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* Debug commands run inside a coroutine now yay!Kelly Rauchenberger2021-02-212-6/+16
* Added copy-pasting into the debug consoleKelly Rauchenberger2021-02-211-0/+5
* Added a debug consoleKelly Rauchenberger2021-02-2113-2/+148
* Added sprite pausingKelly Rauchenberger2021-02-214-3/+11
* Added variable movement speedKelly Rauchenberger2021-02-209-12/+22
* Added enclosure zonesKelly Rauchenberger2021-02-205-0/+60
* Added a randomly wandering Ionia to the mapKelly Rauchenberger2021-02-209-5/+82
* Spawnblocked map sprites with already-used namesKelly Rauchenberger2021-02-181-0/+4
* Started adding event where Claus joins the partyKelly Rauchenberger2021-02-183-2/+16
* Made some sprites persist between map changesKelly Rauchenberger2021-02-1712-85/+108
* Added expressions (currently just surprise)Kelly Rauchenberger2021-02-171-1/+9
* Added scriptable camera panningKelly Rauchenberger2021-02-163-14/+79
* Added camera shake to lightning eventKelly Rauchenberger2021-02-154-3/+52
* Added map fadeoutsKelly Rauchenberger2021-02-148-14/+165
* Added lightning sprite to mailbox eventKelly Rauchenberger2021-02-1316-33/+135
* Added non-looping animationsKelly Rauchenberger2021-02-134-11/+31
* Player is a bit lower on screen nowKelly Rauchenberger2021-02-131-1/+1
* Added sprite shadowsKelly Rauchenberger2021-02-135-0/+15
* Got correct sprites for message arrowsKelly Rauchenberger2021-02-122-13/+18
* Added sfx for selecting message choicesKelly Rauchenberger2021-02-121-0/+8
* Added tile-sized invisible spritesKelly Rauchenberger2021-02-122-1/+18
* Scripts are organised per-map nowKelly Rauchenberger2021-02-127-19/+20
* Added message bulletsKelly Rauchenberger2021-02-123-13/+32
* Added choice promptsKelly Rauchenberger2021-02-115-38/+110
* Player movement/input is halted during cutscenesKelly Rauchenberger2021-02-103-1/+16
* Player is no longer controllable during map transitionsKelly Rauchenberger2021-02-104-4/+7
* Removed out-of-bounds tile collisionKelly Rauchenberger2021-02-101-4/+10
* loadMap requires a direction now, so party trails are set up correctlyKelly Rauchenberger2021-02-105-6/+14
* Running is preserved across screen transitionsKelly Rauchenberger2021-02-103-13/+32
* Direction is preserved across map transitions nowKelly Rauchenberger2021-02-101-1/+25
* Fixed running sound looping infinitely after running into map changeKelly Rauchenberger2021-02-103-4/+14
* Added fade out around map changeKelly Rauchenberger2021-02-104-3/+20
* When changing map, place whole party at the warpKelly Rauchenberger2021-02-101-4/+6
* Fixed issue with walking vertically into solid spritesKelly Rauchenberger2021-02-101-6/+6
* Map changing!Kelly Rauchenberger2021-02-0916-66/+119
* Added trigger zones to the mapKelly Rauchenberger2021-02-098-18/+76
* Maps can contain named points of interest called warpsKelly Rauchenberger2021-02-093-1/+11
* Fixed issue with single-line messagesKelly Rauchenberger2021-02-091-0/+4
* Entity prototypes can be stored in the map file nowKelly Rauchenberger2021-02-093-5/+49
* Added newlines that don't require A pressesKelly Rauchenberger2021-02-092-8/+26
* Added "no problem here"Kelly Rauchenberger2021-02-071-0/+13
* Characters added to a party now tween to their starting position instead of t...Kelly Rauchenberger2021-02-061-2/+13
* Added function to get Direction from one point to anotherKelly Rauchenberger2021-02-061-0/+26
* Added sound and animation changes to scriptingKelly Rauchenberger2021-02-064-7/+42
* Fixed text wrapping miscalculation issueKelly Rauchenberger2021-02-061-7/+1
* Added sprite interactionKelly Rauchenberger2021-02-064-14/+49
* Added collision with other spritesKelly Rauchenberger2021-02-063-29/+105
* Added FlintKelly Rauchenberger2021-02-061-0/+4
* Added collidable object cacheKelly Rauchenberger2021-02-064-18/+96
* Moved some collision stuff into the TransformSystemKelly Rauchenberger2021-02-063-49/+88