Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Added trigger zones to the map | Kelly Rauchenberger | 2021-02-09 | 10 | -19/+88 |
| | | | | Walking into a trigger zone runs a script. | ||||
* | Maps can contain named points of interest called warps | Kelly Rauchenberger | 2021-02-09 | 4 | -2/+15 |
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* | Fixed issue with single-line messages | Kelly Rauchenberger | 2021-02-09 | 1 | -0/+4 |
| | | | | Including the "no problem here" message. Problem was introduced with the \f change. | ||||
* | Entity prototypes can be stored in the map file now | Kelly Rauchenberger | 2021-02-09 | 4 | -6/+63 |
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* | Added newlines that don't require A presses | Kelly Rauchenberger | 2021-02-09 | 3 | -9/+27 |
| | | | | \n in a text message just indicates a newline. \n\f is a newline with an A press. | ||||
* | Added "no problem here" | Kelly Rauchenberger | 2021-02-07 | 2 | -0/+18 |
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* | Characters added to a party now tween to their starting position instead of ↵ | Kelly Rauchenberger | 2021-02-06 | 1 | -2/+13 |
| | | | | teleporting | ||||
* | Added function to get Direction from one point to another | Kelly Rauchenberger | 2021-02-06 | 1 | -0/+26 |
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* | Added sound and animation changes to scripting | Kelly Rauchenberger | 2021-02-06 | 9 | -9/+77 |
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* | Fixed text wrapping miscalculation issue | Kelly Rauchenberger | 2021-02-06 | 1 | -7/+1 |
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* | Added sprite interaction | Kelly Rauchenberger | 2021-02-06 | 5 | -15/+50 |
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* | Added collision with other sprites | Kelly Rauchenberger | 2021-02-06 | 3 | -29/+105 |
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* | Added Flint | Kelly Rauchenberger | 2021-02-06 | 4 | -0/+334 |
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* | Added collidable object cache | Kelly Rauchenberger | 2021-02-06 | 4 | -18/+96 |
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* | Moved some collision stuff into the TransformSystem | Kelly Rauchenberger | 2021-02-06 | 3 | -49/+88 |
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* | Prevented multiple loading of the same image files | Kelly Rauchenberger | 2021-02-05 | 2 | -13/+18 |
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* | Organised resources folder | Kelly Rauchenberger | 2021-02-05 | 36 | -31/+31 |
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* | Created script system | Kelly Rauchenberger | 2021-02-05 | 11 | -2/+26867 |
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* | Added pageflip message sound | Kelly Rauchenberger | 2021-02-05 | 2 | -0/+2 |
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* | Added little bobbing "next message" arrow | Kelly Rauchenberger | 2021-02-05 | 6 | -4/+51 |
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* | Added speaker header | Kelly Rauchenberger | 2021-02-05 | 6 | -11/+49 |
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* | Added text boxes | Kelly Rauchenberger | 2021-02-04 | 18 | -4/+474 |
| | | | | | | Text now reveals itself and scrolls! Yay! It even plays speaker beeps. TODO: the arror indicating an A press is needed. Bullets on lines that need bullets. The header that says who the speaker is, if relevant. | ||||
* | Added cutscene bars (and resized game) | Kelly Rauchenberger | 2021-02-03 | 8 | -10/+128 |
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* | Added running sounds | Kelly Rauchenberger | 2021-02-03 | 8 | -5/+132 |
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* | Main loop exit guard | Kelly Rauchenberger | 2021-02-03 | 1 | -5/+1 |
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* | Added input system | Kelly Rauchenberger | 2021-02-03 | 9 | -176/+295 |
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* | Converted Party into CharacterSystem | Kelly Rauchenberger | 2021-02-03 | 9 | -292/+294 |
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* | Added animation system | Kelly Rauchenberger | 2021-02-03 | 12 | -114/+137 |
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* | Added camera system | Kelly Rauchenberger | 2021-02-03 | 10 | -64/+121 |
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* | Pulled transform stuff into a system (starting to do ECS stuff) | Kelly Rauchenberger | 2021-02-03 | 9 | -26/+82 |
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* | Added running sfx (game does not play them yet though) | Kelly Rauchenberger | 2021-02-03 | 12 | -1/+531 |
| | | | | Tileset has also been annotated with running sounds | ||||
* | Added "bumping into something while running" sfx | Kelly Rauchenberger | 2021-02-02 | 9 | -7/+198 |
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* | Added collision with map tiles | Kelly Rauchenberger | 2021-02-02 | 7 | -48/+411 |
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* | Fixed Lucas and Kumatora's normal walk cycles | Kelly Rauchenberger | 2021-02-02 | 2 | -16/+16 |
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* | Fixed movement speed to be more like the game | Kelly Rauchenberger | 2021-02-02 | 1 | -1/+1 |
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* | Added moving camera | Kelly Rauchenberger | 2021-02-02 | 5 | -14/+66 |
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* | Using tmxlite instead of Tileson | Kelly Rauchenberger | 2021-02-02 | 14 | -7487/+159 |
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* | Map rendering Works but I don't want to use Tileson so I'm gonna change that | Kelly Rauchenberger | 2021-02-02 | 8 | -25/+7548 |
| | | | | Mainly bc Tileson requires std::filesystem, which my clang is too old for apparently, and while I can use gcc instead I just want to not, I suppose. Also Tileson's API is very weird RE const correctness? Idk. And also being able to parse the tmx files rather than exporting to json would be preferable. | ||||
* | Tileset dumper can now export to Tiled | Kelly Rauchenberger | 2021-02-01 | 2 | -80/+254 |
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* | Fixed bug in LZ77 algo | Kelly Rauchenberger | 2021-02-01 | 1 | -2/+5 |
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* | Progress on map dumper, now renders images with holes in them | Kelly Rauchenberger | 2021-01-31 | 3 | -44/+215 |
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* | Map dumper gets map width/height | Kelly Rauchenberger | 2021-01-31 | 1 | -2/+28 |
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* | Abstracted some of the sprite dumper functionality out | Kelly Rauchenberger | 2021-01-31 | 4 | -93/+199 |
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* | Added Boney | Kelly Rauchenberger | 2021-01-31 | 4 | -0/+406 |
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* | Added Duster | Kelly Rauchenberger | 2021-01-31 | 4 | -2/+371 |
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* | Added Kumatora | Kelly Rauchenberger | 2021-01-31 | 4 | -4/+316 |
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* | Added scratch directory to gitignore | Kelly Rauchenberger | 2021-01-31 | 1 | -0/+1 |
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* | Made use of new sprite sheet data! | Kelly Rauchenberger | 2021-01-31 | 7 | -44/+491 |
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* | Sprite dumper combines arbitrary sheets now | Kelly Rauchenberger | 2021-01-31 | 1 | -41/+68 |
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* | Fixed errors with signedness... yay! | Kelly Rauchenberger | 2021-01-31 | 1 | -8/+14 |
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