Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Added cutscene bars (and resized game) | Kelly Rauchenberger | 2021-02-03 | 1 | -1/+29 |
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* | Added animation system | Kelly Rauchenberger | 2021-02-03 | 1 | -3/+3 |
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* | Added camera system | Kelly Rauchenberger | 2021-02-03 | 1 | -5/+7 |
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* | Pulled transform stuff into a system (starting to do ECS stuff) | Kelly Rauchenberger | 2021-02-03 | 1 | -1/+1 |
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* | Added moving camera | Kelly Rauchenberger | 2021-02-02 | 1 | -13/+14 |
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* | Using tmxlite instead of Tileson | Kelly Rauchenberger | 2021-02-02 | 1 | -29/+38 |
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* | Map rendering Works but I don't want to use Tileson so I'm gonna change that | Kelly Rauchenberger | 2021-02-02 | 1 | -2/+63 |
| | | | | Mainly bc Tileson requires std::filesystem, which my clang is too old for apparently, and while I can use gcc instead I just want to not, I suppose. Also Tileson's API is very weird RE const correctness? Idk. And also being able to parse the tmx files rather than exporting to json would be preferable. | ||||
* | Made use of new sprite sheet data! | Kelly Rauchenberger | 2021-01-31 | 1 | -2/+3 |
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* | Game now renders onto a 320x240 canvas that gets stretched up | Kelly Rauchenberger | 2021-01-30 | 1 | -3/+3 |
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* | Added standing/walking animations | Kelly Rauchenberger | 2021-01-30 | 1 | -2/+3 |
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* | Added sprite Y sorting | Kelly Rauchenberger | 2021-01-30 | 1 | -1/+1 |
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* | Encapsulated some player movement stuff | Kelly Rauchenberger | 2021-01-30 | 1 | -1/+1 |
| | | | | Imported vector from therapy5 | ||||
* | Game now renders an image of Lucas | Kelly Rauchenberger | 2021-01-30 | 1 | -164/+22 |
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* | Imported renderer stuff from Ether | Kelly Rauchenberger | 2021-01-30 | 1 | -0/+216 |