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* Removed manual animation stuffKelly Rauchenberger2021-02-244-8/+8
* Started working on laddersKelly Rauchenberger2021-02-245-4/+42
* Added a clipping mode (for testing!)Kelly Rauchenberger2021-02-231-0/+16
* Added connection between hallucination_cliff and hallucination_hot_springKelly Rauchenberger2021-02-234-2/+29
* Generalized upper/lower layer map renderingKelly Rauchenberger2021-02-226-140/+580
* Adjusted which tiles are solid on the hallucination tilesetKelly Rauchenberger2021-02-221-2/+22
* Tweaked Ionia's one line of speechKelly Rauchenberger2021-02-221-1/+1
* Re-dumped hallucination map/tilesetKelly Rauchenberger2021-02-2212-1620/+1756
* Added frozen animation for cutscenesKelly Rauchenberger2021-02-217-6/+73
* Added sprite pausingKelly Rauchenberger2021-02-213-0/+27
* Added variable movement speedKelly Rauchenberger2021-02-201-0/+1
* Added enclosure zonesKelly Rauchenberger2021-02-201-1/+3
* Added a randomly wandering Ionia to the mapKelly Rauchenberger2021-02-201-1/+16
* Added Duster idle animationKelly Rauchenberger2021-02-201-5/+5
* Added Kumatora idle animationKelly Rauchenberger2021-02-201-8/+8
* Added Boney idle animationKelly Rauchenberger2021-02-201-8/+8
* Added Lucas blinking idle animationKelly Rauchenberger2021-02-201-5/+5
* Added IoniaKelly Rauchenberger2021-02-203-0/+164
* Added documentation to the message-related script functionsKelly Rauchenberger2021-02-181-0/+23
* Started adding event where Claus joins the partyKelly Rauchenberger2021-02-185-1/+138
* Made some sprites persist between map changesKelly Rauchenberger2021-02-171-9/+3
* Added expressions (currently just surprise)Kelly Rauchenberger2021-02-175-0/+53
* Added scriptable camera panningKelly Rauchenberger2021-02-162-1/+41
* Added Kumatora talking animationKelly Rauchenberger2021-02-152-2/+10
* Wrote some dialogue for the Doria eventKelly Rauchenberger2021-02-151-4/+26
* Added heart glyph and gamestate script objectKelly Rauchenberger2021-02-155-3/+16
* Added DoriaKelly Rauchenberger2021-02-155-1/+224
* Added camera shake to lightning eventKelly Rauchenberger2021-02-152-0/+19
* Added map fadeoutsKelly Rauchenberger2021-02-142-11/+24
* Added sfx to electrocution eventKelly Rauchenberger2021-02-135-1/+11
* Added lightning sprite to mailbox eventKelly Rauchenberger2021-02-137-3/+55
* Added non-looping animationsKelly Rauchenberger2021-02-134-2/+36
* Added sprite shadowsKelly Rauchenberger2021-02-132-0/+1
* Got correct sprites for message arrowsKelly Rauchenberger2021-02-122-0/+0
* Added sfx for selecting message choicesKelly Rauchenberger2021-02-122-0/+0
* Added tile-sized invisible spritesKelly Rauchenberger2021-02-122-2/+28
* Scripts are organised per-map nowKelly Rauchenberger2021-02-128-16/+24
* Added message bulletsKelly Rauchenberger2021-02-123-5/+5
* Flint uses talking animation in script0001 nowKelly Rauchenberger2021-02-112-1/+12
* Added choice promptsKelly Rauchenberger2021-02-113-1/+17
* Dark green map2 tile should be solidKelly Rauchenberger2021-02-101-2/+2
* Player movement/input is halted during cutscenesKelly Rauchenberger2021-02-104-1/+14
* Player is no longer controllable during map transitionsKelly Rauchenberger2021-02-101-2/+5
* loadMap requires a direction now, so party trails are set up correctlyKelly Rauchenberger2021-02-101-3/+1
* Running is preserved across screen transitionsKelly Rauchenberger2021-02-101-0/+13
* Direction is preserved across map transitions nowKelly Rauchenberger2021-02-101-0/+28
* Fixed audio popping from speaking tonesKelly Rauchenberger2021-02-105-0/+0
* Added fade out around map changeKelly Rauchenberger2021-02-105-9/+39
* Map changing!Kelly Rauchenberger2021-02-094-1/+727
* Added trigger zones to the mapKelly Rauchenberger2021-02-092-1/+12