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hallucination_hot_spring = {}
function hallucination_hot_spring.init()
if randomChance(3.0/4.0) then
DestroyNamedSprite("water_ionia")
gamestate.ionia_in_water = false
else
gamestate.ionia_in_water = true
end
end
function hallucination_hot_spring.off_right()
ChangeMap("hallucination_cliff", "fromLeft")
end
function hallucination_hot_spring.testing_lucas_submerge()
StartCutscene(CutsceneOptions.DO_NOT_CHANGE_ANIMATION)
ShowExpression("lucas", "surprise")
Delay(1000)
RemoveExpression("lucas")
Delay(2000)
SetAnimation("lucas", "submerge!")
Delay(200)
PlaySound("splash_submerge.wav")
WaitForAnimation("lucas")
end
function hallucination_hot_spring.testing_lucas_resurface()
SetAnimation("lucas", "drown")
Delay(3000)
SetAnimation("lucas", "resurface!")
PlaySound("splash_resurface.wav")
WaitForAnimation("lucas")
end
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