hallucination_hot_spring = {} function hallucination_hot_spring.init() if randomChance(3.0/4.0) then DestroyNamedSprite("water_ionia") gamestate.ionia_in_water = false else gamestate.ionia_in_water = true end end function hallucination_hot_spring.off_right() ChangeMap("hallucination_cliff", "fromLeft") end function hallucination_hot_spring.testing_lucas_submerge() StartCutscene(CutsceneOptions.DO_NOT_CHANGE_ANIMATION) ShowExpression("lucas", "surprise") Delay(1000) RemoveExpression("lucas") Delay(2000) SetAnimation("lucas", "submerge!") Delay(200) PlaySound("splash_submerge.wav") WaitForAnimation("lucas") end function hallucination_hot_spring.testing_lucas_resurface() SetAnimation("lucas", "drown") Delay(3000) SetAnimation("lucas", "resurface!") PlaySound("splash_resurface.wav") WaitForAnimation("lucas") end