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#include "party.h"
#include "consts.h"
void Party::addMember(int spriteId) {
PartyMember newMember;
newMember.spriteId = spriteId;
members_.push_back(std::move(newMember));
}
void Party::move(Game& game, const Input& keystate) {
if (members_.empty()) {
return;
}
Sprite& p1 = game.getSprite(members_[0].spriteId);
vec2i pLoc = p1.loc();
if (keystate.up)
{
pLoc.y() -= MOVEMENT_SPEED;
}
if (keystate.down)
{
pLoc.y() += MOVEMENT_SPEED;
}
if (keystate.left)
{
pLoc.x() -= MOVEMENT_SPEED;
}
if (keystate.right)
{
pLoc.x() += MOVEMENT_SPEED;
}
if (pLoc != p1.loc()) {
p1.loc() = pLoc;
}
}
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