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#include "sprite_renderable.h"
SpriteRenderableComponent::SpriteRenderableComponent(const char* filename, int frame_width, int frame_height, int frames_across)
: texture(filename), frame_width(frame_width), frame_height(frame_height), frames_across(frames_across)
{
}
int SpriteRenderableComponent::getFrame() const
{
return frame;
}
void SpriteRenderableComponent::setFrame(int frame)
{
this->frame = frame;
}
const Texture& SpriteRenderableComponent::getTexture() const
{
return texture;
}
Rectangle SpriteRenderableComponent::getFrameRect() const
{
return {frame_width * (frame % frames_across), frame_height * (frame / frames_across), frame_width, frame_height};
}
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