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* Added a debug consoleKelly Rauchenberger2021-02-2114-2/+150
* Added sprite pausingKelly Rauchenberger2021-02-217-3/+38
* Added variable movement speedKelly Rauchenberger2021-02-2010-12/+23
* Added enclosure zonesKelly Rauchenberger2021-02-206-1/+63
* Added a randomly wandering Ionia to the mapKelly Rauchenberger2021-02-2011-6/+99
* Added Duster idle animationKelly Rauchenberger2021-02-201-5/+5
* Added Kumatora idle animationKelly Rauchenberger2021-02-201-8/+8
* Added Boney idle animationKelly Rauchenberger2021-02-201-8/+8
* Added Lucas blinking idle animationKelly Rauchenberger2021-02-201-5/+5
* Added IoniaKelly Rauchenberger2021-02-203-0/+164
* Added documentation to the message-related script functionsKelly Rauchenberger2021-02-181-0/+23
* Spawnblocked map sprites with already-used namesKelly Rauchenberger2021-02-181-0/+4
* Started adding event where Claus joins the partyKelly Rauchenberger2021-02-188-3/+154
* Made some sprites persist between map changesKelly Rauchenberger2021-02-1713-94/+111
* Added expressions (currently just surprise)Kelly Rauchenberger2021-02-176-1/+62
* Added scriptable camera panningKelly Rauchenberger2021-02-165-15/+120
* Added Kumatora talking animationKelly Rauchenberger2021-02-152-2/+10
* Wrote some dialogue for the Doria eventKelly Rauchenberger2021-02-151-4/+26
* Added heart glyph and gamestate script objectKelly Rauchenberger2021-02-155-3/+16
* Added DoriaKelly Rauchenberger2021-02-155-1/+224
* Added camera shake to lightning eventKelly Rauchenberger2021-02-156-3/+71
* Added map fadeoutsKelly Rauchenberger2021-02-1411-25/+190
* Added sfx to electrocution eventKelly Rauchenberger2021-02-135-1/+11
* Added lightning sprite to mailbox eventKelly Rauchenberger2021-02-1323-36/+190
* Added non-looping animationsKelly Rauchenberger2021-02-138-13/+67
* Player is a bit lower on screen nowKelly Rauchenberger2021-02-131-1/+1
* Added sprite shadowsKelly Rauchenberger2021-02-137-0/+16
* Got correct sprites for message arrowsKelly Rauchenberger2021-02-124-13/+18
* Added sfx for selecting message choicesKelly Rauchenberger2021-02-123-0/+8
* Added tile-sized invisible spritesKelly Rauchenberger2021-02-124-3/+46
* Scripts are organised per-map nowKelly Rauchenberger2021-02-1215-35/+44
* Added message bulletsKelly Rauchenberger2021-02-126-18/+37
* Flint uses talking animation in script0001 nowKelly Rauchenberger2021-02-112-1/+12
* Added choice promptsKelly Rauchenberger2021-02-118-39/+127
* Dark green map2 tile should be solidKelly Rauchenberger2021-02-101-2/+2
* Player movement/input is halted during cutscenesKelly Rauchenberger2021-02-107-2/+30
* Player is no longer controllable during map transitionsKelly Rauchenberger2021-02-105-6/+12
* Removed out-of-bounds tile collisionKelly Rauchenberger2021-02-101-4/+10
* loadMap requires a direction now, so party trails are set up correctlyKelly Rauchenberger2021-02-106-9/+15
* Running is preserved across screen transitionsKelly Rauchenberger2021-02-104-13/+45
* Direction is preserved across map transitions nowKelly Rauchenberger2021-02-102-1/+53
* Fixed running sound looping infinitely after running into map changeKelly Rauchenberger2021-02-103-4/+14
* Fixed cmake warnings from SDL2_image/mixerKelly Rauchenberger2021-02-103-2/+2
* Fixed audio popping from speaking tonesKelly Rauchenberger2021-02-105-0/+0
* Added fade out around map changeKelly Rauchenberger2021-02-109-12/+59
* When changing map, place whole party at the warpKelly Rauchenberger2021-02-101-4/+6
* Fixed issue with walking vertically into solid spritesKelly Rauchenberger2021-02-101-6/+6
* Map changing!Kelly Rauchenberger2021-02-0920-67/+846
* Added trigger zones to the mapKelly Rauchenberger2021-02-0910-19/+88
* Maps can contain named points of interest called warpsKelly Rauchenberger2021-02-094-2/+15