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#ifndef SYSTEM_H_6B40E1B9
#define SYSTEM_H_6B40E1B9

enum class SystemKey {
  Script,
  Transform,
  Input,
  Behaviour,
  Character,
  Mirror,
  Animation,
  Camera,
  Message,
  Effect,
  Menu
};

class System {
public:

  virtual void tick(double dt) {}

  virtual void destroySprite(int spriteId) {}
};

#endif /* end of include guard: SYSTEM_H_6B40E1B9 */