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* Added collision with map tilesKelly Rauchenberger2021-02-026-38/+144
* Fixed movement speed to be more like the gameKelly Rauchenberger2021-02-021-1/+1
* Added moving cameraKelly Rauchenberger2021-02-025-14/+66
* Using tmxlite instead of TilesonKelly Rauchenberger2021-02-027-40/+140
* Map rendering Works but I don't want to use Tileson so I'm gonna change thatKelly Rauchenberger2021-02-024-2/+80
* Added BoneyKelly Rauchenberger2021-01-311-0/+2
* Added DusterKelly Rauchenberger2021-01-311-2/+2
* Added KumatoraKelly Rauchenberger2021-01-311-4/+4
* Made use of new sprite sheet data!Kelly Rauchenberger2021-01-314-11/+55
* Added crouching/runningKelly Rauchenberger2021-01-305-49/+158
* ESC quits the game nowKelly Rauchenberger2021-01-301-1/+1
* Sprite animations are more generic than still/walk nowKelly Rauchenberger2021-01-304-22/+14
* Pressing two opposite directions at once now prioritises one instead of doing...Kelly Rauchenberger2021-01-301-6/+2
* Game now renders onto a 320x240 canvas that gets stretched upKelly Rauchenberger2021-01-302-5/+8
* Abstracted frame timing stuffKelly Rauchenberger2021-01-302-13/+35
* Added standing/walking animationsKelly Rauchenberger2021-01-309-9/+234
* Added sprite Y sortingKelly Rauchenberger2021-01-304-13/+46
* Added party following movementKelly Rauchenberger2021-01-306-9/+32
* Encapsulated some player movement stuffKelly Rauchenberger2021-01-308-29/+195
* Player character can move nowKelly Rauchenberger2021-01-302-5/+40
* Game now renders an image of LucasKelly Rauchenberger2021-01-306-165/+105
* Imported renderer stuff from EtherKelly Rauchenberger2021-01-304-1/+373
* Initial commitKelly Rauchenberger2021-01-301-0/+6