Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Added sound and animation changes to scripting | Kelly Rauchenberger | 2021-02-06 | 4 | -7/+42 |
| | |||||
* | Fixed text wrapping miscalculation issue | Kelly Rauchenberger | 2021-02-06 | 1 | -7/+1 |
| | |||||
* | Added sprite interaction | Kelly Rauchenberger | 2021-02-06 | 4 | -14/+49 |
| | |||||
* | Added collision with other sprites | Kelly Rauchenberger | 2021-02-06 | 3 | -29/+105 |
| | |||||
* | Added Flint | Kelly Rauchenberger | 2021-02-06 | 1 | -0/+4 |
| | |||||
* | Added collidable object cache | Kelly Rauchenberger | 2021-02-06 | 4 | -18/+96 |
| | |||||
* | Moved some collision stuff into the TransformSystem | Kelly Rauchenberger | 2021-02-06 | 3 | -49/+88 |
| | |||||
* | Prevented multiple loading of the same image files | Kelly Rauchenberger | 2021-02-05 | 2 | -13/+18 |
| | |||||
* | Organised resources folder | Kelly Rauchenberger | 2021-02-05 | 4 | -23/+23 |
| | |||||
* | Created script system | Kelly Rauchenberger | 2021-02-05 | 6 | -2/+106 |
| | |||||
* | Added pageflip message sound | Kelly Rauchenberger | 2021-02-05 | 1 | -0/+2 |
| | |||||
* | Added little bobbing "next message" arrow | Kelly Rauchenberger | 2021-02-05 | 5 | -4/+51 |
| | |||||
* | Added speaker header | Kelly Rauchenberger | 2021-02-05 | 5 | -11/+49 |
| | |||||
* | Added text boxes | Kelly Rauchenberger | 2021-02-04 | 10 | -4/+377 |
| | | | | | | Text now reveals itself and scrolls! Yay! It even plays speaker beeps. TODO: the arror indicating an A press is needed. Bullets on lines that need bullets. The header that says who the speaker is, if relevant. | ||||
* | Added cutscene bars (and resized game) | Kelly Rauchenberger | 2021-02-03 | 7 | -10/+127 |
| | |||||
* | Added running sounds | Kelly Rauchenberger | 2021-02-03 | 8 | -5/+132 |
| | |||||
* | Main loop exit guard | Kelly Rauchenberger | 2021-02-03 | 1 | -5/+1 |
| | |||||
* | Added input system | Kelly Rauchenberger | 2021-02-03 | 8 | -176/+294 |
| | |||||
* | Converted Party into CharacterSystem | Kelly Rauchenberger | 2021-02-03 | 8 | -291/+293 |
| | |||||
* | Added animation system | Kelly Rauchenberger | 2021-02-03 | 11 | -113/+136 |
| | |||||
* | Added camera system | Kelly Rauchenberger | 2021-02-03 | 9 | -64/+120 |
| | |||||
* | Pulled transform stuff into a system (starting to do ECS stuff) | Kelly Rauchenberger | 2021-02-03 | 8 | -26/+81 |
| | |||||
* | Added "bumping into something while running" sfx | Kelly Rauchenberger | 2021-02-02 | 6 | -7/+95 |
| | |||||
* | Added collision with map tiles | Kelly Rauchenberger | 2021-02-02 | 6 | -38/+144 |
| | |||||
* | Fixed movement speed to be more like the game | Kelly Rauchenberger | 2021-02-02 | 1 | -1/+1 |
| | |||||
* | Added moving camera | Kelly Rauchenberger | 2021-02-02 | 5 | -14/+66 |
| | |||||
* | Using tmxlite instead of Tileson | Kelly Rauchenberger | 2021-02-02 | 7 | -40/+140 |
| | |||||
* | Map rendering Works but I don't want to use Tileson so I'm gonna change that | Kelly Rauchenberger | 2021-02-02 | 4 | -2/+80 |
| | | | | Mainly bc Tileson requires std::filesystem, which my clang is too old for apparently, and while I can use gcc instead I just want to not, I suppose. Also Tileson's API is very weird RE const correctness? Idk. And also being able to parse the tmx files rather than exporting to json would be preferable. | ||||
* | Added Boney | Kelly Rauchenberger | 2021-01-31 | 1 | -0/+2 |
| | |||||
* | Added Duster | Kelly Rauchenberger | 2021-01-31 | 1 | -2/+2 |
| | |||||
* | Added Kumatora | Kelly Rauchenberger | 2021-01-31 | 1 | -4/+4 |
| | |||||
* | Made use of new sprite sheet data! | Kelly Rauchenberger | 2021-01-31 | 4 | -11/+55 |
| | |||||
* | Added crouching/running | Kelly Rauchenberger | 2021-01-30 | 5 | -49/+158 |
| | |||||
* | ESC quits the game now | Kelly Rauchenberger | 2021-01-30 | 1 | -1/+1 |
| | |||||
* | Sprite animations are more generic than still/walk now | Kelly Rauchenberger | 2021-01-30 | 4 | -22/+14 |
| | |||||
* | Pressing two opposite directions at once now prioritises one instead of ↵ | Kelly Rauchenberger | 2021-01-30 | 1 | -6/+2 |
| | | | | doing both | ||||
* | Game now renders onto a 320x240 canvas that gets stretched up | Kelly Rauchenberger | 2021-01-30 | 2 | -5/+8 |
| | |||||
* | Abstracted frame timing stuff | Kelly Rauchenberger | 2021-01-30 | 2 | -13/+35 |
| | |||||
* | Added standing/walking animations | Kelly Rauchenberger | 2021-01-30 | 9 | -9/+234 |
| | |||||
* | Added sprite Y sorting | Kelly Rauchenberger | 2021-01-30 | 4 | -13/+46 |
| | |||||
* | Added party following movement | Kelly Rauchenberger | 2021-01-30 | 6 | -9/+32 |
| | |||||
* | Encapsulated some player movement stuff | Kelly Rauchenberger | 2021-01-30 | 8 | -29/+195 |
| | | | | Imported vector from therapy5 | ||||
* | Player character can move now | Kelly Rauchenberger | 2021-01-30 | 2 | -5/+40 |
| | |||||
* | Game now renders an image of Lucas | Kelly Rauchenberger | 2021-01-30 | 6 | -165/+105 |
| | |||||
* | Imported renderer stuff from Ether | Kelly Rauchenberger | 2021-01-30 | 4 | -1/+373 |
| | |||||
* | Initial commit | Kelly Rauchenberger | 2021-01-30 | 1 | -0/+6 |