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* Added tile-sized invisible spritesKelly Rauchenberger2021-02-122-1/+18
* Scripts are organised per-map nowKelly Rauchenberger2021-02-127-19/+20
* Added message bulletsKelly Rauchenberger2021-02-123-13/+32
* Added choice promptsKelly Rauchenberger2021-02-115-38/+110
* Player movement/input is halted during cutscenesKelly Rauchenberger2021-02-103-1/+16
* Player is no longer controllable during map transitionsKelly Rauchenberger2021-02-104-4/+7
* Removed out-of-bounds tile collisionKelly Rauchenberger2021-02-101-4/+10
* loadMap requires a direction now, so party trails are set up correctlyKelly Rauchenberger2021-02-105-6/+14
* Running is preserved across screen transitionsKelly Rauchenberger2021-02-103-13/+32
* Direction is preserved across map transitions nowKelly Rauchenberger2021-02-101-1/+25
* Fixed running sound looping infinitely after running into map changeKelly Rauchenberger2021-02-103-4/+14
* Added fade out around map changeKelly Rauchenberger2021-02-104-3/+20
* When changing map, place whole party at the warpKelly Rauchenberger2021-02-101-4/+6
* Fixed issue with walking vertically into solid spritesKelly Rauchenberger2021-02-101-6/+6
* Map changing!Kelly Rauchenberger2021-02-0916-66/+119
* Added trigger zones to the mapKelly Rauchenberger2021-02-098-18/+76
* Maps can contain named points of interest called warpsKelly Rauchenberger2021-02-093-1/+11
* Fixed issue with single-line messagesKelly Rauchenberger2021-02-091-0/+4
* Entity prototypes can be stored in the map file nowKelly Rauchenberger2021-02-093-5/+49
* Added newlines that don't require A pressesKelly Rauchenberger2021-02-092-8/+26
* Added "no problem here"Kelly Rauchenberger2021-02-071-0/+13
* Characters added to a party now tween to their starting position instead of t...Kelly Rauchenberger2021-02-061-2/+13
* Added function to get Direction from one point to anotherKelly Rauchenberger2021-02-061-0/+26
* Added sound and animation changes to scriptingKelly Rauchenberger2021-02-064-7/+42
* Fixed text wrapping miscalculation issueKelly Rauchenberger2021-02-061-7/+1
* Added sprite interactionKelly Rauchenberger2021-02-064-14/+49
* Added collision with other spritesKelly Rauchenberger2021-02-063-29/+105
* Added FlintKelly Rauchenberger2021-02-061-0/+4
* Added collidable object cacheKelly Rauchenberger2021-02-064-18/+96
* Moved some collision stuff into the TransformSystemKelly Rauchenberger2021-02-063-49/+88
* Prevented multiple loading of the same image filesKelly Rauchenberger2021-02-052-13/+18
* Organised resources folderKelly Rauchenberger2021-02-054-23/+23
* Created script systemKelly Rauchenberger2021-02-056-2/+106
* Added pageflip message soundKelly Rauchenberger2021-02-051-0/+2
* Added little bobbing "next message" arrowKelly Rauchenberger2021-02-055-4/+51
* Added speaker headerKelly Rauchenberger2021-02-055-11/+49
* Added text boxesKelly Rauchenberger2021-02-0410-4/+377
* Added cutscene bars (and resized game)Kelly Rauchenberger2021-02-037-10/+127
* Added running soundsKelly Rauchenberger2021-02-038-5/+132
* Main loop exit guardKelly Rauchenberger2021-02-031-5/+1
* Added input systemKelly Rauchenberger2021-02-038-176/+294
* Converted Party into CharacterSystemKelly Rauchenberger2021-02-038-291/+293
* Added animation systemKelly Rauchenberger2021-02-0311-113/+136
* Added camera systemKelly Rauchenberger2021-02-039-64/+120
* Pulled transform stuff into a system (starting to do ECS stuff)Kelly Rauchenberger2021-02-038-26/+81
* Added "bumping into something while running" sfxKelly Rauchenberger2021-02-026-7/+95
* Added collision with map tilesKelly Rauchenberger2021-02-026-38/+144
* Fixed movement speed to be more like the gameKelly Rauchenberger2021-02-021-1/+1
* Added moving cameraKelly Rauchenberger2021-02-025-14/+66
* Using tmxlite instead of TilesonKelly Rauchenberger2021-02-027-40/+140