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path: root/res/scripts/hallucination_hot_spring.lua
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hallucination_hot_spring = {}

function hallucination_hot_spring.init()
  if randomChance(3.0/4.0) then
    DestroyNamedSprite("water_ionia")
    gamestate.ionia_in_water = false
  else
    gamestate.ionia_in_water = true
  end
end

function hallucination_hot_spring.off_right()
  ChangeMap("hallucination_cliff", "fromLeft")
end

function hallucination_hot_spring.testing_lucas_submerge()
  StartCutscene(CutsceneOptions.DO_NOT_CHANGE_ANIMATION)
  ShowExpression("lucas", "surprise")
  Delay(1000)
  RemoveExpression("lucas")
  Delay(2000)
  SetAnimation("lucas", "submerge!")
  Delay(200)
  PlaySound("splash_submerge.wav")
  WaitForAnimation("lucas")
end

function hallucination_hot_spring.testing_lucas_resurface()
  SetAnimation("lucas", "drown")
  Delay(3000)
  SetAnimation("lucas", "resurface!")
  PlaySound("splash_resurface.wav")
  WaitForAnimation("lucas")
end