| Commit message (Collapse) | Author | Age | Files | Lines | |||||
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| * | Added variable movement speed | Kelly Rauchenberger | 2021-02-20 | 9 | -12/+22 | ||||
| | | | | | Ionia now moves at half Lucas's speed, which I think is good for NPCs. | ||||||||
| * | Added enclosure zones | Kelly Rauchenberger | 2021-02-20 | 5 | -0/+60 | ||||
| | | | | | A sprite with an enclosure zone will collide with it if it attempts to leave the area defined by the zone. This is used to make sure that wandering sprites don't end up in weird places. | ||||||||
| * | Added a randomly wandering Ionia to the map | Kelly Rauchenberger | 2021-02-20 | 9 | -5/+82 | ||||
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| * | Spawnblocked map sprites with already-used names | Kelly Rauchenberger | 2021-02-18 | 1 | -0/+4 | ||||
| | | | | | i.e. Map prototypes and triggers will not be instantiated upon loading the map if there is a persistent sprite with the same name. This is important because the Claus that joins your party is originally a map prototype. | ||||||||
| * | Started adding event where Claus joins the party | Kelly Rauchenberger | 2021-02-18 | 3 | -2/+16 | ||||
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| * | Made some sprites persist between map changes | Kelly Rauchenberger | 2021-02-17 | 12 | -85/+108 | ||||
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The player party characters are now initialised at the start of the game and are no longer re-created after every map change. The script system takes care of moving the player into the correct position on the new maMicrosoft Visual Studio Solution File, Format Version 12.00
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| Kelly Rauchenberger | 2021-02-12 | 2 | -1/+18 | ||||
| | | | | | These are used when you want a solid, interactable object that is part of the map instead of sprite animated (e.g. the mailboxes). | ||||||||
| * | Scripts are organised per-map now | Kelly Rauchenberger | 2021-02-12 | 7 | -19/+20 | ||||
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| * | Added message bullets | Kelly Rauchenberger | 2021-02-12 | 3 | -13/+32 | ||||
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| * | Added choice prompts | Kelly Rauchenberger | 2021-02-11 | 5 | -38/+110 | ||||
| | | | | | "A presses" are also no longer special values in the lines list, but are rather a field on the MessageLine object. | ||||||||
| * | Player movement/input is halted during cutscenes | Kelly Rauchenberger | 2021-02-10 | 3 | -1/+16 | ||||
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| * | Player is no longer controllable during map transitions | Kelly Rauchenberger | 2021-02-10 | 4 | -4/+7 | ||||
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| * | Removed out-of-bounds tile collision | Kelly Rauchenberger | 2021-02-10 | 1 | -4/+10 | ||||
| | | | | | This allows running off screen for a map transition to happen without bumping into something that isn't there. | ||||||||
| * | loadMap requires a direction now, so party trails are set up correctly | Kelly Rauchenberger | 2021-02-10 | 5 | -6/+14 | ||||
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| * | Running is preserved across screen transitions | Kelly Rauchenberger | 2021-02-10 | 3 | -13/+32 | ||||
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| * | Direction is preserved across map transitions now | Kelly Rauchenberger | 2021-02-10 | 1 | -1/+25 | ||||
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| * | Fixed running sound looping infinitely after running into map change | Kelly Rauchenberger | 2021-02-10 | 3 | -4/+14 | ||||
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| * | Added fade out around map change | Kelly Rauchenberger | 2021-02-10 | 4 | -3/+20 | ||||
| | | | | | Also moved script system first in the loop so that the camera can catch up before rendering. Also added a map change from map 2 back to map 1. | ||||||||
| * | When changing map, place whole party at the warp | Kelly Rauchenberger | 2021-02-10 | 1 | -4/+6 | ||||
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| * | Fixed issue with walking vertically into solid sprites | Kelly Rauchenberger | 2021-02-10 | 1 | -6/+6 | ||||
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| * | Map changing! | Kelly Rauchenberger | 2021-02-09 | 16 | -66/+119 | ||||
| | | | | | Also removed some dependencies on the Renderer. More changes need to be made. Fading to black before the change would be good. And making sure the characters are facing the right direction. Maybe that code shouldn't live in Game, either. Later we also want to combine the tilesets for these two maps (and any others that are on Tanetane). | ||||||||
| * | Added trigger zones to the map | Kelly Rauchenberger | 2021-02-09 | 8 | -18/+76 | ||||
| | | | | | Walking into a trigger zone runs a script. | ||||||||
| * | Maps can contain named points of interest called warps | Kelly Rauchenberger | 2021-02-09 | 3 | -1/+11 | ||||
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| * | Fixed issue with single-line messages | Kelly Rauchenberger | 2021-02-09 | 1 | -0/+4 | ||||
| | | | | | Including the "no problem here" message. Problem was introduced with the \f change. | ||||||||
| * | Entity prototypes can be stored in the map file now | Kelly Rauchenberger | 2021-02-09 | 3 | -5/+49 | ||||
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| * | Added newlines that don't require A presses | Kelly Rauchenberger | 2021-02-09 | 2 | -8/+26 | ||||
| | | | | | \n in a text message just indicates a newline. \n\f is a newline with an A press. | ||||||||
| * | Added "no problem here" | Kelly Rauchenberger | 2021-02-07 | 1 | -0/+13 | ||||
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| * | Characters added to a party now tween to their starting position instead of ↵ | Kelly Rauchenberger | 2021-02-06 | 1 | -2/+13 | ||||
| | | | | | teleporting | ||||||||
| * | Added function to get Direction from one point to another | Kelly Rauchenberger | 2021-02-06 | 1 | -0/+26 | ||||
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| * | Added sound and animation changes to scripting | Kelly Rauchenberger | 2021-02-06 | 4 | -7/+42 | ||||
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| * | Fixed text wrapping miscalculation issue | Kelly Rauchenberger | 2021-02-06 | 1 | -7/+1 | ||||
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| * | Added sprite interaction | Kelly Rauchenberger | 2021-02-06 | 4 | -14/+49 | ||||
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| * | Added collision with other sprites | Kelly Rauchenberger | 2021-02-06 | 3 | -29/+105 | ||||
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| * | Added Flint | Kelly Rauchenberger | 2021-02-06 | 1 | -0/+4 | ||||
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| * | Added collidable object cache | Kelly Rauchenberger | 2021-02-06 | 4 | -18/+96 | ||||
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| * | Moved some collision stuff into the TransformSystem | Kelly Rauchenberger | 2021-02-06 | 3 | -49/+88 | ||||
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| * | Prevented multiple loading of the same image files | Kelly Rauchenberger | 2021-02-05 | 2 | -13/+18 | ||||
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| * | Organised resources folder | Kelly Rauchenberger | 2021-02-05 | 4 | -23/+23 | ||||
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| * | Created script system | Kelly Rauchenberger | 2021-02-05 | 6 | -2/+106 | ||||
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| * | Added pageflip message sound | Kelly Rauchenberger | 2021-02-05 | 1 | -0/+2 | ||||
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