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path: root/src/transform_system.cpp
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#include "transform_system.h"
#include "game.h"

void TransformSystem::initSprite(int spriteId, vec2i loc) {
  Sprite& sprite = game_.getSprite(spriteId);
  sprite.loc() = loc;
  spritesByY_.emplace(loc.y(), spriteId);
}

void TransformSystem::moveSprite(int spriteId, vec2i newLoc) {
  Sprite& sprite = game_.getSprite(spriteId);
  bool changedY = (sprite.loc().y() != newLoc.y());
  if (changedY) {
    spritesByY_.erase(std::make_tuple(sprite.loc().y(), spriteId));
  }
  sprite.loc() = newLoc;
  if (changedY) {
    spritesByY_.emplace(newLoc.y(), spriteId);
  }
}