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#ifndef MAP_H_D95D6D47
#define MAP_H_D95D6D47

#include <string>
#include <string_view>
#include <vector>
#include "renderer.h"
#include "vector.h"
#include "step_type.h"

class Renderer;

struct Tile {
  unsigned int id = 0;
  bool flipHorizontal = false;
  bool flipVertical = false;
  bool blocked = false;
  StepType step = StepType::none;
};

struct Prototype {
  std::string name;
  vec2i pos;
  vec2i collisionOffset;
  vec2i collisionSize;
  std::string animationFilename;
  std::string interactionScript;
};

class Map {
public:

  Map(std::string_view filename, Renderer& renderer);

  const vec2i& getMapSize() const { return mapSize_; }

  const vec2i& getTileSize() const { return tileSize_; }

  const std::vector<std::vector<Tile>>& getLayers() const { return layers_; }

  int getTilesetTextureId() const { return tilesetTextureId_; }

  int getTilesetColumns() const { return tilesetColumns_; }

  bool isBlocked(int x, int y) const;

  StepType getStepType(int x, int y) const;

  const std::vector<Prototype>& getPrototypes() const { return prototypes_; }

private:

  vec2i mapSize_;
  vec2i tileSize_;
  std::vector<std::vector<Tile>> layers_;
  int tilesetTextureId_;
  int tilesetColumns_;
  std::vector<Prototype> prototypes_;
};

#endif /* end of include guard: MAP_H_D95D6D47 */