#ifndef SYSTEM_H_6B40E1B9 #define SYSTEM_H_6B40E1B9 enum class SystemKey { Script, Transform, Input, Behaviour, Character, Mirror, Animation, Camera, Message, Effect, Menu }; class System { public: virtual void tick(double dt) {} virtual void destroySprite(int spriteId) {} }; #endif /* end of include guard: SYSTEM_H_6B40E1B9 */