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author | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-03-08 19:43:37 -0500 |
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committer | Kelly Rauchenberger <fefferburbia@gmail.com> | 2021-03-08 19:43:37 -0500 |
commit | dd052d68e95f5b2128da272127e165c4a70f3f94 (patch) | |
tree | bebc9f1f25bb803108464ef5a906abd38f5f9575 /res | |
parent | 8227f9f2ecde583b2c4d40b233cd45611819574d (diff) | |
download | tanetane-dd052d68e95f5b2128da272127e165c4a70f3f94.tar.gz tanetane-dd052d68e95f5b2128da272127e165c4a70f3f94.tar.bz2 tanetane-dd052d68e95f5b2128da272127e165c4a70f3f94.zip |
Nana shouldn't use the talk animation when she's silent
Diffstat (limited to 'res')
-rw-r--r-- | res/scripts/hallucination_cliff.lua | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/res/scripts/hallucination_cliff.lua b/res/scripts/hallucination_cliff.lua index 910d614..d57c09a 100644 --- a/res/scripts/hallucination_cliff.lua +++ b/res/scripts/hallucination_cliff.lua | |||
@@ -20,17 +20,20 @@ function hallucination_cliff.talk_to_nana() | |||
20 | end | 20 | end |
21 | 21 | ||
22 | StartCutscene() | 22 | StartCutscene() |
23 | SetAnimation("nana", "talk") | ||
24 | 23 | ||
25 | if gamestate.talked_to_nana_times == 0 then | 24 | if gamestate.talked_to_nana_times == 0 then |
25 | SetAnimation("nana", "talk") | ||
26 | DisplayMessage("* Don't talk to me.", "Nana", SpeakerType.WOMAN) | 26 | DisplayMessage("* Don't talk to me.", "Nana", SpeakerType.WOMAN) |
27 | elseif gamestate.talked_to_nana_times == 1 then | 27 | elseif gamestate.talked_to_nana_times == 1 then |
28 | SetAnimation("nana", "talk") | ||
28 | DisplayMessage("* Go bother someone else.", "Nana", SpeakerType.WOMAN) | 29 | DisplayMessage("* Go bother someone else.", "Nana", SpeakerType.WOMAN) |
29 | elseif gamestate.talked_to_nana_times == 2 then | 30 | elseif gamestate.talked_to_nana_times == 2 then |
31 | SetAnimation("nana", "talk") | ||
30 | DisplayMessage("* I only talked to you out of pity.", "Nana", SpeakerType.WOMAN) | 32 | DisplayMessage("* I only talked to you out of pity.", "Nana", SpeakerType.WOMAN) |
31 | elseif gamestate.talked_to_nana_times >= 3 and gamestate.talked_to_nana_times < 6 then | 33 | elseif gamestate.talked_to_nana_times >= 3 and gamestate.talked_to_nana_times < 6 then |
32 | DisplayMessage("* ...", "Nana", SpeakerType.WOMAN) | 34 | DisplayMessage("* ...", "Nana", SpeakerType.WOMAN) |
33 | elseif gamestate.talked_to_nana_times >= 6 then | 35 | elseif gamestate.talked_to_nana_times >= 6 then |
36 | SetAnimation("nana", "talk") | ||
34 | DisplayMessage("* Shut up shut up shut up!\n\f* Can't you take a hint, you stupid boy?", "Nana", SpeakerType.WOMAN) | 37 | DisplayMessage("* Shut up shut up shut up!\n\f* Can't you take a hint, you stupid boy?", "Nana", SpeakerType.WOMAN) |
35 | end | 38 | end |
36 | 39 | ||