Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Spritesheets are in a map now because ID's may not be continuous | Kelly Rauchenberger | 2021-01-31 | 1 | -5/+5 |
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* | Added datafile format | Kelly Rauchenberger | 2021-01-31 | 1 | -0/+8 |
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* | Added .DS_Store to gitignore | Kelly Rauchenberger | 2021-01-31 | 1 | -0/+1 |
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* | Entire sprite sheet is composited now (weird palette stuff tho) | Kelly Rauchenberger | 2021-01-31 | 1 | -12/+48 |
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* | Started sprite dumper tool | Kelly Rauchenberger | 2021-01-30 | 2 | -0/+373 |
| | | | | It's not done yet but hey it can output a single frame of Flint standing still. That's progress baybie. | ||||
* | Added crouching/running | Kelly Rauchenberger | 2021-01-30 | 7 | -50/+175 |
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* | ESC quits the game now | Kelly Rauchenberger | 2021-01-30 | 1 | -1/+1 |
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* | Sprite animations are more generic than still/walk now | Kelly Rauchenberger | 2021-01-30 | 4 | -22/+14 |
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* | Pressing two opposite directions at once now prioritises one instead of ↵ | Kelly Rauchenberger | 2021-01-30 | 1 | -6/+2 |
| | | | | doing both | ||||
* | Game now renders onto a 320x240 canvas that gets stretched up | Kelly Rauchenberger | 2021-01-30 | 2 | -5/+8 |
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* | Abstracted frame timing stuff | Kelly Rauchenberger | 2021-01-30 | 2 | -13/+35 |
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* | Added standing/walking animations | Kelly Rauchenberger | 2021-01-30 | 11 | -9/+252 |
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* | Added sprite Y sorting | Kelly Rauchenberger | 2021-01-30 | 5 | -13/+47 |
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* | Added party following movement | Kelly Rauchenberger | 2021-01-30 | 7 | -9/+32 |
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* | Encapsulated some player movement stuff | Kelly Rauchenberger | 2021-01-30 | 9 | -29/+196 |
| | | | | Imported vector from therapy5 | ||||
* | Player character can move now | Kelly Rauchenberger | 2021-01-30 | 2 | -5/+40 |
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* | Game now renders an image of Lucas | Kelly Rauchenberger | 2021-01-30 | 8 | -165/+106 |
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* | Imported renderer stuff from Ether | Kelly Rauchenberger | 2021-01-30 | 7 | -1/+732 |
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* | Initial commit | Kelly Rauchenberger | 2021-01-30 | 3 | -0/+35 |