Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | Maps can contain named points of interest called warps | Kelly Rauchenberger | 2021-02-09 | 3 | -1/+11 | |
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* | Fixed issue with single-line messages | Kelly Rauchenberger | 2021-02-09 | 1 | -0/+4 | |
| | | | | Including the "no problem here" message. Problem was introduced with the \f change. | |||||
* | Entity prototypes can be stored in the map file now | Kelly Rauchenberger | 2021-02-09 | 3 | -5/+49 | |
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* | Added newlines that don't require A presses | Kelly Rauchenberger | 2021-02-09 | 2 | -8/+26 | |
| | | | | \n in a text message just indicates a newline. \n\f is a newline with an A press. | |||||
* | Added "no problem here" | Kelly Rauchenberger | 2021-02-07 | 1 | -0/+13 | |
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* | Characters added to a party now tween to their starting position instead of ↵ | Kelly Rauchenberger | 2021-02-06 | 1 | -2/+13 | |
| | | | | teleporting | |||||
* | Added function to get Direction from one point to another | Kelly Rauchenberger | 2021-02-06 | 1 | -0/+26 | |
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* | Added sound and animation changes to scripting | Kelly Rauchenberger | 2021-02-06 | 4 | -7/+42 | |
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* | Fixed text wrapping miscalculation issue | Kelly Rauchenberger | 2021-02-06 | 1 | -7/+1 | |
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* | Added sprite interaction | Kelly Rauchenberger | 2021-02-06 | 4 | -14/+49 | |
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* | Added collision with other sprites | Kelly Rauchenberger | 2021-02-06 | 3 | -29/+105 | |
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* | Added Flint | Kelly Rauchenberger | 2021-02-06 | 1 | -0/+4 | |
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* | Added collidable object cache | Kelly Rauchenberger | 2021-02-06 | 4 | -18/+96 | |
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* | Moved some collision stuff into the TransformSystem | Kelly Rauchenberger | 2021-02-06 | 3 | -49/+88 | |
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* | Prevented multiple loading of the same image files | Kelly Rauchenberger | 2021-02-05 | 2 | -13/+18 | |
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* | Organised resources folder | Kelly Rauchenberger | 2021-02-05 | 4 | -23/+23 | |
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* | Created script system | Kelly Rauchenberger | 2021-02-05 | 6 | -2/+106 | |
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* | Added pageflip message sound | Kelly Rauchenberger | 2021-02-05 | 1 | -0/+2 | |
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* | Added little bobbing "next message" arrow | Kelly Rauchenberger | 2021-02-05 | 5 | -4/+51 | |
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* | Added speaker header | Kelly Rauchenberger | 2021-02-05 | 5 | -11/+49 | |
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* | Added text boxes | Kelly Rauchenberger | 2021-02-04 | 10 | -4/+377 | |
| | | | | | | Text now reveals itself and scrolls! Yay! It even plays speaker beeps. TODO: the arror indicating an A press is needed. Bullets on lines that need bullets. The header that says who the speaker is, if relevant. | |||||
* | Added cutscene bars (and resized game) | Kelly Rauchenberger | 2021-02-03 | 7 | -10/+127 | |
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* | Added running sounds | Kelly Rauchenberger | 2021-02-03 | 8 | -5/+132 | |
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* | Main loop exit guard | Kelly Rauchenberger | 2021-02-03 | 1 | -5/+1 | |
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* | Added input system | Kelly Rauchenberger | 2021-02-03 | 8 | -176/+294 | |
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* | Converted Party into CharacterSystem | Kelly Rauchenberger | 2021-02-03 | 8 | -291/+293 | |
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* | Added animation system | Kelly Rauchenberger | 2021-02-03 | 11 | -113/+136 | |
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* | Added camera system | Kelly Rauchenberger | 2021-02-03 | 9 | -64/+120 | |
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* | Pulled transform stuff into a system (starting to do ECS stuff) | Kelly Rauchenberger | 2021-02-03 | 8 | -26/+81 | |
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* | Added "bumping into something while running" sfx | Kelly Rauchenberger | 2021-02-02 | 6 | -7/+95 | |
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* | Added collision with map tiles | Kelly Rauchenberger | 2021-02-02 | 6 | -38/+144 | |
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* | Fixed movement speed to be more like the game | Kelly Rauchenberger | 2021-02-02 | 1 | -1/+1 | |
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* | Added moving camera | Kelly Rauchenberger | 2021-02-02 | 5 | -14/+66 | |
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* | Using tmxlite instead of Tileson | Kelly Rauchenberger | 2021-02-02 | 7 | -40/+140 | |
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* | Map rendering Works but I don't want to use Tileson so I'm gonna change that | Kelly Rauchenberger | 2021-02-02 | 4 | -2/+80 | |
| | | | | Mainly bc Tileson requires std::filesystem, which my clang is too old for apparently, and while I can use gcc instead I just want to not, I suppose. Also Tileson's API is very weird RE const correctness? Idk. And also being able to parse the tmx files rather than exporting to json would be preferable. | |||||
* | Added Boney | Kelly Rauchenberger | 2021-01-31 | 1 | -0/+2 | |
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* | Added Duster | Kelly Rauchenberger | 2021-01-31 | 1 | -2/+2 | |
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* | Added Kumatora | Kelly Rauchenberger | 2021-01-31 | 1 | -4/+4 | |
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* | Made use of new sprite sheet data! | Kelly Rauchenberger | 2021-01-31 | 4 | -11/+55 | |
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* | Added crouching/running | Kelly Rauchenberger | 2021-01-30 | 5 | -49/+158 | |
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* | ESC quits the game now | Kelly Rauchenberger | 2021-01-30 | 1 | -1/+1 | |
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* | Sprite animations are more generic than still/walk now | Kelly Rauchenberger | 2021-01-30 | 4 | -22/+14 | |
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* | Pressing two opposite directions at once now prioritises one instead of ↵ | Kelly Rauchenberger | 2021-01-30 | 1 | -6/+2 | |
| | | | | doing both | |||||
* | Game now renders onto a 320x240 canvas that gets stretched up | Kelly Rauchenberger | 2021-01-30 | 2 | -5/+8 | |
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* | Abstracted frame timing stuff | Kelly Rauchenberger | 2021-01-30 | 2 | -13/+35 | |
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* | Added standing/walking animations | Kelly Rauchenberger | 2021-01-30 | 9 | -9/+234 | |
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* | Added sprite Y sorting | Kelly Rauchenberger | 2021-01-30 | 4 | -13/+46 | |
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* | Added party following movement | Kelly Rauchenberger | 2021-01-30 | 6 | -9/+32 | |
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* | Encapsulated some player movement stuff | Kelly Rauchenberger | 2021-01-30 | 8 | -29/+195 | |
| | | | | Imported vector from therapy5 | |||||
* | Player character can move now | Kelly Rauchenberger | 2021-01-30 | 2 | -5/+40 | |
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