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* Added cursor wrapping to pause menuStar Rauchenberger2021-03-131-10/+16
* Menu cursor should start at the top when openedStar Rauchenberger2021-03-131-0/+2
* Player can move cursor on pause menuStar Rauchenberger2021-03-134-0/+32
* Added cursor to pause menuStar Rauchenberger2021-03-134-0/+38
* Rendered pause menu during animationStar Rauchenberger2021-03-132-62/+112
* Rendered some menu optionsStar Rauchenberger2021-03-136-1/+88
* Added pause menu opening and closing animationStar Rauchenberger2021-03-134-12/+86
* Created Interpolation abstractionStar Rauchenberger2021-03-135-64/+65
* Created MenuSystemStar Rauchenberger2021-03-135-1/+27
* Added Magic (from the DCMC)Star Rauchenberger2021-03-123-0/+100
* [Finale] text from Alive for if you saw DoriaStar Rauchenberger2021-03-121-0/+43
* Interacting with Kuma and Duster in the finaleStar Rauchenberger2021-03-125-70/+44
* Prevented bonking if you moved on at least one axisStar Rauchenberger2021-03-121-5/+6
* "switch_claus" event pans to focus on ClausStar Rauchenberger2021-03-111-0/+3
* Made default sprite hitboxes slightly narrowerStar Rauchenberger2021-03-112-6/+6
* Added start points for finale sceneStar Rauchenberger2021-03-113-2/+28
* Created finale mapStar Rauchenberger2021-03-114-0/+147
* Delete the Github action for nowStar Rauchenberger2021-03-111-47/+0
* Add auto-building on pushStar Rauchenberger2021-03-111-0/+47
* Added sliding around solid tilesKelly Rauchenberger2021-03-115-3/+78
* Simplified collision detection outputKelly Rauchenberger2021-03-115-87/+75
* Fixed improperly calculated sprite hitboxesKelly Rauchenberger2021-03-113-14/+14
* Added a Masked Man that just watches youKelly Rauchenberger2021-03-104-1/+284
* Added some stuff to Claus falling off the ladderKelly Rauchenberger2021-03-091-0/+8
* Added some stuff to switch places "no" routeKelly Rauchenberger2021-03-091-0/+14
* Fixed race condition with getting Claus's attentionKelly Rauchenberger2021-03-091-0/+8
* switch_claus starts talking when he gets yaKelly Rauchenberger2021-03-098-1/+35
* Added text for "yes" path of "let's switch places"Kelly Rauchenberger2021-03-093-1/+33
* Added "let's switch places!" Claus spriteKelly Rauchenberger2021-03-096-18/+142
* Nana shouldn't use the talk animation when she's silentKelly Rauchenberger2021-03-081-1/+4
* Added more Nana dialogue if you talk to her repeatedlyKelly Rauchenberger2021-03-081-1/+19
* Split collision detection into two phases, horizontal and verticalKelly Rauchenberger2021-03-081-1/+24
* Added Nana to hallucination_cliff mapKelly Rauchenberger2021-03-082-1/+21
* Added Nana spriteKelly Rauchenberger2021-03-083-0/+70
* Added music to mirror mapKelly Rauchenberger2021-03-071-0/+1
* Fixed not being able to examine the mirrorKelly Rauchenberger2021-03-072-11/+2
* Added connection between mirror map and hallucination_interiorKelly Rauchenberger2021-03-075-15/+39
* Mirror looking doesn't happen while a message is activeKelly Rauchenberger2021-03-071-2/+2
* Added message when examining the mirrorKelly Rauchenberger2021-03-072-1/+27
* Idling in front of the mirror faces you toward itKelly Rauchenberger2021-03-064-2/+42
* The mirror reflection changes to Claus, Ionia, and WessKelly Rauchenberger2021-03-062-0/+10
* Added Wess spriteKelly Rauchenberger2021-03-063-0/+340
* Made the mirror room!Kelly Rauchenberger2021-03-067-0/+232
* Added MirrorSystemKelly Rauchenberger2021-03-0510-0/+94
* Added the mask sprite layerKelly Rauchenberger2021-03-058-7/+52
* Wrote exit area scripts for underwater and time passageKelly Rauchenberger2021-03-058-2/+58
* Implemented circle transition effect (for exit area)Kelly Rauchenberger2021-03-055-1/+90
* Fixed player losing control on first entering hallucination_interiorKelly Rauchenberger2021-03-041-2/+2
* Started "Claus falls off ladder" sceneKelly Rauchenberger2021-03-046-1/+119
* Added Claus collapsed (left) spriteKelly Rauchenberger2021-03-043-3/+4