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* Spritesheets are in a map now because ID's may not be continuousKelly Rauchenberger2021-01-311-5/+5
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* Added datafile formatKelly Rauchenberger2021-01-311-0/+8
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* Added .DS_Store to gitignoreKelly Rauchenberger2021-01-311-0/+1
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* Entire sprite sheet is composited now (weird palette stuff tho)Kelly Rauchenberger2021-01-311-12/+48
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* Started sprite dumper toolKelly Rauchenberger2021-01-302-0/+373
| | | | It's not done yet but hey it can output a single frame of Flint standing still. That's progress baybie.
* Added crouching/runningKelly Rauchenberger2021-01-307-50/+175
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* ESC quits the game nowKelly Rauchenberger2021-01-301-1/+1
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* Sprite animations are more generic than still/walk nowKelly Rauchenberger2021-01-304-22/+14
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* Pressing two opposite directions at once now prioritises one instead of ↵Kelly Rauchenberger2021-01-301-6/+2
| | | | doing both
* Game now renders onto a 320x240 canvas that gets stretched upKelly Rauchenberger2021-01-302-5/+8
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* Abstracted frame timing stuffKelly Rauchenberger2021-01-302-13/+35
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* Added standing/walking animationsKelly Rauchenberger2021-01-3011-9/+252
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* Added sprite Y sortingKelly Rauchenberger2021-01-305-13/+47
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* Added party following movementKelly Rauchenberger2021-01-307-9/+32
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* Encapsulated some player movement stuffKelly Rauchenberger2021-01-309-29/+196
| | | | Imported vector from therapy5
* Player character can move nowKelly Rauchenberger2021-01-302-5/+40
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* Game now renders an image of LucasKelly Rauchenberger2021-01-308-165/+106
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* Imported renderer stuff from EtherKelly Rauchenberger2021-01-307-1/+732
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* Initial commitKelly Rauchenberger2021-01-303-0/+35