Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Added moonwalking to pathfinding behaviour | Star Rauchenberger | 2021-07-06 | 1 | -1/+2 |
| | | | | This flag will make the sprite appear to be walking backwards. | ||||
* | Added beginning of Hinawa event | Star Rauchenberger | 2021-07-06 | 2 | -1/+108 |
| | | | | #28 | ||||
* | Added the ability to pan camera to a warp point | Star Rauchenberger | 2021-07-06 | 1 | -0/+4 |
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* | Made the "everyone looks at mirror" behaviour into a background script | Star Rauchenberger | 2021-07-05 | 2 | -6/+6 |
| | | | | This simplifies it a bit, because it no longer needs to constantly check that we are on the right map. It is linked to the mirror's edge. | ||||
* | Added background scripts | Star Rauchenberger | 2021-07-05 | 1 | -0/+14 |
| | | | | Background scripts are scripts that are launched when a map is loaded. They differ in use from a map's init script in that they are expected to contain an infinite loop. These scripts are linked to a sprite and will be killed when that sprite is destroyed (usually when the map is unloaded, but if the sprite is made persistent then it may last longer). The thread running the script is given no warning that it is being killed; the coroutine is simply never called again, and the thread is disposed of. Because of this, background scripts MUST ensure the game is in a consistent state before coroutine yielding, because it is not guaranteed that the coroutine will ever be called again. | ||||
* | Added fading in/out sprites | Star Rauchenberger | 2021-07-05 | 1 | -0/+14 |
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* | Added ghost!Hinawa sprite | Star Rauchenberger | 2021-07-05 | 3 | -0/+213 |
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* | Added sprite opacity | Star Rauchenberger | 2021-07-05 | 1 | -0/+9 |
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* | [switch route] Lucas strangled animations | Star Rauchenberger | 2021-03-18 | 1 | -1/+4 |
| | | | | | | They don't quite mesh with the Mecha Drago though. Will have to work on that. #10 | ||||
* | Ripped Mecha Drago sprite | Star Rauchenberger | 2021-03-18 | 3 | -0/+94 |
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* | [switch route] Created Drago Plateau map | Star Rauchenberger | 2021-03-17 | 4 | -0/+1253 |
| | | | | #10 | ||||
* | [switch route] Added backwards RGYY music | Star Rauchenberger | 2021-03-17 | 3 | -1/+4 |
| | | | | #10 | ||||
* | [switch route] Started working on switching scene | Star Rauchenberger | 2021-03-17 | 3 | -4/+311 |
| | | | | #10 | ||||
* | Tweaked switch_claus yes branch text | Star Rauchenberger | 2021-03-15 | 1 | -1/+1 |
| | | | | #10 | ||||
* | Added Lucky sprite | Star Rauchenberger | 2021-03-14 | 3 | -0/+118 |
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* | Added Baccio sprite | Star Rauchenberger | 2021-03-14 | 3 | -0/+103 |
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* | Added Shimmy Zmizz sprite | Star Rauchenberger | 2021-03-14 | 3 | -0/+92 |
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* | Added OJ sprite | Star Rauchenberger | 2021-03-14 | 3 | -0/+108 |
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* | Added Magic (DCMC) to hallucination_interior | Star Rauchenberger | 2021-03-14 | 2 | -1/+31 |
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* | Added sliders to the settings menu | Star Rauchenberger | 2021-03-13 | 2 | -0/+0 |
| | | | | #7 | ||||
* | Added submenus | Star Rauchenberger | 2021-03-13 | 1 | -0/+0 |
| | | | | #7 | ||||
* | Added pause menu open and close sound | Star Rauchenberger | 2021-03-13 | 2 | -0/+0 |
| | | | | #7 | ||||
* | Added option to exit area from pause menu on supported maps | Star Rauchenberger | 2021-03-13 | 3 | -0/+3 |
| | | | | #7 | ||||
* | Pause menu commands can do something | Star Rauchenberger | 2021-03-13 | 1 | -0/+0 |
| | | | | #7 | ||||
* | Player can move cursor on pause menu | Star Rauchenberger | 2021-03-13 | 1 | -0/+0 |
| | | | | #7 | ||||
* | Added cursor to pause menu | Star Rauchenberger | 2021-03-13 | 1 | -0/+0 |
| | | | | #7 | ||||
* | Added Magic (from the DCMC) | Star Rauchenberger | 2021-03-12 | 3 | -0/+100 |
| | | | | #16 | ||||
* | [Finale] text from Alive for if you saw Doria | Star Rauchenberger | 2021-03-12 | 1 | -0/+43 |
| | | | | | | Also added a subroutine that delays execution for X milliseconds of player movement. #20 | ||||
* | Interacting with Kuma and Duster in the finale | Star Rauchenberger | 2021-03-12 | 4 | -69/+42 |
| | | | | | | The hot spring is also a little bigger now, because I'm using an enclosure to keep Lucas in, instead of setting the tiles to being solid or not. #20 | ||||
* | "switch_claus" event pans to focus on Claus | Star Rauchenberger | 2021-03-11 | 1 | -0/+3 |
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* | Added start points for finale scene | Star Rauchenberger | 2021-03-11 | 3 | -2/+28 |
| | | | | #20 | ||||
* | Created finale map | Star Rauchenberger | 2021-03-11 | 4 | -0/+147 |
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* | Added a Masked Man that just watches you | Kelly Rauchenberger | 2021-03-10 | 4 | -1/+284 |
| | | | | He's standing in an unreachable part of hallucination_interior and can only really be seen when standing in a specific position. | ||||
* | Added some stuff to Claus falling off the ladder | Kelly Rauchenberger | 2021-03-09 | 1 | -0/+8 |
| | | | | #9 | ||||
* | Added some stuff to switch places "no" route | Kelly Rauchenberger | 2021-03-09 | 1 | -0/+14 |
| | | | | #10 | ||||
* | Fixed race condition with getting Claus's attention | Kelly Rauchenberger | 2021-03-09 | 1 | -0/+8 |
| | | | | It was possible to cause a crash by having two overlapping "switch_claus_attention" triggers, which then both try to remove his surprised expression. Now, there's essentially a lock on the function. | ||||
* | switch_claus starts talking when he gets ya | Kelly Rauchenberger | 2021-03-09 | 2 | -1/+7 |
| | | | | | | Kumatora, Duster, and Boney had to be given hitboxes, but they are not considered solid. #10 | ||||
* | Added text for "yes" path of "let's switch places" | Kelly Rauchenberger | 2021-03-09 | 2 | -1/+32 |
| | | | | #10 | ||||
* | Added "let's switch places!" Claus sprite | Kelly Rauchenberger | 2021-03-09 | 3 | -2/+117 |
| | | | | | | He will wander randomly until you get close, and will then run at you. Talking to him or bumping into him does nothing currently. If you move out of his range of interest he will go back to wandering at a walking pace. #10 | ||||
* | Nana shouldn't use the talk animation when she's silent | Kelly Rauchenberger | 2021-03-08 | 1 | -1/+4 |
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* | Added more Nana dialogue if you talk to her repeatedly | Kelly Rauchenberger | 2021-03-08 | 1 | -1/+19 |
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* | Added Nana to hallucination_cliff map | Kelly Rauchenberger | 2021-03-08 | 2 | -1/+21 |
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* | Added Nana sprite | Kelly Rauchenberger | 2021-03-08 | 3 | -0/+70 |
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* | Added music to mirror map | Kelly Rauchenberger | 2021-03-07 | 1 | -0/+1 |
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* | Fixed not being able to examine the mirror | Kelly Rauchenberger | 2021-03-07 | 2 | -11/+2 |
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* | Added connection between mirror map and hallucination_interior | Kelly Rauchenberger | 2021-03-07 | 4 | -13/+37 |
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* | Mirror looking doesn't happen while a message is active | Kelly Rauchenberger | 2021-03-07 | 1 | -2/+2 |
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* | Added message when examining the mirror | Kelly Rauchenberger | 2021-03-07 | 2 | -1/+27 |
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* | Idling in front of the mirror faces you toward it | Kelly Rauchenberger | 2021-03-06 | 3 | -1/+34 |
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* | The mirror reflection changes to Claus, Ionia, and Wess | Kelly Rauchenberger | 2021-03-06 | 1 | -0/+7 |
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