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#include <iostream>
#include "renderer.h"
#include "game.h"
#include "party.h"
void loop(Renderer& renderer) {
Game game;
Input keystate;
int kumaSprite = game.addSprite(Sprite("../res/kumatora.png", renderer, 17, 31));
int lucasSprite = game.addSprite(Sprite("../res/lucas.png", renderer, 17, 27));
Party party;
party.addMember(game, lucasSprite);
party.addMember(game, kumaSprite);
renderer.render(game);
size_t inputDt = 50;
size_t inputAcc = 0;
size_t lastTime = SDL_GetTicks();
for (;;) {
size_t currentTime = SDL_GetTicks();
size_t frameTime = currentTime - lastTime;
lastTime = currentTime;
SDL_Event e;
while (SDL_PollEvent(&e)) {
if (e.type == SDL_QUIT) {
return;
}
}
const Uint8* state = SDL_GetKeyboardState(NULL);
keystate.left = state[SDL_SCANCODE_LEFT];
keystate.right = state[SDL_SCANCODE_RIGHT];
keystate.up = state[SDL_SCANCODE_UP];
keystate.down = state[SDL_SCANCODE_DOWN];
inputAcc += frameTime;
while (inputAcc > inputDt) {
inputAcc -= inputDt;
party.move(game, keystate);
}
renderer.render(game);
}
}
int main(int, char**) {
try
{
Renderer renderer;
loop(renderer);
} catch (const sdl_error& ex)
{
std::cout << "SDL error (" << ex.what() << ")" << std::endl;
}
return 0;
}
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