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#ifndef TRANSFORM_SYSTEM_H_BA2633BC
#define TRANSFORM_SYSTEM_H_BA2633BC
#include <range/v3/all.hpp>
#include <set>
#include <tuple>
#include "system.h"
#include "vector.h"
class Game;
class TransformSystem : public System {
public:
static constexpr SystemKey Key = SystemKey::Transform;
TransformSystem(Game& game) : game_(game) {}
void initSprite(int spriteId, vec2i loc);
void moveSprite(int spriteId, vec2i newLoc);
auto getSpritesByY() const {
return spritesByY_ | ranges::views::transform([] (const std::tuple<int, int>& val) {
return std::get<1>(val);
});
}
private:
Game& game_;
std::set<std::tuple<int, int>> spritesByY_;
};
#endif /* end of include guard: TRANSFORM_SYSTEM_H_BA2633BC */
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