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* Added pink shell door opening (and fixed the sprite)Kelly Rauchenberger2021-02-281-1/+9
* Added door entryway to time passage antechamberKelly Rauchenberger2021-02-283-5/+33
* Added time passage mailbox eventKelly Rauchenberger2021-02-281-3/+9
* Added time passage roomsKelly Rauchenberger2021-02-274-0/+616
* Added A* pathfindingKelly Rauchenberger2021-02-271-1/+4
* Added underwater music and fixed music not changing bugKelly Rauchenberger2021-02-271-0/+3
* Added background music (defined on a per-map basis)Kelly Rauchenberger2021-02-274-0/+12
* Added first underwater mapKelly Rauchenberger2021-02-263-0/+1315
* Lucas wades into hot spring alone when Ionia is thereKelly Rauchenberger2021-02-251-1/+6
* Ionia is in the water!Kelly Rauchenberger2021-02-241-1/+12
* Added animation for being in a hot springKelly Rauchenberger2021-02-241-0/+30
* Added running sound for vine laddersKelly Rauchenberger2021-02-241-0/+6
* Started working on laddersKelly Rauchenberger2021-02-241-0/+30
* Added connection between hallucination_cliff and hallucination_hot_springKelly Rauchenberger2021-02-232-2/+20
* Generalized upper/lower layer map renderingKelly Rauchenberger2021-02-224-140/+571
* Adjusted which tiles are solid on the hallucination tilesetKelly Rauchenberger2021-02-221-2/+22
* Re-dumped hallucination map/tilesetKelly Rauchenberger2021-02-2210-1607/+1743
* Added sprite pausingKelly Rauchenberger2021-02-211-0/+1
* Added variable movement speedKelly Rauchenberger2021-02-201-0/+1
* Added enclosure zonesKelly Rauchenberger2021-02-201-1/+3
* Added a randomly wandering Ionia to the mapKelly Rauchenberger2021-02-201-1/+16
* Started adding event where Claus joins the partyKelly Rauchenberger2021-02-181-1/+13
* Added heart glyph and gamestate script objectKelly Rauchenberger2021-02-151-1/+1
* Added DoriaKelly Rauchenberger2021-02-151-1/+17
* Added lightning sprite to mailbox eventKelly Rauchenberger2021-02-131-1/+4
* Added non-looping animationsKelly Rauchenberger2021-02-131-1/+7
* Added sprite shadowsKelly Rauchenberger2021-02-131-0/+1
* Added tile-sized invisible spritesKelly Rauchenberger2021-02-121-2/+8
* Scripts are organised per-map nowKelly Rauchenberger2021-02-122-2/+2
* Dark green map2 tile should be solidKelly Rauchenberger2021-02-101-2/+2
* Added fade out around map changeKelly Rauchenberger2021-02-102-2/+10
* Map changing!Kelly Rauchenberger2021-02-093-1/+718
* Added trigger zones to the mapKelly Rauchenberger2021-02-091-1/+6
* Maps can contain named points of interest called warpsKelly Rauchenberger2021-02-091-1/+4
* Entity prototypes can be stored in the map file nowKelly Rauchenberger2021-02-091-1/+14
* Organised resources folderKelly Rauchenberger2021-02-052-0/+798