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* Fixed issue with double counting collisionsKelly Rauchenberger2021-02-221-4/+4
* Tweaked Ionia's one line of speechKelly Rauchenberger2021-02-221-1/+1
* Re-dumped hallucination map/tilesetKelly Rauchenberger2021-02-2213-1621/+1757
* Modified map/tileset dumper to coalesce tilesetsKelly Rauchenberger2021-02-222-178/+250
* Entering an invalid debug command fails gracefullyKelly Rauchenberger2021-02-211-0/+5
* Multiple scripts can be run at onceKelly Rauchenberger2021-02-212-18/+28
* Debug commands run inside a coroutine now yay!Kelly Rauchenberger2021-02-212-6/+16
* Added copy-pasting into the debug consoleKelly Rauchenberger2021-02-211-0/+5
* Added frozen animation for cutscenesKelly Rauchenberger2021-02-217-6/+73
* Added a debug consoleKelly Rauchenberger2021-02-2114-2/+150
* Added sprite pausingKelly Rauchenberger2021-02-217-3/+38
* Added variable movement speedKelly Rauchenberger2021-02-2010-12/+23
* Added enclosure zonesKelly Rauchenberger2021-02-206-1/+63
* Added a randomly wandering Ionia to the mapKelly Rauchenberger2021-02-2011-6/+99
* Added Duster idle animationKelly Rauchenberger2021-02-201-5/+5
* Added Kumatora idle animationKelly Rauchenberger2021-02-201-8/+8
* Added Boney idle animationKelly Rauchenberger2021-02-201-8/+8
* Added Lucas blinking idle animationKelly Rauchenberger2021-02-201-5/+5
* Added IoniaKelly Rauchenberger2021-02-203-0/+164
* Added documentation to the message-related script functionsKelly Rauchenberger2021-02-181-0/+23
* Spawnblocked map sprites with already-used namesKelly Rauchenberger2021-02-181-0/+4
* Started adding event where Claus joins the partyKelly Rauchenberger2021-02-188-3/+154
* Made some sprites persist between map changesKelly Rauchenberger2021-02-1713-94/+111
* Added expressions (currently just surprise)Kelly Rauchenberger2021-02-176-1/+62
* Added scriptable camera panningKelly Rauchenberger2021-02-165-15/+120
* Added Kumatora talking animationKelly Rauchenberger2021-02-152-2/+10
* Wrote some dialogue for the Doria eventKelly Rauchenberger2021-02-151-4/+26
* Added heart glyph and gamestate script objectKelly Rauchenberger2021-02-155-3/+16
* Added DoriaKelly Rauchenberger2021-02-155-1/+224
* Added camera shake to lightning eventKelly Rauchenberger2021-02-156-3/+71
* Added map fadeoutsKelly Rauchenberger2021-02-1411-25/+190
* Added sfx to electrocution eventKelly Rauchenberger2021-02-135-1/+11
* Added lightning sprite to mailbox eventKelly Rauchenberger2021-02-1323-36/+190
* Added non-looping animationsKelly Rauchenberger2021-02-138-13/+67
* Player is a bit lower on screen nowKelly Rauchenberger2021-02-131-1/+1
* Added sprite shadowsKelly Rauchenberger2021-02-137-0/+16
* Got correct sprites for message arrowsKelly Rauchenberger2021-02-124-13/+18
* Added sfx for selecting message choicesKelly Rauchenberger2021-02-123-0/+8
* Added tile-sized invisible spritesKelly Rauchenberger2021-02-124-3/+46
* Scripts are organised per-map nowKelly Rauchenberger2021-02-1215-35/+44
* Added message bulletsKelly Rauchenberger2021-02-126-18/+37
* Flint uses talking animation in script0001 nowKelly Rauchenberger2021-02-112-1/+12
* Added choice promptsKelly Rauchenberger2021-02-118-39/+127
* Dark green map2 tile should be solidKelly Rauchenberger2021-02-101-2/+2
* Player movement/input is halted during cutscenesKelly Rauchenberger2021-02-107-2/+30
* Player is no longer controllable during map transitionsKelly Rauchenberger2021-02-105-6/+12
* Removed out-of-bounds tile collisionKelly Rauchenberger2021-02-101-4/+10
* loadMap requires a direction now, so party trails are set up correctlyKelly Rauchenberger2021-02-106-9/+15
* Running is preserved across screen transitionsKelly Rauchenberger2021-02-104-13/+45
* Direction is preserved across map transitions nowKelly Rauchenberger2021-02-102-1/+53