blob: 7dbe613f046b2a9a9203043a597bd831c66b9c7b (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
|
#ifndef MAP_H_D95D6D47
#define MAP_H_D95D6D47
#include <map>
#include <string>
#include <string_view>
#include <vector>
#include "vector.h"
#include "step_type.h"
struct Tile {
unsigned int id = 0;
bool flipHorizontal = false;
bool flipVertical = false;
bool blocked = false;
StepType step = StepType::none;
};
struct Prototype {
std::string name;
vec2i pos;
vec2i collisionOffset;
vec2i collisionSize;
std::string animationFilename;
std::string interactionScript;
bool shadow = false;
};
struct Trigger {
std::string name;
vec2i pos;
vec2i size;
std::string script;
};
class Map {
public:
explicit Map(std::string_view name);
const std::string& getName() const { return name_; }
const vec2i& getMapSize() const { return mapSize_; }
const vec2i& getTileSize() const { return tileSize_; }
const std::vector<std::vector<Tile>>& getLayers() const { return layers_; }
const std::string& getTilesetFilename() const { return tilesetFilename_; }
int getTilesetColumns() const { return tilesetColumns_; }
bool isBlocked(int x, int y) const;
StepType getStepType(int x, int y) const;
const std::vector<Prototype>& getPrototypes() const { return prototypes_; }
const vec2i& getWarpPoint(const std::string& name) const { return warpPoints_.at(name); }
const std::vector<Trigger>& getTriggers() const { return triggers_; }
private:
std::string name_;
vec2i mapSize_;
vec2i tileSize_;
std::vector<std::vector<Tile>> layers_;
std::string tilesetFilename_;
int tilesetColumns_;
std::vector<Prototype> prototypes_;
std::map<std::string, vec2i> warpPoints_;
std::vector<Trigger> triggers_;
};
#endif /* end of include guard: MAP_H_D95D6D47 */
|