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SpeakerType = {
NONE = 0,
MAN = 1,
WOMAN = 2,
BOY = 3,
GIRL = 4,
NONHUMAN = 5
}
function DisplayMessage(msg, name, type)
message():displayMessage(msg, name, type)
end
function WaitForEndOfMessage()
while (message().isMessageActive) do
coroutine.yield()
end
end
function HideCutsceneBars()
WaitForEndOfMessage()
message():hideCutsceneBars()
end
function SetAnimation(spriteName, animName)
local spriteId = getSpriteByAlias(spriteName)
animation():setSpriteAnimation(spriteId, animName)
end
function PlaySound(filename)
mixer():playSound("../res/sfx/" .. filename)
end
function LoopSound(filename)
return mixer():loopSound("../res/sfx/" .. filename)
end
function StopSound(soundId)
mixer():stopChannel(soundId)
end
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