#ifndef MIRROR_SYSTEM_H_0BA755A8 #define MIRROR_SYSTEM_H_0BA755A8 #include "system.h" class Game; class MirrorSystem : public System { public: static constexpr SystemKey Key = SystemKey::Mirror; explicit MirrorSystem(Game& game) : game_(game) {} void tick(double dt) override; private: Game& game_; }; #endif /* end of include guard: MIRROR_SYSTEM_H_0BA755A8 */