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* Fixed Duster's climbing animationKelly Rauchenberger2021-02-241-2/+2
* Fixed Kumatora's climbing animationKelly Rauchenberger2021-02-241-2/+2
* Made it so you can use shift to stop running on a ladderKelly Rauchenberger2021-02-241-4/+4
* Removed sprite shadow while on a ladderKelly Rauchenberger2021-02-244-5/+8
* Added variable animation frame ratesKelly Rauchenberger2021-02-244-17/+35
* Added shorthand for repeated frames in animationsKelly Rauchenberger2021-02-245-28/+36
* Removed manual animation stuffKelly Rauchenberger2021-02-248-28/+9
* Started working on laddersKelly Rauchenberger2021-02-2414-39/+224
* Added a clipping mode (for testing!)Kelly Rauchenberger2021-02-234-4/+22
* Added connection between hallucination_cliff and hallucination_hot_springKelly Rauchenberger2021-02-234-2/+29
* Generalized upper/lower layer map renderingKelly Rauchenberger2021-02-2210-180/+650
* Adjusted which tiles are solid on the hallucination tilesetKelly Rauchenberger2021-02-221-2/+22
* Fixed issue with double counting collisionsKelly Rauchenberger2021-02-221-4/+4
* Tweaked Ionia's one line of speechKelly Rauchenberger2021-02-221-1/+1
* Re-dumped hallucination map/tilesetKelly Rauchenberger2021-02-2213-1621/+1757
* Modified map/tileset dumper to coalesce tilesetsKelly Rauchenberger2021-02-222-178/+250
* Entering an invalid debug command fails gracefullyKelly Rauchenberger2021-02-211-0/+5
* Multiple scripts can be run at onceKelly Rauchenberger2021-02-212-18/+28
* Debug commands run inside a coroutine now yay!Kelly Rauchenberger2021-02-212-6/+16
* Added copy-pasting into the debug consoleKelly Rauchenberger2021-02-211-0/+5
* Added frozen animation for cutscenesKelly Rauchenberger2021-02-217-6/+73
* Added a debug consoleKelly Rauchenberger2021-02-2114-2/+150
* Added sprite pausingKelly Rauchenberger2021-02-217-3/+38
* Added variable movement speedKelly Rauchenberger2021-02-2010-12/+23
* Added enclosure zonesKelly Rauchenberger2021-02-206-1/+63
* Added a randomly wandering Ionia to the mapKelly Rauchenberger2021-02-2011-6/+99
* Added Duster idle animationKelly Rauchenberger2021-02-201-5/+5
* Added Kumatora idle animationKelly Rauchenberger2021-02-201-8/+8
* Added Boney idle animationKelly Rauchenberger2021-02-201-8/+8
* Added Lucas blinking idle animationKelly Rauchenberger2021-02-201-5/+5
* Added IoniaKelly Rauchenberger2021-02-203-0/+164
* Added documentation to the message-related script functionsKelly Rauchenberger2021-02-181-0/+23
* Spawnblocked map sprites with already-used namesKelly Rauchenberger2021-02-181-0/+4
* Started adding event where Claus joins the partyKelly Rauchenberger2021-02-188-3/+154
* Made some sprites persist between map changesKelly Rauchenberger2021-02-1713-94/+111
* Added expressions (currently just surprise)Kelly Rauchenberger2021-02-176-1/+62
* Added scriptable camera panningKelly Rauchenberger2021-02-165-15/+120
* Added Kumatora talking animationKelly Rauchenberger2021-02-152-2/+10
* Wrote some dialogue for the Doria eventKelly Rauchenberger2021-02-151-4/+26
* Added heart glyph and gamestate script objectKelly Rauchenberger2021-02-155-3/+16
* Added DoriaKelly Rauchenberger2021-02-155-1/+224
* Added camera shake to lightning eventKelly Rauchenberger2021-02-156-3/+71
* Added map fadeoutsKelly Rauchenberger2021-02-1411-25/+190
* Added sfx to electrocution eventKelly Rauchenberger2021-02-135-1/+11
* Added lightning sprite to mailbox eventKelly Rauchenberger2021-02-1323-36/+190
* Added non-looping animationsKelly Rauchenberger2021-02-138-13/+67
* Player is a bit lower on screen nowKelly Rauchenberger2021-02-131-1/+1
* Added sprite shadowsKelly Rauchenberger2021-02-137-0/+16
* Got correct sprites for message arrowsKelly Rauchenberger2021-02-124-13/+18
* Added sfx for selecting message choicesKelly Rauchenberger2021-02-123-0/+8
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connections {
  from_room: "Entry"
  to_room: "Yellow Vegetable"
  door { name: "Yellow Animal -> Vegetable" }
}
connections {
  from_room: "Yellow Vegetable"
  to_room: "Orange Vegetable"
  door { name: "Vegetable Yellow -> Orange" }
}
connections {
  from_room: "Orange Vegetable"
  to_room: "Red Vegetable"
  door { name: "Vegetable Orange -> Red" }
}
connections {
  from_room: "Red Vegetable"
  to_room: "Red Animal"
  door { name: "Red Vegetable -> Animal" }
}
connections {
  from_room: "Entry"
  to_room: "Yellow Planet"
  door { name: "Yellow Town -> Planet" }
}
connections {
  from_room: "Yellow Planet"
  to_room: "Orange Planet"
  door { name: "Planet Yellow -> Orange" }
}
connections {
  from_room: "Orange Planet"
  to_room: "Red Planet"
  door { name: "Planet Orange -> Red" }
}
connections {
  from_room: "Red Planet"
  to_room: "Red Town"
  door { name: "Red Planet -> Town" }
}
connections {
  from_room: "Yellow Planet"
  to_room: "Green Planet"
  door { name: "Planet Yellow -> Green" }
}
connections {
  from_room: "Entry"
  to_room: "Green Town"
  door { name: "Town Yellow -> Green" }
}
connections {
  from_room: "Entry"
  to_room: "Green Animal"
  door { name: "Animal Yellow -> Green" }
}
connections {
  from_room: "Yellow Vegetable"
  to_room: "Green Vegetable"
  door { name: "Vegetable Yellow -> Green" }
}
connections {
  from_room: "Green Planet"
  to_room: "Green Town"
  door { name: "Green Planet -> Town" }
}
connections {
  from_room: "Green Town"
  to_room: "Green Animal"
  door { name: "Green Town -> Animal" }
}
connections {
  from_room: "Green Animal"
  to_room: "Green Vegetable"
  door { name: "Green Animal -> Vegetable" }
}
connections {
  from_room: "Green Planet"
  to_room: "Blue Planet"
  door { name: "Planet Green -> Blue" }
}
connections {
  from_room: "Green Town"
  to_room: "Blue Town"
  door { name: "Town Green -> Blue" }
}
connections {
  from_room: "Green Animal"
  to_room: "Blue Animal"
  door { name: "Animal Green -> Blue" }
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connections {
  from_room: "Green Vegetable"
  to_room: "Blue Vegetable"
  door { name: "Vegetable Green -> Blue" }
}
connections {
  from_room: "Blue Planet"
  to_room: "Blue Town"
  door { name: "Blue Planet -> Town" }
}
connections {
  from_room: "Blue Town"
  to_room: "Blue Animal"
  door { name: "Blue Town -> Animal" }
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connections {
  from_room: "Blue Animal"
  to_room: "Blue Vegetable"
  door { name: "Blue Animal -> Vegetable" }
}
connections {
  from_room: "Blue Planet"
  to_room: "Purple Planet"
  door { name: "Planet Blue -> Purple" }
}
connections {
  from_room: "Blue Town"
  to_room: "Purple Town"
  door { name: "Town Blue -> Purple" }
}
connections {
  from_room: "Blue Animal"
  to_room: "Purple Animal"
  door { name: "Animal Blue -> Purple" }
}
connections {
  from_room: "Blue Vegetable"
  to_room: "Purple Vegetable"
  door { name: "Vegetable Blue -> Purple" }
}
connections {
  from_room: "Purple Planet"
  to_room: "Purple Town"
  door { name: "Purple Planet -> Town" }
}
connections {
  from_room: "Purple Town"
  to_room: "Purple Animal"
  door { name: "Purple Town -> Animal" }
}
connections {
  from_room: "Purple Animal"
  to_room: "Purple Vegetable"
  door { name: "Purple Animal -> Vegetable" }
}
connections {
  from_room: "Yellow Planet"
  to_room: "Green Planet (View)"
  oneway: true
}
connections {
  from_room: "Green Town"
  to_room: "Green Planet (View)"
  oneway: true
}
connections {
  from_room: "Green Planet"
  to_room: "Blue Planet (View)"
  oneway: true
}
connections {
  from_room: "Blue Town"
  to_room: "Blue Planet (View)"
  oneway: true
}
connections {
  from_room: "Blue Planet"
  to_room: "Purple Planet (View)"
  oneway: true
}
connections {
  from_room: "Purple Town"
  to_room: "Purple Planet (View)"
  oneway: true
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connections {
  from_room: "Blue Planet"
  to_room: "Blue Town (View)"
  oneway: true
}
connections {
  from_room: "Purple Town"
  to_room: "Blue Town (View)"
  oneway: true
}
connections {
  from_room: "Purple Planet"
  to_room: "Purple Town (View)"
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connections {
  from_room: "Blue Town"
  to_room: "Purple Town (View)"
  oneway: true
}
connections {
  from_room: "Blue Town"
  to_room: "Blue Animal (View)"
  oneway: true
}
connections {
  from_room: "Green Animal"
  to_room: "Blue Animal (View)"
  oneway: true
}
connections {
  from_room: "Blue Animal"
  to_room: "Purple Animal (View)"
  oneway: true
}
connections {
  from_room: "Purple Vegetable"
  to_room: "Purple Animal (View)"
  oneway: true
}
connections {
  from_room: "Green Animal"
  to_room: "Green Vegetable (View)"
  oneway: true
}
connections {
  from_room: "Blue Vegetable"
  to_room: "Green Vegetable (View)"
  oneway: true
}
connections {
  from_room: "Green Vegetable"
  to_room: "Blue Vegetable (View)"
  oneway: true
}
connections {
  from_room: "Blue Animal"
  to_room: "Blue Vegetable (View)"
  oneway: true
}
connections {
  from_room: "Blue Vegetable"
  to_room: "Purple Vegetable (View)"
  oneway: true
}
connections {
  from_room: "Purple Animal"
  to_room: "Purple Vegetable (View)"
  oneway: true
}
connections {
  from_room: "Entry"
  to_room: "Overlook"
  door { name: "Overlook Door" }
}
connections {
  from_room: "Overlook"
  to_room: "Back Area"
  door { name: "Exit Door" }
}
connections {
  from_room: "Back Area"
  to_room: "Q2 Room"
  door { name: "Q2 Door" }
}
connections {
  from_room: "Back Area"
  to_room: "Butterfly Room"
  door { name: "Butterfly Entrance" }
}
connections {
  from_room: "Back Area"
  to_room: "Tree Entrance"
  door { name: "Control Center Brown Door" }
}