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#ifndef MIRROR_SYSTEM_H_0BA755A8
#define MIRROR_SYSTEM_H_0BA755A8

#include "system.h"

class Game;

class MirrorSystem : public System {
public:

  static constexpr SystemKey Key = SystemKey::Mirror;

  explicit MirrorSystem(Game& game) : game_(game) {}

  void tick(double dt) override;

private:

  Game& game_;
};

#endif /* end of include guard: MIRROR_SYSTEM_H_0BA755A8 */