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* Spritesheets are in a map now because ID's may not be continuousKelly Rauchenberger2021-01-311-5/+5
* Added datafile formatKelly Rauchenberger2021-01-311-0/+8
* Added .DS_Store to gitignoreKelly Rauchenberger2021-01-311-0/+1
* Entire sprite sheet is composited now (weird palette stuff tho)Kelly Rauchenberger2021-01-311-12/+48
* Started sprite dumper toolKelly Rauchenberger2021-01-302-0/+373
* Added crouching/runningKelly Rauchenberger2021-01-307-50/+175
* ESC quits the game nowKelly Rauchenberger2021-01-301-1/+1
* Sprite animations are more generic than still/walk nowKelly Rauchenberger2021-01-304-22/+14
* Pressing two opposite directions at once now prioritises one instead of doing...Kelly Rauchenberger2021-01-301-6/+2
* Game now renders onto a 320x240 canvas that gets stretched upKelly Rauchenberger2021-01-302-5/+8
* Abstracted frame timing stuffKelly Rauchenberger2021-01-302-13/+35
* Added standing/walking animationsKelly Rauchenberger2021-01-3011-9/+252
* Added sprite Y sortingKelly Rauchenberger2021-01-305-13/+47
* Added party following movementKelly Rauchenberger2021-01-307-9/+32
* Encapsulated some player movement stuffKelly Rauchenberger2021-01-309-29/+196
* Player character can move nowKelly Rauchenberger2021-01-302-5/+40
* Game now renders an image of LucasKelly Rauchenberger2021-01-308-165/+106
* Imported renderer stuff from EtherKelly Rauchenberger2021-01-307-1/+732
* Initial commitKelly Rauchenberger2021-01-303-0/+35