width; | 25 | int frame_width; |
| diff --git a/src/components/controllable.cpp b/src/components/controllable.cpp new file mode 100644 index 0000000..a4d45f2 --- /dev/null +++ b/src/components/controllable.cpp | |||
| @@ -0,0 +1,71 @@ | |||
| 1 | #include "controllable.h" | ||
| 2 | |||
| 3 | int ControllableComponent::getLeftKey() const | ||
| 4 | { | ||
| 5 | return leftKey; | ||
| 6 | } | ||
| 7 | |||
| 8 | void ControllableComponent::setLeftKey(int k) | ||
| 9 | { | ||
| 10 | leftKey = k; | ||
| 11 | } | ||
| 12 | |||
| 13 | int ControllableComponent::getRightKey() const | ||
| 14 | { | ||
| 15 | return rightKey; | ||
| 16 | } | ||
| 17 | |||
| 18 | void ControllableComponent::setRightKey(int k) | ||
| 19 | { | ||
| 20 | rightKey = k; | ||
| 21 | } | ||
| 22 | |||
| 23 | int ControllableComponent::getJumpKey() const | ||
| 24 | { | ||
| 25 | return jumpKey; | ||
| 26 | } | ||
| 27 | |||
| 28 | void ControllableComponent::setJumpKey(int k) | ||
| 29 | { | ||
| 30 | jumpKey = k; | ||
| 31 | } | ||
| 32 | |||
| 33 | int ControllableComponent::getDropKey() const | ||
| 34 | { | ||
| 35 | return dropKey; | ||
| 36 | } | ||
| 37 | |||
| 38 | void ControllableComponent::setDropKey(int k) | ||
| 39 | { | ||
| 40 | dropKey = k; | ||
| 41 | } | ||
| 42 | |||
| 43 | bool ControllableComponent::isFrozen() const | ||
| 44 | { | ||
| 45 | return frozen; | ||
| 46 | } | ||
| 47 | |||
| 48 | void ControllableComponent::setFrozen(bool f) | ||
| 49 | { | ||
| 50 | frozen = f; | ||
| 51 | } | ||
| 52 | |||
| 53 | bool ControllableComponent::isHoldingLeft() const | ||
| 54 | { | ||
| 55 | return holdingLeft; | ||
| 56 | } | ||
| 57 | |||
| 58 | void ControllableComponent::setHoldingLeft(bool f) | ||
| 59 | { | ||
| 60 | holdingLeft = f; | ||
| 61 | } | ||
| 62 | |||
| 63 | bool ControllableComponent::isHoldingRight() const | ||
| 64 | { | ||
| 65 | return holdingRight; | ||
| 66 | } | ||
| 67 | |||
| 68 | void ControllableComponent::setHoldingRight(bool f) | ||
| 69 | { | ||
| 70 | holdingRight = f; | ||
| 71 | } | ||
| diff --git a/src/components/controllable.h b/src/components/controllable.h new file mode 100644 index 0000000..317d68d --- /dev/null +++ b/src/components/controllable.h | |||
| @@ -0,0 +1,36 @@ | |||
| 1 | #ifndef CONTROLLABLE_H_4E0B85B4 | ||
| 2 | #define CONTROLLABLE_H_4E0B85B4 | ||
| 3 | |||
| 4 | #include "component.h" | ||
| 5 | #include "renderer.h" | ||
| 6 | |||
| 7 | class ControllableComponent : public Component { | ||
| 8 | public: | ||
| 9 | int getLeftKey() const; | ||
| 10 | void setLeftKey(int k); | ||
| 11 | int getRightKey() const; | ||
| 12 | void setRightKey(int k); | ||
| 13 | int getJumpKey() const; | ||
| 14 | void setJumpKey(int k); | ||
| 15 | int getDropKey() const; | ||
| 16 | void setDropKey(int k); | ||
| 17 | |||
| 18 | bool isFrozen() const; | ||
| 19 | void setFrozen(bool f); | ||
| 20 | bool isHoldingLeft() const; | ||
| 21 | void setHoldingLeft(bool f); | ||
| 22 | bool isHoldingRight() const; | ||
| 23 | void setHoldingRight(bool f); | ||
| 24 | |||
| 25 | private: | ||
| 26 | int leftKey = GLFW_KEY_LEFT; | ||
| 27 | int rightKey = GLFW_KEY_RIGHT; | ||
| 28 | int jumpKey = GLFW_KEY_UP; | ||
| 29 | int dropKey = GLFW_KEY_DOWN; | ||
| 30 | |||
| 31 | bool frozen = false; | ||
| 32 | bool holdingLeft = false; | ||
| 33 | bool holdingRight = false; | ||
| 34 | }; | ||
| 35 | |||
| 36 | #endif /* end of include guard: CONTROLLABLE_H_4E0B85B4 */ | ||
| diff --git a/src/components/droppable.cpp b/src/components/droppable.cpp new file mode 100644 index 0000000..534fd9a --- /dev/null +++ b/src/components/droppable.cpp | |||
| @@ -0,0 +1,11 @@ | |||
| 1 | #include "droppable.h" | ||
| 2 | |||
| 3 | void DroppableComponent::setDroppable(bool can) | ||
| 4 | { | ||
| 5 | droppable = can; | ||
| 6 | } | ||
| 7 | |||
| 8 | bool DroppableComponent::isDroppable() const | ||
| 9 | { | ||
| 10 | return droppable; | ||
| 11 | } | ||
| diff --git a/src/components/droppable.h b/src/components/droppable.h new file mode 100644 index 0000000..1f5608b --- /dev/null +++ b/src/components/droppable.h | |||
| @@ -0,0 +1,15 @@ | |||
| 1 | #ifndef DROPPABLE_H_5DB254EF | ||
| 2 | #define DROPPABLE_H_5DB254EF | ||
| 3 | |||
| 4 | #include "component.h" | ||
| 5 | |||
| 6 | class DroppableComponent : public Component { | ||
| 7 | public: | ||
| 8 | void setDroppable(bool can); | ||
| 9 | bool isDroppable() const; | ||
| 10 | |||
| 11 | private: | ||
| 12 | bool droppable = false; | ||
| 13 | }; | ||
| 14 | |||
| 15 | #endif /* end of include guard: DROPPABLE_H_5DB254EF */ | ||
| diff --git a/src/components/ponderable.cpp b/src/components/ponderable.cpp new file mode 100644 index 0000000..2cfa6a6 --- /dev/null +++ b/src/components/ponderable.cpp | |||
| @@ -0,0 +1,41 @@ | |||
| 1 | #include "ponderable.h" | ||
| 2 | |||
| 3 | double PonderableComponent::getVelocityX() const | ||
| 4 | { | ||
| 5 | return velocityX; | ||
| 6 | } | ||
| 7 | |||
| 8 | void PonderableComponent::setVelocityX(double v) | ||
| 9 | { | ||
| 10 | velocityX = v; | ||
| 11 | } | ||
| 12 | |||
| 13 | double PonderableComponent::getVelocityY() const | ||
| 14 | { | ||
| 15 | return velocityY; | ||
| 16 | } | ||
| 17 | |||
| 18 | void PonderableComponent::setVelocityY(double v) | ||
| 19 | { | ||
| 20 | velocityY = v; | ||
| 21 | } | ||
| 22 | |||
| 23 | double PonderableComponent::getAccelX() const | ||
| 24 | { | ||
| 25 | return accelX; | ||
| 26 | } | ||
| 27 | |||
| 28 | void PonderableComponent::setAccelX(double v) | ||
| 29 | { | ||
| 30 | accelX = v; | ||
| 31 | } | ||
| 32 | |||
| 33 | double PonderableComponent::getAccelY() const | ||
| 34 | { | ||
| 35 | return accelY; | ||
| 36 | } | ||
| 37 | |||
| 38 | void PonderableComponent::setAccelY(double v) | ||
| 39 | { | ||
| 40 | accelY = v; | ||
| 41 | } | ||
| diff --git a/src/components/ponderable.h b/src/components/ponderable.h new file mode 100644 index 0000000..5aab4b3 --- /dev/null +++ b/src/components/ponderable.h | |||
| @@ -0,0 +1,24 @@ | |||
| 1 | #ifndef TANGIBLE_H_746DB3EE | ||
| 2 | #define TANGIBLE_H_746DB3EE | ||
| 3 | |||
| 4 | #include "component.h" | ||
| 5 | |||
| 6 | class PonderableComponent : public Component { | ||
| 7 | public: | ||
| 8 | double getVelocityX() const; | ||
| 9 | void setVelocityX(double v); | ||
| 10 | double getVelocityY() const; | ||
| 11 | void setVelocityY(double v); | ||
| 12 | double getAccelX() const; | ||
| 13 | void setAccelX(double v); | ||
| 14 | double getAccelY() const; | ||
| 15 | void setAccelY(double v); | ||
| 16 | |||
| 17 | private: | ||
| 18 | double velocityX = 0.0; | ||
| 19 | double velocityY = 0.0; | ||
| 20 | double accelX = 0.0; | ||
| 21 | double accelY = 0.0; | ||
| 22 | }; | ||
| 23 | |||
| 24 | #endif /* end of include guard: TANGIBLE_H_746DB3EE */ | ||
| diff --git a/src/components/sprite_renderable.cpp b/src/components/sprite_renderable.cpp deleted file mode 100644 index 4c61111..0000000 --- a/src/components/sprite_renderable.cpp +++ /dev/null | |||
| @@ -1,27 +0,0 @@ | |||
| 1 | #include "sprite_renderable.h" | ||
| 2 | |||
| 3 | SpriteRenderableComponent::SpriteRenderableComponent(const char* filename, int frame_width, int frame_height, int frames_across) | ||
| 4 | : texture(filename), frame_width(frame_width), frame_height(frame_height), frames_across(frames_across) | ||
| 5 | { | ||
| 6 | |||
| 7 | } | ||
| 8 | |||
| 9 | int SpriteRenderableComponent::getFrame() const | ||
| 10 | { | ||
| 11 | return frame; | ||
| 12 | } | ||
| 13 | |||
| 14 | void SpriteRenderableComponent::setFrame(int frame) | ||
| 15 | { | ||
| 16 | this->frame = frame; | ||
| 17 | } | ||
| 18 | |||
| 19 | const Texture& SpriteRenderableComponent::getTexture() const | ||
| 20 | { | ||
| 21 | return texture; | ||
| 22 | } | ||
| 23 | |||
| 24 | Rectangle SpriteRenderableComponent::getFrameRect() const | ||
| 25 | { | ||
| 26 | return {frame_width * (frame % frames_across), frame_height * (frame / frames_across), frame_width, frame_height}; | ||
| 27 | } | ||
| diff --git a/src/consts.h b/src/consts.h index 804c761..4595719 100644 --- a/src/consts.h +++ b/src/consts.h | |||
| @@ -11,4 +11,7 @@ const int MAP_HEIGHT = GAME_HEIGHT/TILE_HEIGHT - 1; | |||
| 11 | const int FRAMES_PER_SECOND = 60; | 11 | const int FRAMES_PER_SECOND = 60; |
| 12 | const double SECONDS_PER_FRAME = 1.0 / FRAMES_PER_SECOND; | 12 | const double SECONDS_PER_FRAME = 1.0 / FRAMES_PER_SECOND; |
| 13 | 13 | ||
| 14 | #define JUMP_VELOCITY(h, l) (-2 * (h) / (l)) | ||
| 15 | #define JUMP_GRAVITY(h, l) (2 * ((h) / (l)) / (l)) | ||
| 16 | |||
| 14 | #endif | 17 | #endif |
| diff --git a/src/direction.h b/src/direction.h new file mode 100644 index 0000000..32d6b41 --- /dev/null +++ b/src/direction.h | |||
| @@ -0,0 +1,11 @@ | |||
| 1 | #ifndef DIRECTION_H_9C49EAFD | ||
| 2 | #define DIRECTION_H_9C49EAFD | ||
| 3 | |||
| 4 | enum class Direction { | ||
| 5 | Left, | ||
| 6 | Right, | ||
| 7 | Up, | ||
| 8 | Down | ||
| 9 | }; | ||
| 10 | |||
| 11 | #endif /* end of include guard: DIRECTION_H_9C49EAFD */ | ||
| diff --git a/src/game.cpp b/src/game.cpp new file mode 100644 index 0000000..b3fa9a8 --- /dev/null +++ b/src/game.cpp | |||
| @@ -0,0 +1,75 @@ | |||
| 1 | #include "game.h" | ||
| 2 | #include "components/animatable.h" | ||
| 3 | #include "components/transformable.h" | ||
| 4 | #include "components/controllable.h" | ||
| 5 | #include "components/droppable.h" | ||
| 6 | #include "components/ponderable.h" | ||
| 7 | #include "systems/rendering.h" | ||
| 8 | #include "systems/controlling.h" | ||
| 9 | #include "systems/pondering.h" | ||
| 10 | |||
| 11 | void key_callback(GLFWwindow* window, int key, int, int action, int) | ||
| 12 | { | ||
| 13 | Game& game = *((Game*) glfwGetWindowUserPointer(window)); | ||
| 14 | |||
| 15 | if ((action == GLFW_PRESS) && (key == GLFW_KEY_ESCAPE)) | ||
| 16 | { | ||
| 17 | game.shouldQuit = true; | ||
| 18 | |||
| 19 | return; | ||
| 20 | } | ||
| 21 | |||
| 22 | game.systemManager.getSystem<ControllingSystem>().input(key, action); | ||
| 23 | } | ||
| 24 | |||
| 25 | Game::Game(GLFWwindow* window) : window(window) | ||
| 26 | { | ||
| 27 | systemManager.emplaceSystem<ControllingSystem>(*this); | ||
| 28 | systemManager.emplaceSystem<RenderingSystem>(*this); | ||
| 29 | systemManager.emplaceSystem<PonderingSystem>(*this); | ||
| 30 | |||
| 31 | int player = entityManager.emplaceEntity(); | ||
| 32 | entityManager.emplaceComponent<AnimatableComponent>(player, "res/Starla.png", 10, 12, 6); | ||
| 33 | entityManager.emplaceComponent<TransformableComponent>(player, 203, 44, 10, 12); | ||
| 34 | entityManager.emplaceComponent<DroppableComponent>(player); | ||
| 35 | entityManager.emplaceComponent<PonderableComponent>(player); | ||
| 36 | entityManager.emplaceComponent<ControllableComponent>(player); | ||
| 37 | |||
| 38 | glfwSwapInterval(1); | ||
| 39 | glfwSetWindowUserPointer(window, this); | ||
| 40 | glfwSetKeyCallback(window, key_callback); | ||
| 41 | } | ||
| 42 | |||
| 43 | void Game::execute() | ||
| 44 | { | ||
| 45 | double lastTime = glfwGetTime(); | ||
| 46 | const double dt = 0.01; | ||
| 47 | double accumulator = 0.0; | ||
| 48 | |||
| 49 | while (!(shouldQuit || glfwWindowShouldClose(window))) | ||
| 50 | { | ||
| 51 | double currentTime = glfwGetTime(); | ||
| 52 | double frameTime = currentTime - lastTime; | ||
| 53 | lastTime = currentTime; | ||
| 54 | |||
| 55 | glfwPollEvents(); | ||
| 56 | |||
| 57 | accumulator += frameTime; | ||
| 58 | while (accumulator >= dt) | ||
| 59 | { | ||
| 60 | systemManager.getSystem<ControllingSystem>().tick(dt); | ||
| 61 | systemManager.getSystem<PonderingSystem>().tick(dt); | ||
| 62 | |||
| 63 | accumulator -= dt; | ||
| 64 | } | ||
| 65 | |||
| 66 | systemManager.getSystem<RenderingSystem>().tick(frameTime); | ||
| 67 | } | ||
| 68 | } | ||
| 69 | |||
| 70 | EntityManager& Game::getEntityManager() | ||
| 71 | { | ||
| 72 | return entityManager; | ||
| 73 | } | ||
| 74 | |||
| 75 | |||
| diff --git a/src/game.h b/src/game.h new file mode 100644 index 0000000..3822700 --- /dev/null +++ b/src/game.h | |||
| @@ -0,0 +1,24 @@ | |||
| 1 | #ifndef GAME_H_1014DDC9 | ||
| 2 | #define GAME_H_1014DDC9 | ||
| 3 | |||
| 4 | #include "renderer.h" | ||
| 5 | #include "entity_manager.h" | ||
| 6 | #include "system_manager.h" | ||
| 7 | |||
| 8 | class Game { | ||
| 9 | public: | ||
| 10 | Game(GLFWwindow* window); | ||
| 11 | |||
| 12 | void execute(); | ||
| 13 | EntityManager& getEntityManager(); | ||
| 14 | |||
| 15 | friend void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods); | ||
| 16 | |||
| 17 | private: | ||
| 18 | EntityManager entityManager; | ||
| 19 | SystemManager systemManager; | ||
| 20 | GLFWwindow* const window; | ||
| 21 | bool shouldQuit = false; | ||
| 22 | }; | ||
| 23 | |||
| 24 | #endif /* end of include guard: GAME_H_1014DDC9 */ | ||
| diff --git a/src/main.cpp b/src/main.cpp index dcf8d87..35749f5 100644 --- a/src/main.cpp +++ b/src/main.cpp | |||
| @@ -3,10 +3,7 @@ | |||
| 3 | #include <cstdlib> | 3 | #include <cstdlib> |
| 4 | #include "renderer.h" | 4 | #include "renderer.h" |
| 5 | #include "muxer.h" | 5 | #include "muxer.h" |
| 6 | #include "entity_manager.h" | 6 | #include "game.h" |
| 7 | #include "components/sprite_renderable.h" | ||
| 8 | #include "components/transformable.h" | ||
| 9 | #include "systems/rendering.h" | ||
| 10 | 7 | ||
| 11 | int main() | 8 | int main() |
| 12 | { | 9 | { |
| @@ -19,24 +16,8 @@ int main() | |||
| 19 | 16 | ||
| 20 | // Put this in a block so game goes out of scope before we destroy the renderer | 17 | // Put this in a block so game goes out of scope before we destroy the renderer |
| 21 | { | 18 | { |
| 22 | EntityManager manager; | 19 | Game game {window}; |
| 23 | 20 | game.execute(); | |
| 24 | int player = manager.emplaceEntity(); | ||
| 25 | manager.emplaceComponent<SpriteRenderableComponent>(player, "res/Starla.png", 10, 12, 6); | ||
| 26 | manager.emplaceComponent<TransformableComponent>(player, 203, 44, 10, 12); | ||
| 27 | |||
| 28 | std::list<std::unique_ptr<System>> loop; | ||
| 29 | loop.push_back(std::unique_ptr<System>(new RenderingSystem())); | ||
| 30 | |||
| 31 | while (!glfwWindowShouldClose(window)) | ||
| 32 | { | ||
| 33 | for (auto& sys : loop) | ||
| 34 | { | ||
| 35 | sys->tick(manager, 1.0); | ||
| 36 | } | ||
| 37 | |||
| 38 | glfwPollEvents(); | ||
| 39 | } | ||
| 40 | } | 21 | } |
| 41 | 22 | ||
| 42 | destroyMuxer(); | 23 | destroyMuxer(); |
| diff --git a/src/system.h b/src/system.h index 85415f0..e08db0a 100644 --- a/src/system.h +++ b/src/system.h | |||
| @@ -1,11 +1,17 @@ | |||
| 1 | #ifndef SYSTEM_H_B61A8CEA | 1 | #ifndef SYSTEM_H_B61A8CEA |
| 2 | #define SYSTEM_H_B61A8CEA | 2 | #define SYSTEM_H_B61A8CEA |
| 3 | 3 | ||
| 4 | class EntityManager; | 4 | class Game; |
| 5 | 5 | ||
| 6 | class System { | 6 | class System { |
| 7 | public: | 7 | public: |
| 8 | virtual void tick(EntityManager& manager, float dt) = 0; | 8 | System(Game& game) |
| 9 | : game(game) {} | ||
| 10 | |||
| 11 | virtual void tick(double dt) = 0; | ||
| 12 | |||
| 13 | protected: | ||
| 14 | Game& game; | ||
| 9 | }; | 15 | }; |
| 10 | 16 | ||
| 11 | #endif /* end of include guard: SYSTEM_H_B61A8CEA */ | 17 | #endif /* end of include guard: SYSTEM_H_B61A8CEA */ |
| diff --git a/src/system_manager.h b/src/system_manager.h new file mode 100644 index 0000000..8f76db2 --- /dev/null +++ b/src/system_manager.h | |||
| @@ -0,0 +1,37 @@ | |||
| 1 | #ifndef SYSTEM_MANAGER_H_544E6056 | ||
| 2 | #define SYSTEM_MANAGER_H_544E6056 | ||
| 3 | |||
| 4 | #include <list> | ||
| 5 | #include <memory> | ||
| 6 | #include <map> | ||
| 7 | #include <typeindex> | ||
| 8 | #include "system.h" | ||
| 9 | |||
| 10 | class SystemManager { | ||
| 11 | private: | ||
| 12 | std::list<std::unique_ptr<System>> loop; | ||
| 13 | std::map<std::type_index, System*> systems; | ||
| 14 | |||
| 15 | public: | ||
| 16 | template <class T, class... Args> | ||
| 17 | void emplaceSystem(Game& game, Args&&... args) | ||
| 18 | { | ||
| 19 | std::unique_ptr<T> ptr = std::unique_ptr<T>(new T(game, std::forward<Args>(args)...)); | ||
| 20 | std::type_index systemType = typeid(T); | ||
| 21 | |||
| 22 | systems[systemType] = ptr.get(); | ||
| 23 | loop.push_back(std::move(ptr)); | ||
| 24 | } | ||
| 25 | |||
| 26 | template <class T> | ||
| 27 | T& getSystem() | ||
| 28 | { | ||
| 29 | std::type_index systemType = typeid(T); | ||
| 30 | |||
| 31 | assert(systems.count(systemType) == 1); | ||
| 32 | |||
| 33 | return *((T*)systems[systemType]); | ||
| 34 | } | ||
| 35 | }; | ||
| 36 | |||
| 37 | #endif /* end of include guard: SYSTEM_MANAGER_H_544E6056 */ | ||
| diff --git a/src/systems/controlling.cpp b/src/systems/controlling.cpp new file mode 100644 index 0000000..b1e73ad --- /dev/null +++ b/src/systems/controlling.cpp | |||
| @@ -0,0 +1,168 @@ | |||
| 1 | #include "controlling.h" | ||
| 2 | #include "game.h" | ||
| 3 | #include "components/controllable.h" | ||
| 4 | #include "components/ponderable.h" | ||
| 5 | #include "components/animatable.h" | ||
| 6 | #include "components/droppable.h" | ||
| 7 | #include "direction.h" | ||
| 8 | #include "muxer.h" | ||
| 9 | #include "consts.h" | ||
| 10 | |||
| 11 | void ControllingSystem::tick(double dt) | ||
| 12 | { | ||
| 13 | while (!actions.empty()) | ||
| 14 | { | ||
| 15 | int key = actions.front().first; | ||
| 16 | int action = actions.front().second; | ||
| 17 | |||
| 18 | auto entities = game.getEntityManager().getEntitiesWithComponents<ControllableComponent, PonderableComponent, AnimatableComponent, DroppableComponent>(); | ||
| 19 | for (auto entity : entities) | ||
| 20 | { | ||
| 21 | auto& controllable = game.getEntityManager().getComponent<ControllableComponent>(entity); | ||
| 22 | |||
| 23 | if (action == GLFW_PRESS) | ||
| 24 | { | ||
| 25 | if (key == controllable.getLeftKey()) | ||
| 26 | { | ||
| 27 | controllable.setHoldingLeft(true); | ||
| 28 | |||
| 29 | if (!controllable.isFrozen()) | ||
| 30 | { | ||
| 31 | walkLeft(entity); | ||
| 32 | } | ||
| 33 | } else if (key == controllable.getRightKey()) | ||
| 34 | { | ||
| 35 | controllable.setHoldingRight(true); | ||
| 36 | |||
| 37 | if (!controllable.isFrozen()) | ||
| 38 | { | ||
| 39 | walkRight(entity); | ||
| 40 | } | ||
| 41 | } else if (key == controllable.getJumpKey()) | ||
| 42 | { | ||
| 43 | if (!controllable.isFrozen()) | ||
| 44 | { | ||
| 45 | jump(entity); | ||
| 46 | } | ||
| 47 | } else if (key == controllable.getDropKey()) | ||
| 48 | { | ||
| 49 | if (!controllable.isFrozen()) | ||
| 50 | { | ||
| 51 | drop(entity, true); | ||
| 52 | } | ||
| 53 | } | ||
| 54 | } else if (action == GLFW_RELEASE) | ||
| 55 | { | ||
| 56 | if (key == controllable.getLeftKey()) | ||
| 57 | { | ||
| 58 | controllable.setHoldingLeft(false); | ||
| 59 | |||
| 60 | if (!controllable.isFrozen()) | ||
| 61 | { | ||
| 62 | if (controllable.isHoldingRight()) | ||
| 63 | { | ||
| 64 | walkRight(entity); | ||
| 65 | } else { | ||
| 66 | stopWalking(entity); | ||
| 67 | } | ||
| 68 | } | ||
| 69 | } else if (key == controllable.getRightKey()) | ||
| 70 | { | ||
| 71 | controllable.setHoldingRight(false); | ||
| 72 | |||
| 73 | if (!controllable.isFrozen()) | ||
| 74 | { | ||
| 75 | if (controllable.isHoldingRight()) | ||
| 76 | { | ||
| 77 | walkLeft(entity); | ||
| 78 | } else { | ||
| 79 | stopWalking(entity); | ||
| 80 | } | ||
| 81 | } | ||
| 82 | } else if (key == controllable.getDropKey()) | ||
| 83 | { | ||
| 84 | if (!controllable.isFrozen()) | ||
| 85 | { | ||
| 86 | drop(entity, false); | ||
| 87 | } | ||
| 88 | } else if (key == controllable.getJumpKey()) | ||
| 89 | { | ||
| 90 | if (!controllable.isFrozen()) | ||
| 91 | { | ||
| 92 | stopJumping(entity); | ||
| 93 | } | ||
| 94 | } | ||
| 95 | } | ||
| 96 | } | ||
| 97 | |||
| 98 | actions.pop(); | ||
| 99 | } | ||
| 100 | } | ||
| 101 | |||
| 102 | void ControllingSystem::input(int key, int action) | ||
| 103 | { | ||
| 104 | actions.push(std::make_pair(key, action)); | ||
| 105 | } | ||
| 106 | |||
| 107 | void ControllingSystem::walkLeft(int entity) | ||
| 108 | { | ||
| 109 | auto& ponderable = game.getEntityManager().getComponent<PonderableComponent>(entity); | ||
| 110 | auto& animatable = game.getEntityManager().getComponent<AnimatableComponent>(entity); | ||
| 111 | |||
| 112 | ponderable.setVelocityX(-90); | ||
| 113 | |||
| 114 | animatable.setDirection(Direction::Left); | ||
| 115 | animatable.setWalking(true); | ||
| 116 | } | ||
| 117 | |||
| 118 | void ControllingSystem::walkRight(int entity) | ||
| 119 | { | ||
| 120 | auto& ponderable = game.getEntityManager().getComponent<PonderableComponent>(entity); | ||
| 121 | auto& animatable = game.getEntityManager().getComponent<AnimatableComponent>(entity); | ||
| 122 | |||
| 123 | ponderable.setVelocityX(90); | ||
| 124 | |||
| 125 | animatable.setDirection(Direction::Right); | ||
| 126 | animatable.setWalking(true); | ||
| 127 | } | ||
| 128 | |||
| 129 | void ControllingSystem::stopWalking(int entity) | ||
| 130 | { | ||
| 131 | auto& ponderable = game.getEntityManager().getComponent<PonderableComponent>(entity); | ||
| 132 | auto& animatable = game.getEntityManager().getComponent<AnimatableComponent>(entity); | ||
| 133 | |||
| 134 | ponderable.setVelocityX(0); | ||
| 135 | |||
| 136 | animatable.setWalking(false); | ||
| 137 | } | ||
| 138 | |||
| 139 | void ControllingSystem::jump(int entity) | ||
| 140 | { | ||
| 141 | auto& ponderable = game.getEntityManager().getComponent<PonderableComponent>(entity); | ||
| 142 | auto& animatable = game.getEntityManager().getComponent<AnimatableComponent>(entity); | ||
| 143 | |||
| 144 | playSound("res/Randomize87.wav", 0.25); | ||
| 145 | |||
| 146 | ponderable.setVelocityY(JUMP_VELOCITY(TILE_HEIGHT*4.5, 0.3)); | ||
| 147 | ponderable.setAccelY(JUMP_GRAVITY(TILE_HEIGHT*4.5, 0.3)); | ||
| 148 | |||
| 149 | animatable.setJumping(true); | ||
| 150 | } | ||
| 151 | |||
| 152 | void ControllingSystem::stopJumping(int entity) | ||
| 153 | { | ||
| 154 | auto& ponderable = game.getEntityManager().getComponent<PonderableComponent>(entity); | ||
| 155 | auto& animatable = game.getEntityManager().getComponent<AnimatableComponent>(entity); | ||
| 156 | |||
| 157 | ponderable.setAccelY(JUMP_GRAVITY(TILE_HEIGHT*3.5, 0.233)); | ||
| 158 | animatable.setJumping(false); | ||
| 159 | } | ||
| 160 | |||
| 161 | void ControllingSystem::drop(int entity, bool start) | ||
| 162 | { | ||
| 163 | auto& animatable = game.getEntityManager().getComponent<AnimatableComponent>(entity); | ||
| 164 | auto& droppable = game.getEntityManager().getComponent<DroppableComponent>(entity); | ||
| 165 | |||
| 166 | droppable.setDroppable(start); | ||
| 167 | animatable.setCrouching(start); | ||
| 168 | } | ||
| diff --git a/src/systems/controlling.h b/src/systems/controlling.h new file mode 100644 index 0000000..61f86eb --- /dev/null +++ b/src/systems/controlling.h | |||
| @@ -0,0 +1,26 @@ | |||
| 1 | #ifndef CONTROLLING_H_80B1BB8D | ||
| 2 | #define CONTROLLING_H_80B1BB8D | ||
| 3 | |||
| 4 | #include "system.h" | ||
| 5 | #include <queue> | ||
| 6 | |||
| 7 | class ControllingSystem : public System { | ||
| 8 | public: | ||
| 9 | ControllingSystem(Game& game) | ||
| 10 | : System(game) {} | ||
| 11 | |||
| 12 | void tick(double dt); | ||
| 13 | void input(int key, int action); | ||
| 14 | |||
| 15 | private: | ||
| 16 | void walkLeft(int entity); | ||
| 17 | void walkRight(int entity); | ||
| 18 | void stopWalking(int entity); | ||
| 19 | void jump(int entity); | ||
| 20 | void stopJumping(int entity); | ||
| 21 | void drop(int entity, bool start); | ||
| 22 | |||
| 23 | std::queue<std::pair<int,int>> actions; | ||
| 24 | }; | ||
| 25 | |||
| 26 | #endif /* end of include guard: CONTROLLING_H_80B1BB8D */ | ||
| diff --git a/src/systems/pondering.cpp b/src/systems/pondering.cpp new file mode 100644 index 0000000..96775d0 --- /dev/null +++ b/src/systems/pondering.cpp | |||
| @@ -0,0 +1,23 @@ | |||
| 1 | #include "pondering.h" | ||
| 2 | #include "game.h" | ||
| 3 | #include "components/ponderable.h" | ||
| 4 | #include "components/transformable.h" | ||
| 5 | |||
| 6 | void PonderingSystem::tick(double dt) | ||
| 7 | { | ||
| 8 | auto entities = game.getEntityManager().getEntitiesWithComponents<PonderableComponent, TransformableComponent>(); | ||
| 9 | |||
| 10 | for (auto entity : entities) | ||
| 11 | { | ||
| 12 | auto& transformable = game.getEntityManager().getComponent<TransformableComponent>(entity); | ||
| 13 | auto& ponderable = game.getEntityManager().getComponent<PonderableComponent>(entity); | ||
| 14 | |||
| 15 | // Accelerate | ||
| 16 | ponderable.setVelocityX(ponderable.getVelocityX() + ponderable.getAccelX() * dt); | ||
| 17 | ponderable.setVelocityY(ponderable.getVelocityY() + ponderable.getAccelY() * dt); | ||
| 18 | |||
| 19 | // Move | ||
| 20 | transformable.setX(transformable.getX() + ponderable.getVelocityX() * dt); | ||
| 21 | transformable.setY(transformable.getY() + ponderable.getVelocityY() * dt); | ||
| 22 | } | ||
| 23 | } | ||
| diff --git a/src/systems/pondering.h b/src/systems/pondering.h new file mode 100644 index 0000000..ad01a22 --- /dev/null +++ b/src/systems/pondering.h | |||
| @@ -0,0 +1,14 @@ | |||
| 1 | #ifndef PONDERING_H_F2530E0E | ||
| 2 | #define PONDERING_H_F2530E0E | ||
| 3 | |||
| 4 | #include "system.h" | ||
| 5 | |||
| 6 | class PonderingSystem : public System { | ||
| 7 | public: | ||
| 8 | PonderingSystem(Game& game) | ||
| 9 | : System(game) {} | ||
| 10 | |||
| 11 | void tick(double dt); | ||
| 12 | }; | ||
| 13 | |||
| 14 | #endif /* end of include guard: PONDERING_H_F2530E0E */ | ||
| diff --git a/src/systems/rendering.cpp b/src/systems/rendering.cpp index 0034dc3..251c2bc 100644 --- a/src/systems/rendering.cpp +++ b/src/systems/rendering.cpp | |||
| @@ -1,17 +1,17 @@ | |||
| 1 | #include "rendering.h" | 1 | #include "rendering.h" |
| 2 | #include "entity_manager.h" | 2 | #include "game.h" |
| 3 | #include "components/sprite_renderable.h" | 3 | #include "components/animatable.h" |
| 4 | #include "components/transformable.h" | 4 | #include "components/transformable.h" |
| 5 | 5 | ||
| 6 | void RenderingSystem::tick(EntityManager& manager, float dt) | 6 | void RenderingSystem::tick(double dt) |
| 7 | { | 7 | { |
| 8 | texture.fill(texture.entirety(), 0, 0, 0); | 8 | texture.fill(texture.entirety(), 0, 0, 0); |
| 9 | 9 | ||
| 10 | std::set<int> spriteEntities = manager.getEntitiesWithComponents<SpriteRenderableComponent, TransformableComponent>(); | 10 | std::set<int> spriteEntities = game.getEntityManager().getEntitiesWithComponents<AnimatableComponent, TransformableComponent>(); |
| 11 | for (int entity : spriteEntities) | 11 | for (int entity : spriteEntities) |
| 12 | { | 12 | { |
| 13 | auto& sprite = manager.getComponent<SpriteRenderableComponent>(entity); | 13 | auto& sprite = game.getEntityManager().getComponent<AnimatableComponent>(entity); |
| 14 | auto& transform = manager.getComponent<TransformableComponent>(entity); | 14 | auto& transform = game.getEntityManager().getComponent<TransformableComponent>(entity); |
| 15 | Rectangle dstrect {(int) transform.getX(), (int) transform.getY(), transform.getW(), transform.getH()}; | 15 | Rectangle dstrect {(int) transform.getX(), (int) transform.getY(), transform.getW(), transform.getH()}; |
| 16 | 16 | ||
| 17 | texture.blit(sprite.getTexture(), sprite.getFrameRect(), dstrect); | 17 | texture.blit(sprite.getTexture(), sprite.getFrameRect(), dstrect); |
| diff --git a/src/systems/rendering.h b/src/systems/rendering.h index 80ea79e..9b6e27e 100644 --- a/src/systems/rendering.h +++ b/src/systems/rendering.h | |||
| @@ -7,7 +7,10 @@ | |||
| 7 | 7 | ||
| 8 | class RenderingSystem : public System { | 8 | class RenderingSystem : public System { |
| 9 | public: | 9 | public: |
| 10 | void tick(EntityManager& manager, float dt); | 10 | RenderingSystem(Game& game) |
| 11 | : System(game) {} | ||
| 12 | |||
| 13 | void tick(double dt); | ||
| 11 | 14 | ||
| 12 | private: | 15 | private: |
| 13 | Texture texture {GAME_WIDTH, GAME_HEIGHT}; | 16 | Texture texture {GAME_WIDTH, GAME_HEIGHT}; |
