summary refs log tree commit diff stats
Commit message (Collapse)AuthorAgeFilesLines
...
* Added "no problem here"Kelly Rauchenberger2021-02-072-0/+18
|
* Characters added to a party now tween to their starting position instead of ↵Kelly Rauchenberger2021-02-061-2/+13
| | | | teleporting
* Added function to get Direction from one point to anotherKelly Rauchenberger2021-02-061-0/+26
|
* Added sound and animation changes to scriptingKelly Rauchenberger2021-02-069-9/+77
|
* Fixed text wrapping miscalculation issueKelly Rauchenberger2021-02-061-7/+1
|
* Added sprite interactionKelly Rauchenberger2021-02-065-15/+50
|
* Added collision with other spritesKelly Rauchenberger2021-02-063-29/+105
|
* Added FlintKelly Rauchenberger2021-02-064-0/+334
|
* Added collidable object cacheKelly Rauchenberger2021-02-064-18/+96
|
* Moved some collision stuff into the TransformSystemKelly Rauchenberger2021-02-063-49/+88
|
* Prevented multiple loading of the same image filesKelly Rauchenberger2021-02-052-13/+18
|
* Organised resources folderKelly Rauchenberger2021-02-0536-31/+31
|
* Created script systemKelly Rauchenberger2021-02-0511-2/+26867
|
* Added pageflip message soundKelly Rauchenberger2021-02-052-0/+2
|
* Added little bobbing "next message" arrowKelly Rauchenberger2021-02-056-4/+51
|
* Added speaker headerKelly Rauchenberger2021-02-056-11/+49
|
* Added text boxesKelly Rauchenberger2021-02-0418-4/+474
| | | | | | Text now reveals itself and scrolls! Yay! It even plays speaker beeps. TODO: the arror indicating an A press is needed. Bullets on lines that need bullets. The header that says who the speaker is, if relevant.
* Added cutscene bars (and resized game)Kelly Rauchenberger2021-02-038-10/+128
|
* Added running soundsKelly Rauchenberger2021-02-038-5/+132
|
* Main loop exit guardKelly Rauchenberger2021-02-031-5/+1
|
* Added input systemKelly Rauchenberger2021-02-039-176/+295
|
* Converted Party into CharacterSystemKelly Rauchenberger2021-02-039-292/+294
|
* Added animation systemKelly Rauchenberger2021-02-0312-114/+137
|
* Added camera systemKelly Rauchenberger2021-02-0310-64/+121
|
* Pulled transform stuff into a system (starting to do ECS stuff)Kelly Rauchenberger2021-02-039-26/+82
|
* Added running sfx (game does not play them yet though)Kelly Rauchenberger2021-02-0312-1/+531
| | | | Tileset has also been annotated with running sounds
* Added "bumping into something while running" sfxKelly Rauchenberger2021-02-029-7/+198
|
* Added collision with map tilesKelly Rauchenberger2021-02-027-48/+411
|
* Fixed Lucas and Kumatora's normal walk cyclesKelly Rauchenberger2021-02-022-16/+16
|
* Fixed movement speed to be more like the gameKelly Rauchenberger2021-02-021-1/+1
|
* Added moving cameraKelly Rauchenberger2021-02-025-14/+66
|
* Using tmxlite instead of TilesonKelly Rauchenberger2021-02-0214-7487/+159
|
* Map rendering Works but I don't want to use Tileson so I'm gonna change thatKelly Rauchenberger2021-02-028-25/+7548
| | | | Mainly bc Tileson requires std::filesystem, which my clang is too old for apparently, and while I can use gcc instead I just want to not, I suppose. Also Tileson's API is very weird RE const correctness? Idk. And also being able to parse the tmx files rather than exporting to json would be preferable.
* Tileset dumper can now export to TiledKelly Rauchenberger2021-02-012-80/+254
|
* Fixed bug in LZ77 algoKelly Rauchenberger2021-02-011-2/+5
|
* Progress on map dumper, now renders images with holes in themKelly Rauchenberger2021-01-313-44/+215
|
* Map dumper gets map width/heightKelly Rauchenberger2021-01-311-2/+28
|
* Abstracted some of the sprite dumper functionality outKelly Rauchenberger2021-01-314-93/+199
|
* Added BoneyKelly Rauchenberger2021-01-314-0/+406
|
* Added DusterKelly Rauchenberger2021-01-314-2/+371
|
* Added KumatoraKelly Rauchenberger2021-01-314-4/+316
|
* Added scratch directory to gitignoreKelly Rauchenberger2021-01-311-0/+1
|
* Made use of new sprite sheet data!Kelly Rauchenberger2021-01-317-44/+491
|
* Sprite dumper combines arbitrary sheets nowKelly Rauchenberger2021-01-311-41/+68
|
* Fixed errors with signedness... yay!Kelly Rauchenberger2021-01-311-8/+14
|
* Fixed Flint sprite weirdnessKelly Rauchenberger2021-01-311-1/+3
|
* Spritesheets are in a map now because ID's may not be continuousKelly Rauchenberger2021-01-311-5/+5
|
* Added datafile formatKelly Rauchenberger2021-01-311-0/+8
|
* Added .DS_Store to gitignoreKelly Rauchenberger2021-01-311-0/+1
|
* Entire sprite sheet is composited now (weird palette stuff tho)Kelly Rauchenberger2021-01-311-12/+48
|