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#ifndef SPRITE_H_70503825
#define SPRITE_H_70503825
#include <map>
#include <string_view>
#include <vector>
#include "direction.h"
#include "renderer.h"
#include "vector.h"
struct SpriteFrame {
SDL_Rect srcRect;
vec2i center;
vec2i size;
};
class Sprite {
public:
Sprite(std::string_view filename, Renderer& renderer);
int getTextureId() const {
return textureId_;
}
const vec2i& loc() const { return loc_; }
vec2i& loc() { return loc_; }
const SpriteFrame& getFrame() const { return frames_.at(animations_[curAnim_][curFrame_]); }
void setDirection(Direction dir);
Direction getDirection() const { return curDir_; }
void setState(std::string state);
void tickAnim();
private:
void updateAnimation();
int textureId_;
vec2i loc_ { 0, 0 };
Direction curDir_ = Direction::down;
std::string state_;
int curAnim_ = 0;
int curFrame_ = 0;
std::vector<SpriteFrame> frames_;
std::vector<std::vector<int>> animations_;
std::map<std::string, std::map<Direction, int>> stateDirToAnim_;
};
#endif /* end of include guard: SPRITE_H_70503825 */
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