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#include <iostream>
#include <memory>
#include "renderer.h"
#include "game.h"
#include "timer.h"
#include "map.h"
#include "transform_system.h"
#include "camera_system.h"
#include "animation_system.h"
#include "character_system.h"
#include "input_system.h"
#include "message_system.h"
#include "script_system.h"

void loop(Renderer& renderer) {
  Game game(renderer);
  game.emplaceSystem<ScriptSystem>();
  game.emplaceSystem<TransformSystem>();
  game.emplaceSystem<InputSystem>();
  game.emplaceSystem<CharacterSystem>();
  game.emplaceSystem<AnimationSystem>();
  game.emplaceSystem<CameraSystem>();
  game.emplaceSystem<MessageSystem>();

  game.loadMap("map1", "spawn", Direction::down);
  game.getSprite(game.getSpriteByAlias("lucas")).controllable = true;

  renderer.render(game);

  size_t lastTime = SDL_GetTicks();

  while (!game.shouldQuit()) {
    size_t currentTime = SDL_GetTicks();
    size_t frameTime = currentTime - lastTime;
    lastTime = currentTime;

    for (System& system : game.systems()) {
      system.tick(frameTime);
    }

    renderer.render(game);
  }
}

int main(int, char**) {
  try
  {
    Renderer renderer;

    loop(renderer);
  } catch (const sdl_error& ex)
  {
    std::cout << "SDL error (" << ex.what() << ")" << std::endl;
  }

  return 0;
}