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* More of Hinawa eventStar Rauchenberger2021-07-062-5/+182
| | | | | | This is the beginning of the second part, ending with Hinawa walking off the cliff, Kumatora/Duster/Boney bunched over on the right, and Lucas in the middle, where he'll have to decide who to go toward. #28
* Added moonwalking to pathfinding behaviourStar Rauchenberger2021-07-061-1/+2
| | | | This flag will make the sprite appear to be walking backwards.
* Added beginning of Hinawa eventStar Rauchenberger2021-07-062-1/+108
| | | | #28
* Added the ability to pan camera to a warp pointStar Rauchenberger2021-07-061-0/+4
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* Made the "everyone looks at mirror" behaviour into a background scriptStar Rauchenberger2021-07-052-6/+6
| | | | This simplifies it a bit, because it no longer needs to constantly check that we are on the right map. It is linked to the mirror's edge.
* Added background scriptsStar Rauchenberger2021-07-051-0/+14
| | | | Background scripts are scripts that are launched when a map is loaded. They differ in use from a map's init script in that they are expected to contain an infinite loop. These scripts are linked to a sprite and will be killed when that sprite is destroyed (usually when the map is unloaded, but if the sprite is made persistent then it may last longer). The thread running the script is given no warning that it is being killed; the coroutine is simply never called again, and the thread is disposed of. Because of this, background scripts MUST ensure the game is in a consistent state before coroutine yielding, because it is not guaranteed that the coroutine will ever be called again.
* Added fading in/out spritesStar Rauchenberger2021-07-051-0/+14
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* Added ghost!Hinawa spriteStar Rauchenberger2021-07-053-0/+213
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* Added sprite opacityStar Rauchenberger2021-07-051-0/+9
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* [switch route] Lucas strangled animationsStar Rauchenberger2021-03-181-1/+4
| | | | | | They don't quite mesh with the Mecha Drago though. Will have to work on that. #10
* Ripped Mecha Drago spriteStar Rauchenberger2021-03-183-0/+94
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* [switch route] Created Drago Plateau mapStar Rauchenberger2021-03-174-0/+1253
| | | | #10
* [switch route] Added backwards RGYY musicStar Rauchenberger2021-03-173-1/+4
| | | | #10
* [switch route] Started working on switching sceneStar Rauchenberger2021-03-173-4/+311
| | | | #10
* Tweaked switch_claus yes branch textStar Rauchenberger2021-03-151-1/+1
| | | | #10
* Added Lucky spriteStar Rauchenberger2021-03-143-0/+118
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* Added Baccio spriteStar Rauchenberger2021-03-143-0/+103
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* Added Shimmy Zmizz spriteStar Rauchenberger2021-03-143-0/+92
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* Added OJ spriteStar Rauchenberger2021-03-143-0/+108
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* Added Magic (DCMC) to hallucination_interiorStar Rauchenberger2021-03-142-1/+31
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* Added sliders to the settings menuStar Rauchenberger2021-03-132-0/+0
| | | | #7
* Added submenusStar Rauchenberger2021-03-131-0/+0
| | | | #7
* Added pause menu open and close soundStar Rauchenberger2021-03-132-0/+0
| | | | #7
* Added option to exit area from pause menu on supported mapsStar Rauchenberger2021-03-133-0/+3
| | | | #7
* Pause menu commands can do somethingStar Rauchenberger2021-03-131-0/+0
| | | | #7
* Player can move cursor on pause menuStar Rauchenberger2021-03-131-0/+0
| | | | #7
* Added cursor to pause menuStar Rauchenberger2021-03-131-0/+0
| | | | #7
* Added Magic (from the DCMC)Star Rauchenberger2021-03-123-0/+100
| | | | #16
* [Finale] text from Alive for if you saw DoriaStar Rauchenberger2021-03-121-0/+43
| | | | | | Also added a subroutine that delays execution for X milliseconds of player movement. #20
* Interacting with Kuma and Duster in the finaleStar Rauchenberger2021-03-124-69/+42
| | | | | | The hot spring is also a little bigger now, because I'm using an enclosure to keep Lucas in, instead of setting the tiles to being solid or not. #20
* "switch_claus" event pans to focus on ClausStar Rauchenberger2021-03-111-0/+3
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* Added start points for finale sceneStar Rauchenberger2021-03-113-2/+28
| | | | #20
* Created finale mapStar Rauchenberger2021-03-114-0/+147
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* Added a Masked Man that just watches youKelly Rauchenberger2021-03-104-1/+284
| | | | He's standing in an unreachable part of hallucination_interior and can only really be seen when standing in a specific position.
* Added some stuff to Claus falling off the ladderKelly Rauchenberger2021-03-091-0/+8
| | | | #9
* Added some stuff to switch places "no" routeKelly Rauchenberger2021-03-091-0/+14
| | | | #10
* Fixed race condition with getting Claus's attentionKelly Rauchenberger2021-03-091-0/+8
| | | | It was possible to cause a crash by having two overlapping "switch_claus_attention" triggers, which then both try to remove his surprised expression. Now, there's essentially a lock on the function.
* switch_claus starts talking when he gets yaKelly Rauchenberger2021-03-092-1/+7
| | | | | | Kumatora, Duster, and Boney had to be given hitboxes, but they are not considered solid. #10
* Added text for "yes" path of "let's switch places"Kelly Rauchenberger2021-03-092-1/+32
| | | | #10
* Added "let's switch places!" Claus spriteKelly Rauchenberger2021-03-093-2/+117
| | | | | | He will wander randomly until you get close, and will then run at you. Talking to him or bumping into him does nothing currently. If you move out of his range of interest he will go back to wandering at a walking pace. #10
* Nana shouldn't use the talk animation when she's silentKelly Rauchenberger2021-03-081-1/+4
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* Added more Nana dialogue if you talk to her repeatedlyKelly Rauchenberger2021-03-081-1/+19
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* Added Nana to hallucination_cliff mapKelly Rauchenberger2021-03-082-1/+21
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* Added Nana spriteKelly Rauchenberger2021-03-083-0/+70
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* Added music to mirror mapKelly Rauchenberger2021-03-071-0/+1
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* Fixed not being able to examine the mirrorKelly Rauchenberger2021-03-072-11/+2
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* Added connection between mirror map and hallucination_interiorKelly Rauchenberger2021-03-074-13/+37
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* Mirror looking doesn't happen while a message is activeKelly Rauchenberger2021-03-071-2/+2
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* Added message when examining the mirrorKelly Rauchenberger2021-03-072-1/+27
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* Idling in front of the mirror faces you toward itKelly Rauchenberger2021-03-063-1/+34
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